LRB5 IP
Posted: Wed Dec 06, 2006 9:34 pm
I know not everyone uses IP, but my league does and I ran into a situation the other night I hadn't really thought about until now...
I was playing my vamps vs my buddy's norse, and my team started with 6RR. in turn 6 I had 3RR left, and he threw a block without moving his turn marker. I called IP, but under the new rules since he didnt have any RR left I was awarded a free RR.
woop-dee-freaking-doo. I already had 3RR on my track for as many turns as were left, he isnt penalized for the IP and i receive NO benefit from making the call. It doesn't REALLY bother me as we're a pretty friendly league (despite playing with IP
) but barring a POSSIBLE touchdown, where we MIGHT get a Riot on the kickoff table, where we MIGHT have the turns moved back a space...
seems kind of lame to me, but i can't even think of a better mechanic off the top of my head. I understand the rule was changed from LRB4 to "soften" the penalty of IP but now in some situations (like the one i was in) the person without rerolls doesnt even need to worry about being called on it.
I was playing my vamps vs my buddy's norse, and my team started with 6RR. in turn 6 I had 3RR left, and he threw a block without moving his turn marker. I called IP, but under the new rules since he didnt have any RR left I was awarded a free RR.
woop-dee-freaking-doo. I already had 3RR on my track for as many turns as were left, he isnt penalized for the IP and i receive NO benefit from making the call. It doesn't REALLY bother me as we're a pretty friendly league (despite playing with IP

seems kind of lame to me, but i can't even think of a better mechanic off the top of my head. I understand the rule was changed from LRB4 to "soften" the penalty of IP but now in some situations (like the one i was in) the person without rerolls doesnt even need to worry about being called on it.