Leap?

Don't understand a particular rule or just need to clarify something? This is the forum for you. With 2 of the BBRC members and the main LRB5/6 writer present at TFF, you're bound to get as good an answer as possible.

Moderator: TFF Mods

Vesticle
Veteran
Veteran
Posts: 196
Joined: Sat Jul 13, 2002 7:35 pm
Location: Emmaus, PA USA
Contact:

Leap?

Post by Vesticle »

How often do you use Leap, out of curiosity? I read a lot of things recommending to take it if you get AG5, but I was curious to see what everyone's opinion here was on it. I know it'd then be a 2+ all the time, but if you failed, you'd have to use a TRR (or leader/trophy/pro) on it, where if you had the dodge skill, if there wasn't a tackler on you, you might have a 3+, but you could use your dodge skill to re-roll...

Anyway, let me know what you think, if you would. =)

David

Reason: ''
User avatar
GalakStarscraper
Godfather of Blood Bowl
Posts: 15882
Joined: Tue Jun 26, 2001 12:00 am
Location: Indiana, USA
Contact:

Post by GalakStarscraper »

I have a Slann team .... so I average using it about once a turn in my game .... :D

Galak

I LOVE leap .... of course one of the 1st skills most of my players get with Leap is Trip Up .... this makes Leap a mostly win/win situation for me ... :D :D :D

Galak

Reason: ''
User avatar
Dragoonkin
Super Star
Super Star
Posts: 760
Joined: Tue Jul 16, 2002 11:57 pm
Location: Manitoba, Canada

Post by Dragoonkin »

The only player to die so far on my team in 13 games died, using Leap. :oops: AG3 + Leap = Bad, 99% of the time.

Reason: ''
User avatar
GalakStarscraper
Godfather of Blood Bowl
Posts: 15882
Joined: Tue Jun 26, 2001 12:00 am
Location: Indiana, USA
Contact:

Post by GalakStarscraper »

Funny ... I have a team with 9 players with AG 3 Leap .... I cause a lot of headaches for my opponents.

50% chances aren't that bad if you strategize around them.

Galak

Reason: ''
User avatar
Zy-Nox
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1310
Joined: Sun May 19, 2002 2:18 pm
Location: Bringing Fouling To A New Level.

Post by Zy-Nox »

I use it to get at the ball when it looks impossible, or to get into the endzone, Its grand on move 8 agility 5 players.

Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]Hall Of Famer[/url]
Novice Heretic
Wielder of the Trout of Nuffle Slapping
"I hope this makes sense,most things make sense in my head, but not to other people"
High & Mighty
Veteran
Veteran
Posts: 240
Joined: Mon Apr 15, 2002 9:56 pm
Location: Washington, DC

Post by High & Mighty »

Dodge improves your ability to do something, whereas Leap gives you the ability to do something you otherwise couldn't do.

I give it to several elves on a team. If you're surrounded and need to move forward, one 3+ roll over their heads and one 2+ dodge and you're off to the races. It can be very disconcerting to an opponent. Also a great skill to develop a cage breaker (especially on a ST4 elf :D )

Reason: ''
Acerak
Rulz Guru
Posts: 801
Joined: Thu Jan 01, 1970 12:00 am
Location: Amherst, NY
Contact:

Post by Acerak »

If I ever develop an AG4 Amazon Catcher, she'll get Leap.

-Chet

Reason: ''
User avatar
Dragoonkin
Super Star
Super Star
Posts: 760
Joined: Tue Jul 16, 2002 11:57 pm
Location: Manitoba, Canada

Post by Dragoonkin »

My Catcher (Amazon) was 6/3/3/7 Catch, Diving Catch, Leap. I had two exactly like that, one killed 'erself doing a Leap.

Reason: ''
User avatar
wesleytj
Legend
Legend
Posts: 3260
Joined: Sun Jul 07, 2002 3:41 pm
Location: Terre Haute, IN USA
Contact:

Post by wesleytj »

I liked leap a lot more when you could use it more than once a turn. It's still pretty cool though...

most people think of it as an offensive skill...use it to score more touchdowns. what people often overlook is it's defensive usefulness. take wood elves for example...wardancers are awesome blitzers on defence because they can get anywhere. You give em strip ball, then leap them in on a blitz, and even at 2 dice against (if you can't cut all the tz's or whatever) you're pretty likely to get the ball out of the hands of the guy who had it.

that's where the 2nd leap would come in real handy...getting back OUT. Now he's kinda stuck there, ready to be turned into prissy elven hamburger next turn. But at least he has blk and dge.... =^P

Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Pantera
Experienced
Experienced
Posts: 159
Joined: Fri Jul 05, 2002 9:47 pm
Location: Sweden

Post by Pantera »

Well, thats probably because Leap was a bit overpowerd then. I have a vague memory of Wood Elves use leap more than movement (ok that was an exaggeration)

I think the new version is as good as the new Frenzy. They are not overpowered, but they are still very good.

Reason: ''
-Per
User avatar
Thadrin
Moaning Git
Posts: 8079
Joined: Mon Jul 30, 2001 12:00 am
Location: Norsca
Contact:

Post by Thadrin »

Bingo.
Like Wardancers aren't already good enough.
Leaping is far too easy as it is (I still think it should cost a square of movement in addition to those actually moved, and should be affected by tackle zones in someway, rather than just being an easier Dodge, which it is.)

Reason: ''
I know a bear that you don't know. * ICEPELT IS MY HERO.
Master bleater. * Not in the clique.
Member of the "3 digit" club.
Vesticle
Veteran
Veteran
Posts: 196
Joined: Sat Jul 13, 2002 7:35 pm
Location: Emmaus, PA USA
Contact:

Post by Vesticle »

Leaping requires an agility skill to give you the ability to always make an agility roll the equivalent of dodging into 1 TZ. A player with AG4 thus has a 66.7% chance of success. By contrast Dodge (in the absence of tackle) modifies the block dice, can be used in combination with Stand Firm, and allows a player with AG4 to dodge into 2 TZs with a 75% chance of success, without having to use a TRR. Dodge's disadvantage is being countered by tackle, not being able to use a TRR to further increase odds,and not being able to jump over people's heads and having a worse roll (generally, it varies depending on agility) of dodging into 3TZs or more. Both have their use, I see any argument for Leaping being too powerful.

David

Reason: ''
User avatar
wesleytj
Legend
Legend
Posts: 3260
Joined: Sun Jul 07, 2002 3:41 pm
Location: Terre Haute, IN USA
Contact:

Post by wesleytj »

I don't think the old leap was remotely overpowered. It was impossible to get a skill reroll for, unlike almost every other agility skill. It was a straight agility roll, unlike almost every other agility skill which had an inherent +1. And (back when it was multiuse) failure almost always meant instant fouling, not to mention your entire plan falling apart :o I rarely took it on people who didn't have AG5. I'm sitting here CERTAIN that there's another good reason it wasn't overpowered, but I just can't think of it. I'll be sure to get back to you if I do. :P

If there was an overpowered Agility skill back then, it was Diving Tackle... not Leap. (see my poll about DT)

Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Acerak
Rulz Guru
Posts: 801
Joined: Thu Jan 01, 1970 12:00 am
Location: Amherst, NY
Contact:

Post by Acerak »

I don't think the old leap was remotely overpowered.

You're a Wood Elf coach. Doesn't the Forest League pay you to say such things? ;)

-Chet

Reason: ''
McDeth
Legend
Legend
Posts: 3016
Joined: Thu Jan 01, 1970 12:00 am
Location: Worcester, England
Contact:

Post by McDeth »

Leap is also one of those skills which the opposition is very aware of ( Or should be when setting up ) As the ability to leap over your front line to blitz your ball carrier is a frightening prospect for the unprotected thrower whose just moved 5 squares or so to pick the ball up and is not yet fully covered.

Reason: ''
Post Reply