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Ingame Dynamics.
Posted: Fri Apr 20, 2007 11:19 am
by Grogmir
Hi there
I was wondering about certain situations that come up in game and how they are handled by the majority. I shall give you a few examples.
Opponent-
Rolling a pushback that goes compound “I shall push you into that playerâ€
Re: Ingame Dynamics.
Posted: Fri Apr 20, 2007 11:25 am
by Mootaz
[quote="Grogmir"]
Opponent-
Rolling a pushback that goes compound “I shall push you into that playerâ€
Posted: Fri Apr 20, 2007 11:33 am
by PubBowler
I agree with Mootaz. If no dice have been rolled I'm ok with all of those things.
Tounrament players can be a little more strict so I often ask them before the game about these events. Forewarned is forearmed.
Posted: Fri Apr 20, 2007 11:48 am
by voyagers_uk
I am ok with the first two, the third not so much.
If his player declares the Blitz then that is it declared, if he winds back time to save having to make a 1 dice block then that is bad planning and should be stopped through a hard lesson.
Posted: Fri Apr 20, 2007 11:58 am
by Geoff Watson
Make it clear what skills/advances the players have.
I usually put some sort of marker on the player to let my opponent know if they have additional skills (usually a small colour-coded sticker on the base rim).
It really sucks when opponents 'forget' to mention ST increases (or Guard/important skills etc) until it's too late.
Geoff.
Posted: Fri Apr 20, 2007 12:12 pm
by Darkson
Geoff Watson wrote:It really sucks when opponents 'forget' to mention ST increases (or Guard/important skills etc) until it's too late.
Bingo.
Obviously, when there's only one or two extra (ie not on-roster) skills involved, opposing coaches should be able to remember, but when you get a lot of extra skills on teams, and/or similar (or worse, the same) models representing different players with different skills, it can be a pain trying to remember them all, especially if you don't play against the same team regularly.
Here, for your third question, we normally specify which player is being Blitzed, then our oppoents go "you realise that's my ST4/Mighty Blow/Stand Firm/etc player?". We're also very relaxed about allowing moves to be re-taken, as long as NO dice have been thrown. once dice have been thrown then the actions fixed upto that point.
Posted: Fri Apr 20, 2007 12:48 pm
by GalakStarscraper
Darkson wrote:We're also very relaxed about allowing moves to be re-taken, as long as NO dice have been thrown. once dice have been thrown then the actions fixed upto that point.
This is the rule that I see most good leagues use.
Galak
Posted: Fri Apr 20, 2007 12:55 pm
by Grogmir
Darkson wrote:
We're also very relaxed about allowing moves to be re-taken, as long as NO dice have been thrown. once dice have been thrown then the actions fixed upto that point.
This is the rule that I see most good leagues use.
Galak
That is exactly the rule we use and I agree with it.
It really sucks when opponents 'forget' to mention ST increases (or Guard/important skills etc) until it's too late.
Indeed - as I pointed out to him, that was my 4st guy.
It seems the golden rule is "Once a dice has been rolled" Which is fine - I was just wondering if this is what everyone else does.
Thanks for the replies
Grogmir.
Posted: Fri Apr 20, 2007 8:38 pm
by DamianTheLost
It's all about leeway and making the game fun for both coaches IMO. However as a general rule I always ask my opposing coach what kind of skills he has on the player I'm blitzing/dodging away from/blocking or whatever. I playa very relaxed style myself, and usually reorganize a move as long as no dice were rolled and my opponent doesn't get to confused. However once in a semi-final game I played a coach who wasn't as flexible as I thought. I asked him about skills on a player whom I was about to block, and only after the dice had rolled, he suddenly mentioned this was a blodging, wrestler. The dice was rolled and I couldn't do a thing to stop my player from being wrestled to the dirt. This was a crucial thing because it wpuld have given me a good shot at his ballcarrier and thus stopping the drive preventing a td, but he held his ground firmly and claimed it was my own mistake. He scored th TD but didn't win the game after all, and I believe it was an incident of bad luck. The general thing to keep in mind is always be as large with your opponents as you'd want them to be with you....
Posted: Fri Apr 20, 2007 9:45 pm
by Darkson
DamianTheLost wrote:I asked him about skills on a player whom I was about to block, and only after the dice had rolled, he suddenly mentioned this was a blodging, wrestler.
Glad we don't have any players like that here. He wouldn't last long in our club (he'd either have to change his ways, or leave).
To be honest, if I was the league commish, and heard something like that happen, I'd step in - that's bang out of order.
Posted: Fri Apr 20, 2007 10:22 pm
by Little_Rat
Well, at our League, you can put your player back, until you choose an action. So if you blitz, you must complete it, if you miscalculate the strength, then you should shame yourself ^^
To Example 1 : You have to tell your Opponent, what abilities your player has. If he choose to push a Flesh Golem or a Treeman, he choose it for himself, but if he tries to push a player, who doesn´t start with the ability, he can change his target ^^
To Example 2: Again, like Example 1, if the opponent player has Tackle from the start, he should know his opponent better, but if the opponent get Tackle through a new skill, you can be fair to accept this once, although I wouldn´t if he already throw a dice (I tell my enemys about the skills my player has, if they can´t remember, he could ask too).
Well, we play it like that, but if you are a fair player, you can choose to be a good sportsman and the chance to redo his action... although it is funny like hell if a perfect tactic dies at one small mistake

Views on dice
Posted: Tue Apr 24, 2007 11:59 am
by Jonny Deth
The main aim of BB is to have fun therefore "beardy" play ruins it. I encourage players to play for fun even in extreme matches. Those who are rules launders or don't play find themselves without games and opponents who refuse to play against them...there is one player at the moment who fits this criteria.
Posted: Tue Apr 24, 2007 10:36 pm
by Geoff Watson
Grogmir wrote:
It really sucks when opponents 'forget' to mention ST increases (or Guard/important skills etc) until it's too late.
Indeed - as I pointed out to him, that was my 4st guy.
It seems the golden rule is "Once a dice has been rolled" Which is fine - I was just wondering if this is what everyone else does.
Thanks for the replies
Grogmir.
Did you point out your players improvements at the start of the game, or just as he's being blitzed?
Geoff.
Posted: Wed Apr 25, 2007 4:37 am
by bouncergriim
I play lizardmen and often remind my opponents which of my skinks have side step and or diving tackle. I use this tactic to both be fair and make my opponent second guess themselves or not block a skink because that skink might sidestep where they don't want them. I have only had one occasion to use diving tackle because of this, but it has kept my opponent where I want him.
Another example: Last game I played against nurgle, I was vamps. I was going to do a hand off to vamp, but he was near a warrior or two, when my opp reminded me of this he allowed me to change my call from hand off to pass and I was able to pass to a different player and avoid the Disturbing presence modifier (it was our first game for both teams)
Re: Views on dice
Posted: Wed Apr 25, 2007 10:41 am
by Rab
Jonny Deth wrote: "beardy" play ruins it
Further evidence of an anti-beard bias! I have a beard - does this make a horrible opponent?
