Pro ?????
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Pro ?????
Can you use Pro on your opponents team turn? IE for INT or dodge w/passblock? Pro says once per team turn.
Also, can u pro thick skull?
I'd say yes to both of these.
Also, can u pro thick skull?
I'd say yes to both of these.
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- juck101
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yeah sure its good in other players turn - does limit uses to mostly pass block buit potentially anything out of turn can reroll - ie dropped ball catch on kick off, dodge for passblock:
still it somehow sucks with its endless list of times you would have rather picked another skill
still it somehow sucks with its endless list of times you would have rather picked another skill

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- Darkson
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Yes on the first.
Yes on the second. As for the Regen, Pro can only be used on on-pitch rolls, and Regen is done in the dug-out (even under the 4.0 rules). Thick Skull is a on-pitch roll, so it's re-rollable with Pro (or even a TRR is you fall in your own turn).
Yes on the second. As for the Regen, Pro can only be used on on-pitch rolls, and Regen is done in the dug-out (even under the 4.0 rules). Thick Skull is a on-pitch roll, so it's re-rollable with Pro (or even a TRR is you fall in your own turn).
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No, there is no such limitation.Darkson wrote:Pro can only be used on on-pitch rolls
Reading the skilldescription it is done the same place as thick skull, but there is still no difference between on-pitch and off-pitch rolls regarding rerolls.Darkson wrote:Regen is done in the dug-out
But the description of regenerate says that it cannot be rerolled so the effect is the same.
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Rerolls may only be used on players, that excludes wizards, apos and the head coach since they are not players.
Rerolls may only be used during a turn, that excludes old take root and return from KO since the first happens in the pre-match sequence and the second in between 2 turns.
There is no difference between on-pitch rolls and off-pitch rolls.
Rerolls may only be used during a turn, that excludes old take root and return from KO since the first happens in the pre-match sequence and the second in between 2 turns.
There is no difference between on-pitch rolls and off-pitch rolls.
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Page 35: Replace the entry for Regeneration with : Regeneration - If the player suffers a Casualty result on the Injury Table, then roll a D6 for Regenerate after the roll on the Casualty Table. On a result of 1-3, the player suffers the result of this injury. On a 4-6, the player will heal the injury after a short period of time to "re-organize" himself, and is placed in the Reserves box instead. Regeneration rolls may not be re-rolled. Note that opposing players still earn Star Player points as normal for inflicting a Casualty result on a player with this skill, even if the result doesn't affect the player in the normal way.
As far as Thick Skull goes, it doesn't say anything about it so I don't know why you wouldn't be able to re-roll or use pro on a thick skull roll unless somebody knows something different.
As far as Thick Skull goes, it doesn't say anything about it so I don't know why you wouldn't be able to re-roll or use pro on a thick skull roll unless somebody knows something different.
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rerolling thickskull would be tough since it would have to happen on your turn.
Pro could be used on opponents turn
Pro could be used on opponents turn

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- Xeterog
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Straight from the LRB. You can only RR a dice for an action carried out by a player.Team re-rolls represent how well trained a team is. A
coach may use a team re-roll to re-roll a dice roll for
an action carried out by a player in their own team
during their own team turn.
You can only do actions on the pitch.
Therefore, you can not RR rolls that take place off the pitch.
Unless you know of a way to take any kind of action off the pitch.
So, I don't know where you get the idea that there is no difference between on-pitch and off-pitch rolls.
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-Xeterog
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That depends of your definition of an action.
LRB has 2 definitions:
1) an action of type move, blitz or pass defined on page 8 of LRB
2) an action of type picking up the ball and catching the ball referred to on page 9 second column bottom: IMPORTANT meaning anything a player can perform.
The definition used in GorTex' quote is the second.
The bigger question is what can be performed by a player off the pitch during a turn and the only 2 things are regenerate, thick skull (possibly after being pushed into the crowd).
Thick skull has in multiple instances been clarified as being rerollable and regenerate is written as nonrerollable, but there is still no difference between on-pitch and off-pitch rolls.
LRB has 2 definitions:
1) an action of type move, blitz or pass defined on page 8 of LRB
2) an action of type picking up the ball and catching the ball referred to on page 9 second column bottom: IMPORTANT meaning anything a player can perform.
The definition used in GorTex' quote is the second.
The bigger question is what can be performed by a player off the pitch during a turn and the only 2 things are regenerate, thick skull (possibly after being pushed into the crowd).
Thick skull has in multiple instances been clarified as being rerollable and regenerate is written as nonrerollable, but there is still no difference between on-pitch and off-pitch rolls.
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LRB page 9IMPORTANT: The Agility table is used to work out the success or failure of a number of different actions in Blood Bowl including dodging, picking up the ball, and throwing or catching the ball to name but a few.
Each action has its own set of modifiers, and it is only these modifiers which apply to the D6 roll (ie, do not use any of the Dodging modifiers when attempting to pick up the ball).
Please help me in how i should interpretate this use of action.
A picking-up-the-ball-action is not in the definition on page 8.
LRB page 15Some skills allow dice re-rolls as described above, while others allow a player to carry out a special action.
And this one, since i see no skills allowing players to perform an action in the definition on page 8.
Some skills are also used in the opponent’s team turn. In this case you may choose to use the skill after an opposing player carries out an action or moves a square. If both coaches want to use a skill to affect the same action or move, then the coach whose team turn is taking place must use his skill first.
Note that you can’t ‘go back’ in time and use a skill to affect an earlier action. For example, if a player was blitzing, you couldn’t have him throw a block, move a couple of squares, and then say “Actually, I think I’ll use my Pro skill to re-roll that block.â€
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