Tourney Apoth LRB5 roll
Posted: Tue Jul 11, 2006 3:51 pm
i guess that in a tournament game you just make one roll and if its a Badly hurt you put the guy in the res box, no need to do the first injury roll as the rules state.
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?Magic Dave wrote:i guess that in a tournament game you just make one roll and if its a Badly hurt you put the guy in the res box, no need to do the first injury roll as the rules state.
No, you still roll twice, no change. Guy hurts your guy, rolls on Cas table, you roll apo, pick lowest of the two, if that lowest is BH, move to reserves.Magic Dave wrote:in a league you roll on the cas table and the apoth lets you roll again and take the best result, if the apoth roll is a bardly hurt then the guy goes into the res box not the cas box, is how it reads to me.
in a tourney i guess you oly roll once (for the apoth) and a result of badly hurt means he goes into the res box any other result means he goes into the cas box.......... yes or no
yesMagic Dave wrote:is their any point for the first roll in a tourney?
as the result really doesn't matter
That's a bit uncalled for... you don't roll more dice than you used to, and there is a possibility of rolling less if the first result is already a Badly Hurt.lucifer wrote:Dave, Galak's right. It's another sterling example of the new LRB improving things by taking away the need for lots of extra dice rolling.
cheers for clearing that up.GalakStarscraper wrote:yesMagic Dave wrote:is their any point for the first roll in a tourney?
as the result really doesn't matter
If CAS roll by your opponent is Badly Hurt than you can use the Apothecary and just move the player directly to reserves (no need to make the Apothecary roll at all).
If the CAS roll is worse than Badly Hurt than you'd want to use the apothecary to get your opponent to roll again. 1-3 ... you get the Badly Hurt and the player returns to reserves.
So if you take an Apothecary to a tournament than it is a 75% to return one player to Reserves who suffers a CAS injury.
Galak
But if the first roll isn't a BH, then you do roll more dice than you do under LRB 4.Gorbad wrote:That's a bit uncalled for... you don't roll more dice than you used to, and there is a possibility of rolling less if the first result is already a Badly Hurt.lucifer wrote:Dave, Galak's right. It's another sterling example of the new LRB improving things by taking away the need for lots of extra dice rolling.
Not true.Darkson wrote: But if the first roll isn't a BH, then you do roll more dice than you do under LRB 4.
But if the first roll was not BH, then you have to roll the injury dice again, which is 2 dice, so that's more dice, which is what I said.Father911 wrote:Not true.Darkson wrote: But if the first roll isn't a BH, then you do roll more dice than you do under LRB 4.
Under LRB 4 after the injury you roll to see if the apothicary works.
In LRB 5 after the injury you roll again and take the best results. It's the same number of rolls. Except if the first injury is badly hurt you don't need to roll again. So LRB 5 is on average less rolls (assuming you are using the apothicary on BH's)
How so? In LRB 4 you would always roll for the type of CAS, and you needed to roll for Apo wokring or not. That's two rolls as far as I can see.Darkson wrote:But if the first roll isn't a BH, then you do roll more dice than you do under LRB 4.
True enough, I really don't mind either.Darkson wrote:(Not that it bothers me - I always thought changing rules just to make less dice rolls was a stupid idea anyway. "Oh look, I have to roll a whole extra 2 dice during the game! What a stupid idea!")