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The throw team mate skill, does it ever work ????

Posted: Sun Nov 12, 2006 2:48 am
by The Ref
Hi

How you play the halfling teams ? Does the throw team mate skill ever work ? Doen't seem like it using the LRB4 rules (JAVA BB)..

testing this team on FUMBBL to see if i'll ever usem in table top.. Don't seem like it at the moment...

Please help me out, how do i make a good halfling team?

Posted: Sun Nov 12, 2006 3:17 am
by Digger Goreman
I can't speak for halfling, but I have played gobbos and orcs.

Like anything in BB, it's a crap-shoot without skills. I've only had TTM work once in about 6 tries and, considering all the dice rolls, that's probably fate being generous to me.

TTM is usually one of those, "oh well, it's the last turn and I have no other way to tie/win the game... so....."

Without a dedicated amount of skills to make it happen (strong arm to avoid fumbles; jump up in case the gobbo falls down; +AV for the gobbo; catch/diving catch; a great passer) it probably won't.

Posted: Sun Nov 12, 2006 4:24 am
by Cramy
First off, Galak wrote a pretty good playbook. See the link below:

viewtopic.php?t=7779

I play Halflings on FUMBBL, and I'm doing OK with them. I end-up scoring using TTM almost once per game. I also played against Halflings on table-top.

How I have been doing it is very similar to the playbook above. Always buy ingredients to steal rerolls from your opponent. I have 3 rerolls, so plus the others that I get (usually around 3), I get almost a reroll per turn, and ideally my opponent gets none.

Always keep halflings close to your trees. The trees provide protection for the flings. Move forward slowly, blocking with the trees. Hope that they don't take root too quickly.

Once the opportunity is there, move your fling with the ball close to the tree, hand-off to a fling standing next to the tree, and throw him. Having a fling with Catch to do this is quite useful. Keep the reroll for the landing. Note that with the tree, all you want to avoid is the fumble. An inaccurate pass is still OK. Try not to throw anything longer than a short pass, which is usually enough to get into scoring range.

If your opponent insists on trying to take the trees down, then go for the running play with the Halflings.

Keep your TR low by spending money on ingredients or hiring Deeproot if you have the cash. So unless you play against Dwarves, you will encounter very little teams with tackle, so the little halflings become very difficult to take down.

Skills for the flings: side step, diving tackle and catch (to catch the handoff before being thrown) are the skills that I try to give to them on normal rolls.

Try to get passing skills on your trees.

A play that I sometimes try is to throw a Goblin to break a cage. It is a desperation move, and is no that likely to succeed, but it sometimes works. If your opponent has caged-up and your Flings and Trees can't get in the cage, grab the nearest fling and throw him in the cage. If nothing else, it is quite amusing. And imagine the look on your opponent's face when the scattering fling lands on the ball carrier :)

And remember, always try to keep a reroll for the landing. The landing really is the critical part. Unless your little guy gets a really bad scatter, if you land, you score in the same turn.

With Orcs and Goblins, it is harder. The Really Stupid and Always Hungry Trolls are much more unreliable, and chances are you will have less rerolls available for the landing, hence making the TTM much less likely to succeed. It's not so bad with Ogres, but Ogres tend to run out of rerolls pretty quickly.

Posted: Sun Nov 12, 2006 11:26 am
by Darkson
Vomit Lickspittle wrote:strong arm to avoid fumbles;
LRB 4, so Strong Arm isn't available to BGs, and wouldn't help with fumbles much anyway.

Don't think of TTM as a game-winning tactic. Iirc someone worked out the (rough) probabilities of a TTM play working, and it ran at something like 10-16%, so if it's your only/main tactic, you're going to be disappointed.

Posted: Sun Nov 12, 2006 12:17 pm
by The Ref
where do we buy ingredients ??? ....

Posted: Mon Nov 13, 2006 8:37 am
by Darkson
Supermarkets.

Posted: Mon Nov 13, 2006 3:59 pm
by Buggrit
Using LRB5 I've had varied success with TTM playing an Orc team and using a Gob Lob special for OTS (or TTS!) most of the time it's pretty successful, my troll has Strong Arm which reduces the fumbles and the worst thing that can happen is for your troll to snack on a gobbo. ARGH!

Otherwise hurling them downfield isn't difficult but getting the little buggers to land on their feet is if you can make sure that the gob lob is one of the first things that you do, that way should the gobbo land on his face you can always try and reroll it.

I'm not sure ruleswise but I think that lobbing the gobbo (or halfling) counts as a pass so you can't then lob the ball to the waiting stunty.

Posted: Mon Nov 13, 2006 5:35 pm
by Igor Tahavanale
Does TTM ever work? Yes. Every single time the game is out of your reach by about 3 TD's and half of your team is dead the Stunty player will fly effortless to the end zone and land with no problem at all.

Any other time... not a hope in hell :wink:
Buggrit wrote:I'm not sure ruleswise but I think that lobbing the gobbo (or halfling) counts as a pass so you can't then lob the ball to the waiting stunty.
It counts as a pass action.

Posted: Mon Nov 13, 2006 5:55 pm
by Cramy
Rik a Kadrin Kazad wrote:where do we buy ingredients ??? ....
In LRB4, you could buy ingredients. Just look at the rule for the Master Chef. For each 20k that you spend, you get ingredients, which allows you an extra D6 roll to steal your opponent's Rerolls.

In LRB5, you don't buy ingredients anymore. You induce a Master Chef and he brings his own ingredients. It is not as potent as the LRB4 master chef, as you have to induce him every game, and you only get to roll 3D6, and you steal a RR on a 4+, but it is still worth-it. Setup your team such that your TV is always low enough to induce the master chef. Note that I have not tried Halflings in LRB5, so somebody who as actually tried them should comment.

Posted: Mon Nov 13, 2006 9:04 pm
by fen
Cramy wrote:Note that I have not tried Halflings in LRB5, so somebody who as actually tried them should comment.
Ok, you're a coward for not using them yet!

Is that the kind of comment you ment? ;)

Posted: Mon Nov 13, 2006 10:29 pm
by kano
If you are talking about FUMBBL where to buy the ingredients, they are purchased as a Team Wizard for 20K

Posted: Tue Nov 14, 2006 6:04 am
by Cramy
fen wrote:
Cramy wrote:Note that I have not tried Halflings in LRB5, so somebody who as actually tried them should comment.
Ok, you're a coward for not using them yet!

Is that the kind of comment you ment? ;)
I'd love to try them. I just have to take the time to figure-out the MBBL client to play by email. That's my only access to LRB5 right now other than my normal league, where I don't play Halflings right now.

Or you can come over to my place for a game. Let me know what time. :wink:

Posted: Tue Nov 14, 2006 11:42 am
by Digger Goreman
Igor Tahavanale wrote:Does TTM ever work? Yes. Every single time the game is out of your reach by about 3 TD's and half of your team is dead the Stunty player will fly effortless to the end zone and land with no problem at all.
I'm actually using TTM as an example of multiplying decimals in my 6th grade math class.

:lol: Still haven't figured out how to model the above scenario though :lol:

But I can't argue the results, Igor, it happen too many times....

Posted: Tue Nov 14, 2006 12:21 pm
by Leipziger
Wightlord (orcs) beat Lucifer (skaven) in the first Waterbowl League final with a TTM TD in extra time. So sometimes, it can work when you need it to.

Cheers

Leip :lol: :o :lol:

Posted: Tue Nov 14, 2006 12:54 pm
by Buggrit
Leipziger wrote: So sometimes, it can work when you need it to.
And other times your best goblin faceplants and dies. (I know, I've had it happen!)