Here we go again with Spiralling Expenses(?!)

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Digger Goreman
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Here we go again with Spiralling Expenses(?!)

Post by Digger Goreman »

Two teams, even at 1,670,000....

Pre-match Sequence:

One team transfers 270,000 into petty cash and ups team value to 1,940,000

One team spends 270,000 to get Zara the Slayer
The second team takes the inducements and uses 240,000 to get Wilhelm Chaney (a non-blodging Werewolf... sheesh)

(((((Game played)))))

Post-match sequence:

1. Improvement rolls made and skills assigned.

2a. Dead player deleted from second team (RIP Growler; you were the best). First team TV now at 1,960,000(?) Second team TV now at 1,430,000(?) (This would be after the removal of the dead player on the second team, counting the star player on the first team, and not counting the induced star player)

2b. Winnings generated

2c. Petty cash transferred back to treasury. Spiralling expenses now to be paid....

THE BIG QUESTION: ON WHAT VALUES?! I guess, more specifically, what effect did taking on the star players do to the value of the teams, vis-a-vis having to pay spiralling expenses...? Does one, either, or both teams count the Star Players (one bought out of petty cash and one induced) toward their spiralling expenses?

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Post by Xeterog »

look at the steps in the Pre- and Post- Match sequences, paying specific attention to when (or if) the Team Value is updated.

Pre-Match, you update the Team Value during Step 2 after transfering any treasury to Petty Cash.

So, in your example, Team A transfers 270k to Petty cash and this changes his Team Value to 1,940k

Team B then uses the induement cash (or most of it) to get a star player--this does NOT change his TV at all.

After the game, Team Value is not adjusted until Step 2.8--it is the very last thing in the post-Match Sequence.

You pay for Spiraling expenses during Step 2.3 of the post-match sequence.

So, in your example, Team A would be at 1,940k TV and team B would be at 1,670TV. Team A 'owes' 20k in S.E. while Team B owes nothing at all.

Note, the star player Team B used does not count, as they used inducement cash to buy him, while Team A does count his star player as he moved treasury to Petty cash (not the smartest of moves if you ask me). Also, any dead or retired players do not lower your TV for purposes of Spiraling Expenses.

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Post by Digger Goreman »

Ok, I'm mostly with ya'....

Why in the world would they put adjusting player value (death and skill gains) if not to adjust team value? Why not put it after paying spiralling expenses?

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Post by Mo »

The way the text is arranged is not as direct as it could be. My suggestion for rewording is here:
viewtopic.php?t=21805

Cheers,
Mo

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Post by Digger Goreman »

Thanks Mo and Gortex....

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Post by Xeterog »

Vomit Lickspittle wrote:Ok, I'm mostly with ya'....

Why in the world would they put adjusting player value (death and skill gains) if not to adjust team value? Why not put it after paying spiralling expenses?
You adjust the player values so that they will be correct when you add them up for TV purposes until the end. Step 8 is just totaling all the changes you made during steps 1-7. It is at the end of the process so that all changes you make to your team are included in the final TV value.

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Post by Mad Jackal »

During the pre-game you take the TV and add petty cash to get TV for the games and calculate the inducements.

Then you write those numbers down.

After the match your Reference those numbers (the pre-game TV values that the inducements were figured off of) and then check the Spiralling expense level.

It would make sense to figure the SE expense level at the same time you figured inducements PRE GAME (and write down the expense number instead of the TV, but GW doesn't always make sense.)

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