Undead regeneration...
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Undead regeneration...
The book is not so complete in explaining what abilities undead lose if their head coach is expelled on arguing a call for a foul.
The exact question is: every undead lose regeneration or th only ability lost is the possibility to raise an undead zombie from an opposing player?
Thanks
The exact question is: every undead lose regeneration or th only ability lost is the possibility to raise an undead zombie from an opposing player?
Thanks
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.LRB pg 18 wrote:On a roll of 1 he expels you from the game, so you may not argue any more calls for the rest of the match
That's all you loose. You still raise Zombies and regenerate as normal. That's the power of the Necromancer to keep the team together, and even still build it.
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Years ago (3rd ed?) having the coach kicked out made the players wait until the post match to regen, instead of during the games at each kick off.slup wrote:Snew is right.
I thought the "Undeads can no longer use regeneration when head coach is expelled" misunderstanding was dead and buried but i was wrong.
I would assume from Slup's response that this is not a part of the LRB any more.
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Galak 3:16 says "There is a point in time that a player really should read the rulebook."
Icepelt is my Hero.
Impact! Miniatures
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
Icepelt is my Hero.
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I don't understand what you're asking but players can still regenerate and you still resurrect a Zombie even if your head coach has been ejected. Thiss changed during one of the iterations of the LRB and it's been this way for some time now. Maybe it was when regen went from 2+ to 4+. I don't remember.
Now, the only thing you loose if your coach is ejected is the ability to argue the call.
Now, the only thing you loose if your coach is ejected is the ability to argue the call.
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