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LRB 5.0 Dauntless + Horns

Posted: Wed Jan 03, 2007 4:09 pm
by Fronko
Hi there!

Remembering from 4.0, having both Horns and Dauntless allowed the two to stack, i.e. you rolled for Dauntless first, and than added Horns on top.

In the 5.0 skill description, it states, that dauntless roll happens before assists, but after all other modifications. So, to me it seems, that now you add the horns bonus, before rolling for dauntless (which, seeing as dauntless now can be acquired on a normal roll, seems to make sense).

Am I right, or is there something I have overlooked?

Posted: Wed Jan 03, 2007 4:18 pm
by Mootaz
You are correct. Horms makes the Dauntless roll easier as your Strength is increased, but you no longer have the option of getting a 2D block on your own.

Posted: Wed Jan 03, 2007 6:00 pm
by Digger Goreman
Yeah, but a 1d block still favors the offense, especially if you have block....

Hmmm, Beastman w/(horns), block and dauntless vs an Ogre.... That's a butt whoopin in a can brother! Just don't roll a "1" (like that ever happens... :-? )

Just as an aside... I'm always lookin for a way to achieve my goals using a push, as opposed to relying on a knock-down.... That way, barring stand firm or sidestep, I have a 5 in 6 chance of success! Just a thought....

Posted: Wed Feb 14, 2007 10:57 am
by Omalley69
hmm a dauntless, claws combo whould do better against an dude with AV 9...

adding mighty blow for helping on the injury table...dahm thick skull lol

Posted: Tue Feb 20, 2007 2:11 pm
by datalorex
Omalley69 wrote:hmm a dauntless, claws combo whould do better against an dude with AV 9...

adding mighty blow for helping on the injury table...dahm thick skull lol
Better to have block with dauntless vs. an Ogre as most Ogres don't have block. You have 50% chance of a knockdown with block vs. 33%. Claws won't do you much good if you can't know him down.