Leap?
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Leap?
How often do you use Leap, out of curiosity? I read a lot of things recommending to take it if you get AG5, but I was curious to see what everyone's opinion here was on it. I know it'd then be a 2+ all the time, but if you failed, you'd have to use a TRR (or leader/trophy/pro) on it, where if you had the dodge skill, if there wasn't a tackler on you, you might have a 3+, but you could use your dodge skill to re-roll...
Anyway, let me know what you think, if you would. =)
David
Anyway, let me know what you think, if you would. =)
David
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I use it to get at the ball when it looks impossible, or to get into the endzone, Its grand on move 8 agility 5 players.
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Dodge improves your ability to do something, whereas Leap gives you the ability to do something you otherwise couldn't do.
I give it to several elves on a team. If you're surrounded and need to move forward, one 3+ roll over their heads and one 2+ dodge and you're off to the races. It can be very disconcerting to an opponent. Also a great skill to develop a cage breaker (especially on a ST4 elf
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I give it to several elves on a team. If you're surrounded and need to move forward, one 3+ roll over their heads and one 2+ dodge and you're off to the races. It can be very disconcerting to an opponent. Also a great skill to develop a cage breaker (especially on a ST4 elf

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I liked leap a lot more when you could use it more than once a turn. It's still pretty cool though...
most people think of it as an offensive skill...use it to score more touchdowns. what people often overlook is it's defensive usefulness. take wood elves for example...wardancers are awesome blitzers on defence because they can get anywhere. You give em strip ball, then leap them in on a blitz, and even at 2 dice against (if you can't cut all the tz's or whatever) you're pretty likely to get the ball out of the hands of the guy who had it.
that's where the 2nd leap would come in real handy...getting back OUT. Now he's kinda stuck there, ready to be turned into prissy elven hamburger next turn. But at least he has blk and dge.... =^P
most people think of it as an offensive skill...use it to score more touchdowns. what people often overlook is it's defensive usefulness. take wood elves for example...wardancers are awesome blitzers on defence because they can get anywhere. You give em strip ball, then leap them in on a blitz, and even at 2 dice against (if you can't cut all the tz's or whatever) you're pretty likely to get the ball out of the hands of the guy who had it.
that's where the 2nd leap would come in real handy...getting back OUT. Now he's kinda stuck there, ready to be turned into prissy elven hamburger next turn. But at least he has blk and dge.... =^P
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Bingo.
Like Wardancers aren't already good enough.
Leaping is far too easy as it is (I still think it should cost a square of movement in addition to those actually moved, and should be affected by tackle zones in someway, rather than just being an easier Dodge, which it is.)
Like Wardancers aren't already good enough.
Leaping is far too easy as it is (I still think it should cost a square of movement in addition to those actually moved, and should be affected by tackle zones in someway, rather than just being an easier Dodge, which it is.)
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Leaping requires an agility skill to give you the ability to always make an agility roll the equivalent of dodging into 1 TZ. A player with AG4 thus has a 66.7% chance of success. By contrast Dodge (in the absence of tackle) modifies the block dice, can be used in combination with Stand Firm, and allows a player with AG4 to dodge into 2 TZs with a 75% chance of success, without having to use a TRR. Dodge's disadvantage is being countered by tackle, not being able to use a TRR to further increase odds,and not being able to jump over people's heads and having a worse roll (generally, it varies depending on agility) of dodging into 3TZs or more. Both have their use, I see any argument for Leaping being too powerful.
David
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I don't think the old leap was remotely overpowered. It was impossible to get a skill reroll for, unlike almost every other agility skill. It was a straight agility roll, unlike almost every other agility skill which had an inherent +1. And (back when it was multiuse) failure almost always meant instant fouling, not to mention your entire plan falling apart
I rarely took it on people who didn't have AG5. I'm sitting here CERTAIN that there's another good reason it wasn't overpowered, but I just can't think of it. I'll be sure to get back to you if I do.
If there was an overpowered Agility skill back then, it was Diving Tackle... not Leap. (see my poll about DT)


If there was an overpowered Agility skill back then, it was Diving Tackle... not Leap. (see my poll about DT)
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Leap is also one of those skills which the opposition is very aware of ( Or should be when setting up ) As the ability to leap over your front line to blitz your ball carrier is a frightening prospect for the unprotected thrower whose just moved 5 squares or so to pick the ball up and is not yet fully covered.
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