Magic Cards
Posted: Wed Jun 26, 2002 9:43 am
Not neccesarily a topic for November, but i was wondering what the consensus is on the loss of Magic so far in 2k1.
I was never a fan of the cards, as i felt they were just too unbalanced in their make-up, with the option of one player drawing two good cards and the other player drawing two naf useless cards a regular occurence.
But what about On Pitch Spellcasters having access to a Magic Card.
The reason i mentioned this is because these rules seem to be used with great success in the MBBL2. In fact i was on the receiving end in turn one of my Round 4 game, when their spellcaster successfully cast a spell (D3+) drew a card ( Potion of Lurve ) and banished my best Bull Centaur to the dugout for the rest of the game. This was actually worse than him being injured, as i couldn't even use an apothecary to get him back, even if i had wanted to. I have to say i was absolutely gutted when it happened and the loss of such a crucial player against a much higher ranking team is going to be a huge hurdle to get over. However having dwelled on it for a couple of turns i've come now to the conclusion that this may be a way of getting the cards back into the game in a more meaningful way.
In some ways the same could be done for a specific Dirty Player ( as oppossed to Spellcaster )etc having access to Dirty Tricks etc
I was never a fan of the cards, as i felt they were just too unbalanced in their make-up, with the option of one player drawing two good cards and the other player drawing two naf useless cards a regular occurence.
But what about On Pitch Spellcasters having access to a Magic Card.
The reason i mentioned this is because these rules seem to be used with great success in the MBBL2. In fact i was on the receiving end in turn one of my Round 4 game, when their spellcaster successfully cast a spell (D3+) drew a card ( Potion of Lurve ) and banished my best Bull Centaur to the dugout for the rest of the game. This was actually worse than him being injured, as i couldn't even use an apothecary to get him back, even if i had wanted to. I have to say i was absolutely gutted when it happened and the loss of such a crucial player against a much higher ranking team is going to be a huge hurdle to get over. However having dwelled on it for a couple of turns i've come now to the conclusion that this may be a way of getting the cards back into the game in a more meaningful way.
In some ways the same could be done for a specific Dirty Player ( as oppossed to Spellcaster )etc having access to Dirty Tricks etc