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Necro Skill Set for the Waterbowl Weekender
Posted: Tue Jan 17, 2006 3:40 pm
by Leipziger
For the upcoming Weekender, we are adopting the Italian Open rules and, instead of a new skill fpr 1 player after every game, we have a choice:
a) 4 x skill, 2 x trait
b) 3 x skill, 1 x trait, 1 x MV+1
c) 5 x skill, 1 x AG +1
d) 4 x skill, 1 x ST +1
- no players to receive more than 1 upgrade
- traits can be swapped for a skill rolled on a doubles roll or a normal skill.
Already had one practice match with my necros and it was a complete shambles (but I did play like a tit). On that occasion, I took skill set A:
FG - Leader
W'W - Block
W'W- M.Blow
Wight - Tackle
Wight - Strip Ball
Ghoul - Block
So, anyone got any helpful suggestions? If you wanted to throw in your choices for skaven too, that would be interesting.
Cheers
Leip

Re: Necro Skill Set for the Waterbowl Weekender
Posted: Tue Jan 17, 2006 4:13 pm
by Gorbad
Leipziger wrote:
a) 4 x skill, 2 x trait
b) 3 x skill, 1 x trait, 1 x MV+1
c) 5 x skill, 1 x AG +1
d) 4 x skill, 1 x ST +1
FG - Leader
W'W - Block
W'W- M.Blow
Wight - Tackle
Wight - Strip Ball
Ghoul - Block
Ofcourse I shouldn't be throwing away my chances of finishing one spot higher, but here goes my opinion
WW - Block
WW - Block
Zombie - Dirty Player
Zombie - Dirty Player
Zombie - Kick
Wight - +1 AG
Pretty Basic(tm), and I might not even take that AG+1, but Mighty Blow instead. But then again... I wouldn't be fielding a Flesh Golem either, and playing the attrition game.
Posted: Tue Jan 17, 2006 4:24 pm
by Leipziger
Thx Gorbad! That is very generous of you

. I wouldn't worry about me finishing above you, my record with necros in tournaments is rubbish

. Mind you, there is a first time for everything...
Cheers
Leip

Posted: Tue Jan 17, 2006 4:29 pm
by SolomonKane
What about trying to build the Necros more as an agility team rather than a bashy?
WW - Dodge
WW - Dodge
Ghoul - +AG (Thrower type)
Wight - Strip Ball
FG - Block
FG - Block
2nd match (assuming nobody dies):
WW - Block
WW - Block
Ghoul - Sure Hands
Wight - Tackle
Wight - Tackle
2nd Ghoul - +AG (Develop as a third Catcher)
The skill selections aren't all that well thought-out, but hopefully it gives you the general idea I'm trying to explain.
Posted: Tue Jan 17, 2006 4:34 pm
by Leipziger
Hi Solomon,
The way i play the necros is as a passing/running side. The skills I chose at the top were just for a warm up match as I trying to see what works best. I do like the idea of a ghoul as a thrower, although a wolf with a stat increase is also very tempting

.
Something I might not have made clear at the top is that you pick a set of skills before the start of game 1 and they stay the same for all six games.
Cheers
Leip

Posted: Tue Jan 17, 2006 4:35 pm
by Mootaz
SolomonKane wrote:What about trying to build the Necros more as an agility team rather than a bashy?
WW - Dodge
WW - Dodge
Ghoul - +AG (Thrower type)
Wight - Strip Ball
FG - Block
FG - Block
2nd match (assuming nobody dies):
WW - Block
WW - Block
Ghoul - Sure Hands
Wight - Tackle
Wight - Tackle
2nd Ghoul - +AG (Develop as a third Catcher)
The skill selections aren't all that well thought-out, but hopefully it gives you the general idea I'm trying to explain.
?? You can only give your skills before the tournament and not change them during the tournament, so what is this with "2nd match"?
Posted: Tue Jan 17, 2006 5:40 pm
by SolomonKane
My bad. I guess I was talking without being overly familiar with the ruleset.
WWs both Dodge
Ghoul +AG
Wights Tackle, Strip Ball
Zombie - Kick, perhaps?
Posted: Tue Jan 17, 2006 5:49 pm
by SolomonKane
As for a Skaven roster, what about something like this?
Thrower - +AG
Gutters - Sprint, Sprint, Block, Block
Lineman - Kick
Or
Gutters - Sprint, Sprint, Block, Dauntless
Storm Vermin - Claw
Thrower - Kick
With some creative pushblocking the GRs can be one-turn scorers, or use the Sprint to get to the ball in the backfield. Obviously I'm probably too high on kick, but you can't deny its usefulness for Skaven.
Posted: Tue Jan 17, 2006 6:11 pm
by Gorbad
SolomonKane wrote:With some creative pushblocking the GRs can be one-turn scorers
As an aside, Side Step is easier for one turn scoring.
Posted: Wed Jan 18, 2006 9:18 am
by TuernRedvenom
for skaven I'd go:
Rat Ogre - Claw
lineman - kick
lineman - dirty player
gutter runner - dauntless
gutter runner - strip ball
stormvermin - tackle
pretty balanced and the ogre should be able to do some damage or at the very least attract a lot of attention

Posted: Wed Jan 18, 2006 9:21 am
by Joemanji
Gotta take the +1 AG ... it is such a boon at this level. 5 skills isn't exactly bad either ... I can't think of a trait you desperately need.
Wight w/ +1 AG
Were w/ Block
Were w/ Block (or Dodge?)
Wight w/ Tackle
Ghoul w/ Sure Hands
Ghoul w/ Block
Posted: Wed Jan 18, 2006 9:31 am
by Mootaz
Nazgit has exactly my skill choices. And take Dodge on the second Wolf.
Posted: Thu Feb 09, 2006 11:15 am
by Leipziger
Had another practice game last night. this time I used:
2 x Wolves with block
1 x Ghoul with block
1 x FG with guard
1 x Wight with Tackle
1 x +1 AG Wight
This set worked pretty well, but it does like I need to decide how much I want 3 rerolls with this line-up as it does leave me without a sub
Cheers
Leip

Posted: Thu Feb 09, 2006 11:39 am
by Pipey
It's worth thinking about using leader as a trait. That way you can start with only 2 rerolls and full positionals.
Posted: Thu Feb 09, 2006 1:57 pm
by grotuk
TR 100 or 110?
If its 110 i'll take DP on a zombie instead Block on the FG.
Anyway..its so hard to make a choice cause a WW with ST 4 sounds pretty well