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Decay and Apo

Posted: Sat Sep 09, 2006 8:53 am
by kithor2002
Hi,

The use of an apo on a player with decay came on my mind.

When do you use the apo? After the first injury result or after both injuries are clear?

And does he heal only one of them or both?

Posted: Sat Sep 09, 2006 10:22 am
by Lurtzo
Khemri, Necromantic, Nurgle and Undead teams may not purchase or use an Apothecary. :wink:

Posted: Sat Sep 09, 2006 10:52 am
by kithor2002
Opps :oops: , there was a little thing that I didn't remember...

Ok another question:

Let's say you have one of these cards "Magic sponge" "Miracle worker" "Doc Bonesaw"?

What to do then?

Posted: Sat Sep 09, 2006 11:57 am
by Lurtzo
  • DOC BONESAW
    Play after a drive has ended and KO'd recovery rolls have been
    made.
    A player from your team that has been KO'd or Badly Hurt is moved
    to Reserves.
If the Rotter is KO or Badly Hurt , You can play the card
  • MAGIC SPONGE
    Play after a drive has ended.
    Roll a D6. On a 1, the sponge’s magic fails. On a 2+, you may heal one
    player in the Dead and Injured box
    to move him to Reserves.
You can play this card with the rotter without any problem
  • MIRACLE WORKER
    Play after a drive has ended before rolling for KO'd players.
    One player on your team who has suffered a Casualty roll of 41 or
    higher
    is now considered to be KO'd.
well,.... I have some dudes about this card :roll: but I think you can use it if you rolled 41 or more in any dice

Posted: Sat Sep 09, 2006 1:19 pm
by GalakStarscraper
If a Rotter had suffered any injury roll of 41 or more (even if he had two 41 or more), Miracle Work would heal them both.

Galak

Posted: Sun Sep 10, 2006 9:46 am
by kithor2002
Thanks for your statements. :D