Page 1 of 1

Tentacle

Posted: Tue Dec 26, 2006 11:02 am
by boondog
How does it work?
A is the player with Tentacle, B is standing in his Tackle zone and wants to move. Does:

B make his Dodge roll first and, if the roll is successful, A announces his intention to grab him and the tentacle rolls are made? or
if A wants to use Tentacle he has to do it before the Dodge roll is made; thus, B only ever makes a Dodge roll if the Tentacle failed to grab him?

If a successful grab with his Tentacle nullifies A's chance to provoke a Turnover with a successful Tackle, he'd look at the slimy apendage all day and go: "Man, I wish I'd have grown a tail instead."

Posted: Tue Dec 26, 2006 11:20 am
by Darkson
I'm pretty sure it's Dodge AFTER Tentacle, otherwise B will have already moved a square (as you Dodge when you enter the square you dodge TO).

Posted: Tue Dec 26, 2006 5:01 pm
by ZanzerTem
1) Declare your chosen Action.
2) Declare a Dodge.
3) Place Dodging player into target square.
4) opposing player declares the use of Tentacles
5) Roll 1d6 for each player, added each players ST to the roll. If the Tentacles player rolls a total lower than the Dodging player, then go to 6). If the Tentacles player total of the D6 + ST is higher than the Dodging player, then:
5a)Place the Dodging player back into the previous square. The chosen action is lost, unless that player can use the action in that square. (For example, a Blitz or Foul could be used against an adjacent player instead of who you really wanted to use it against).
6) Roll versus AG for your Dodge, applying any modifiers. If that roll fails, the Dodging player may use the Dodge skill to reroll it (assuming Tackle does not come into play)

I hope this clarifies.

Posted: Tue Dec 26, 2006 6:17 pm
by Xeterog
in LRB 5 it is almost the same..only difference is in step 5.

5) Roll 1d6 for each player, added each players ST to the roll. The dodging player adds 1 to this roll as well If the Tentacles player rolls a total lower than the Dodging player, then go to 6). If the Tentacles player total of the D6 + ST is higher than the Dodging player's total of the D6 + ST + 1, then:

Posted: Tue Dec 26, 2006 6:27 pm
by boondog
Thanks. The whole "attempts to move out" wording in the book got me confused.
Also, I was hoping that Tentacle wouldn't eliminate my chances of provoking a Turnover. Le sigh. Prehensile Tail really is a much better thing to have.

Posted: Wed Dec 27, 2006 2:08 am
by Bevan
Bloodbasher Masher wrote:...5a)... The chosen action is lost, unless that player can use the action in that square. (For example, a Blitz or Foul could be used against an adjacent player instead of who you really wanted to use it against).
I think this was OK in LRB4 but in LRB5 the rule says, "his action ends immediately", so he cannot attempt to blitz, foul or anything else from the square he is held in.

Posted: Wed Dec 27, 2006 3:34 pm
by ZanzerTem
boondog wrote:Thanks. The whole "attempts to move out" wording in the book got me confused.
Also, I was hoping that Tentacle wouldn't eliminate my chances of provoking a Turnover. Le sigh. Prehensile Tail really is a much better thing to have.
Eh, not necessarily. If you can get adjacent to a key player it can help you pummel them into the ground.

Gutter Runners for example.

Posted: Wed Dec 27, 2006 7:09 pm
by boondog
Sorry, I fail to see your point. If said Gutterrunner falls over from a failed Dodge roll, that's a Turnover right there,and I start my turn with him already lying there - with Tentacle, I can just make him stop but my opponent's turn goes on and then I still have to knock down the Gutterrunner once my turn comes along - No. I'm very disappointed in the Tentacle.

Posted: Wed Dec 27, 2006 7:56 pm
by Ogre Marauder
Hi,

The aforementioned Gutter Runner is stood next to you, ready to get flattened - always good! If you don't KO / injure him, you can still foul him :)

BFN

Paul

Posted: Thu Dec 28, 2006 7:31 am
by TuernRedvenom
boondog wrote:Sorry, I fail to see your point. If said Gutterrunner falls over from a failed Dodge roll, that's a Turnover right there,and I start my turn with him already lying there - with Tentacle, I can just make him stop but my opponent's turn goes on and then I still have to knock down the Gutterrunner once my turn comes along - No. I'm very disappointed in the Tentacle.
With prehensive tail that gutter will get away 8 times out of 9. With tentacles the odds will be more in favour of the marker. Tentacles is only worth it on str 5+ players though, for str 3 players definately take prehensive tail or diving tackle.

Posted: Thu Dec 28, 2006 9:30 am
by ZanzerTem
boondog wrote:Sorry, I fail to see your point. If said Gutterrunner falls over from a failed Dodge roll, that's a Turnover right there,and I start my turn with him already lying there - with Tentacle, I can just make him stop but my opponent's turn goes on and then I still have to knock down the Gutterrunner once my turn comes along - No. I'm very disappointed in the Tentacle.
For the average beastman, tentacles are pretty much pointless. There are many other, better mutations to pick up. But for, say, the beast of nurgle its awesome. At AG 4 with a Dodge reroll that gutterrunner is gonna get away most of the time from prehensile tail. But versus Tentacles he isnt going nowhere.

Each skill has its strengths and weaknesses. It's a matter of preference.