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Leap question about the square count in LRB4

Posted: Wed Nov 15, 2006 10:57 am
by dendron
I'm sure this was answered any where but I could not find it.

It is LRB 4. I'm quite sure that it costs two points of the movement. My opponent in a PBEM-game reads it different.
Making a leap costs the player two squares of his normal movement.
From LRB4.

So one example. A player starts his movement with a leap. My opponent set the field the player lands on to the secound field of the movement. But then the leap doesn't cost 2 squares.
My oppinion is that the square where the leaping player lands is his 3rd square. Is my assumption correct?

Thanks in advance!
Dendron

Posted: Wed Nov 15, 2006 11:08 am
by Old Man Draco
First of all, "leap" is automated in the Pbem Tool, so there should be no problem there. The tool counts the movement for you.

Leap costs 2 movement. It does not matter if the space you leap to is adjacent or two squares away. So if a player starts with a leap movement he should continue his movement with square 3 after the leap, leap itself being movement squares 1 and 2.

Hope this clarifies it for you. :wink:

Posted: Wed Nov 15, 2006 11:12 am
by Aliboon
Wow, that was a quick reply, thanks Draco.

I'm the opo and that was how I read it-I suppose it is a bit counter-intuative because a 1 square leap costs the same in MA as a 2 square leap.

Posted: Wed Nov 15, 2006 1:14 pm
by GalakStarscraper
Aliboon wrote:I'm the opo and that was how I read it-I suppose it is a bit counter-intuative because a 1 square leap costs the same in MA as a 2 square leap.
Correct

Galak

Posted: Wed Nov 15, 2006 1:25 pm
by dendron
Sorry for me it isn't clear right now.

First of all the tool just removes the number you set. For me it isn't automated....

When I start the my movement with the leap, which is the number of the square where you land? I suppose that the landing square is 3. Is this correct?

Thanks
Dendron

Posted: Wed Nov 15, 2006 1:35 pm
by Old Man Draco
If a leap takes two squares of movement then the NEXT number that should apear would be 3.

The square you LAND in is the 2nd square. Otherwise leap would take a movement of three, would it not. :wink:

Posted: Wed Nov 15, 2006 1:38 pm
by Old Man Draco
And if you use the tool and right click on the player to do leap (targeted action) doesn't it deduct 2 squares from your movement? i.e. if you continue to click the path of movement does it not continue 2 numbers ahead instead of 1?

Posted: Wed Nov 15, 2006 1:51 pm
by dendron
Draco wrote:And if you use the tool and right click on the player to do leap (targeted action) doesn't it deduct 2 squares from your movement? i.e. if you continue to click the path of movement does it not continue 2 numbers ahead instead of 1?
Perhaps it is my wrong understanding. When I select a player with the leap skill and make the leap. The square the player lands in his is first square and the dodge or next movement is 2nd.

I got the skill that you need an "extra" movement when you make a leap. This makes sense IMO. But this doesn't count. In example I start my movement with the leap. 1 for the field I want to leap over and the 2nd as an extra of the leap. So the landing square is square 3 which is 2 squares away from the start square.

As it seems I'm too stupid to understand the rules. Which oppinion is correct?

Seems that I'm wrong but I want to know for sure....

Dendron

Posted: Wed Nov 15, 2006 2:09 pm
by Old Man Draco
No, the way you state it is wrong.

The first square is the square you "hang" in the air. The second one is the square you land in. After that you continue your movement by dodging to square number 3.

The action leap does not mean that it "costs" one space of movement. It means that this one square is the square you are "floating over mother earth" :wink: .

OK?

Cheers.

Posted: Wed Nov 15, 2006 2:13 pm
by dendron
I have no problem with the way it is counted in your way. I only wanted to know how it should work...

It is only that I thought I heard something different from an other opponent which I cannot remember right now. But it was my fault not to recheck.

Thanks to make it that clear...

Dendron