I recall seeing somewhere that for a foul to be "worth the risk", you had to reduce your opponent to AV5 or less. Having had nothing but bad luck with fouling, I wanted to examine the statistics myself.
Now, I know that there are lot more factors involved in fouling than simply "risk of getting removed" vs "chance of removing" - but still, the naked numbers are quite interesting.
So, I'd leave it to yourself to consider stuff like "on-pitch position", "exchange ratio", "depth of bench" etc, and simply compare the risks for getting a player removed from the pitch. The table shows what AV you need to reduce your opponent to, in order for you to have better odds of staying on the pitch than he has.
In the math, I've assumed that a dirty player would use his +1 to break armor if he had to, even if this means that his ejection risk will go up - because his chance of removing his target will go up more.
I've also assumed that a sneaky git with dirty player would not use the +1 to break armor, on an armor roll that would automatically get him sent off if he did.
So, in other words, this table shows what AV you need to reduce your opponent to using assists, in order to have a greater chance of removing him from the pitch than the risk of getting sent off.
Code: Select all
---------------stunty----normal----thickskull---
No skills AV7 AV5 never!
Dirty Player AV8 [6] AV8 AV6
Sneaky Git AV10 AV8 never!
DP + SG AV11 [10] AV11 AV10

Cheers
Martin