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Disturbed by disturbing presence

Posted: Fri Sep 21, 2007 5:33 pm
by grampyseer
Does the -1 modifier affect your own team?
The LRB says....ANY player.....

Perhaps I've just answered my own question.....

Posted: Fri Sep 21, 2007 6:14 pm
by Carloz
The few times I played against nurgles, we never played with an effect on your own players.
But I don't know...

Posted: Fri Sep 21, 2007 8:45 pm
by reservoirelves
Skill description says:

Code: Select all

... for each opposing player with Disturbing Presence...
Even if it didn't say that in the skill description, you could always choose to not use the skill when your teammates had ball handling rolls to make.

Posted: Sat Sep 22, 2007 6:02 pm
by grampyseer
good enough for me

Posted: Sun Sep 23, 2007 11:23 pm
by Rustycan
Does disturbing presence act like that? Can you turn it on and off? I thought that it only affects your opponents, that your players are used to the stench/slime/whatever that gives the -1? Isnt it always in effect?

Posted: Mon Sep 24, 2007 4:45 am
by Xeterog
It is would be an exceptionally rare and contrived senarios where I would want to turn off Disturbing Presence...99.99999% of the time, I want my opponent to fail when passing, intercepting or catching a ball.

Only opposing players are affected by the DPr, so why would you turn it off in the 1st place? It works when Prone. It works when Stunned.

However, you can turn just about any skill 'off' if you want to...you never have to use a skill (unless the skill says so--like frenzy or the sidestep canceling part of grab) if you do not want to use a skill.

Posted: Sun Sep 30, 2007 7:30 pm
by tenwit
The rules definitely say that you can choose not to (actively) use a skill, but there's nothing (that I can find) that says that you can "turn off" an always-on skill (trait, handicap, whatever). In every case that I can find in the LRB where you can use/not use a skill, "if used" is highlighted in red (e.g. dodge, block) or else there's an explicit out-clause (e.g. catch says "is allowed to re-roll..."). Skills that cannot be turned off don't have anything like that: Claw unconditionally breaks armour on 8+; Prehensile Tail imposes an unconditional -1 on dodges; and Disturbing Presence must cause fear and panic.

I think that it was you (GorTex) who said (over on the SG forums) that in BB, you have to look for rules that allow you to do something; everything that isn't explicitly allowed is implicitly forbidden.

Posted: Mon Oct 01, 2007 1:57 pm
by Cramy
tenwit wrote:The rules definitely say that you can choose not to (actively) use a skill, but there's nothing (that I can find) that says that you can "turn off" an always-on skill (trait, handicap, whatever). In every case that I can find in the LRB where you can use/not use a skill, "if used" is highlighted in red (e.g. dodge, block) or else there's an explicit out-clause (e.g. catch says "is allowed to re-roll..."). Skills that cannot be turned off don't have anything like that: Claw unconditionally breaks armour on 8+; Prehensile Tail imposes an unconditional -1 on dodges; and Disturbing Presence must cause fear and panic.

I think that it was you (GorTex) who said (over on the SG forums) that in BB, you have to look for rules that allow you to do something; everything that isn't explicitly allowed is implicitly forbidden.
LRB5 page 23:
SKILLS
This section of the rules includes lots more skills for players to use. The
specific rules for each skill can be found on pages 43 to 48. Each
entry also lists which category the skill belongs to (i.e. Passing, General,
Mutation, etc). A skill’s category effects which players can access it, as
described later on in the rules for Blood Bowl leagues (see pages 26 and
27). Unless otherwise stated in the skill description, the following
rules apply to all skills:
1. All bonuses/modifiers from skills can be combined.
2. All skills may be used an unlimited number of times per Action.
3. Some skills refer to pushing a player back in order to work. These
skills will work as long as you roll a result of ‘Pushed’, ‘Defender
Stumbles’, or ‘Defender Down’ on the Block dice.
4. Skill use is not mandatory.
5. You can choose to use a skill that affects a dice roll after rolling the
dice (e.g. Diving Tackle does not need to be used until after seeing
the result of the Dodge roll).
6. Only Extraordinary skills work when a player is Prone or Stunned.
Disturbing Presence (Mutation)
This player's presence is very disturbing, whether it is caused by a
massive cloud of flies, sprays of soporific musk, an aura of random
chaos or intense cold, or a pheromone that causes fear and panic.
Regardless of the nature of this mutation, any player must subtract 1
from the D6 when they pass, intercept or catch for each opposing player
with Disturbing Presence that is within three squares of them, even if the
Disturbing Presence player is Prone or Stunned.
Point 4. above indicates that the use of a skill is not mandatory. The Disturbing Presence skill description does not say anything about that skill use being mandatory.

That's pretty explicit to me. A coach can turn Disturbing Presence on and off as they see fit.

Posted: Mon Oct 01, 2007 2:22 pm
by TuernRedvenom
GorTex wrote:It is would be an exceptionally rare and contrived senarios where I would want to turn off Disturbing Presence...99.99999% of the time, I want my opponent to fail when passing, intercepting or catching a ball.
If your opponent blitzes your ball carrier, knocks it loose and then it bounces into the blitzing player's hands (or another player which has already taken an action) it's often best that he succeeds in catching it since there's no way to for him to get the ball to another player. It would be handy to turn off your dp skills at such a time.
I've seen (and had it) happen multiple times...

Posted: Mon Oct 01, 2007 3:11 pm
by Xeterog
tenwit wrote:
I think that it was you (GorTex) who said (over on the SG forums) that in BB, you have to look for rules that allow you to do something; everything that isn't explicitly allowed is implicitly forbidden.
True..but doesn't this explicitly state you can use or not use any skill?
4. Skill use is not mandatory
of couse, this is 'unless otherwise stated'.

Disturbing precence is a skill
Disturbing precence does not say it must be use
There are no traits anymore, just skills
Therefore you can turn it on and off when you want to.

Posted: Mon Oct 01, 2007 3:20 pm
by Xeterog
tenwit wrote:Claw unconditionally breaks armour on 8+;
You can Choose not to use claw..say you hit a halfling..you want to break their armor on an 8+ or a 7+?
Prehensile Tail imposes an unconditional -1 on dodges;
'...thick tail which he can use to trip...' looks like an enabling phrase you were talking about..but even if it did not have this, you could still choose not to use your tail (I'm sure there might be a reason you'd want to not try to trip up your opponent)...
and Disturbing Presence must cause fear and panic.
no, nothing says it must be used.

Look at frenzy...specifically says it must be used unless specifically over-ridden.

Look at Bone-head...you must roll..

Look at grab..the 2nd 'part' where it says Grab and Side Step will cancel each other out...this can't be turned off. But you can choose not to use the grab skill in a block if you wish to.

Posted: Mon Oct 01, 2007 4:27 pm
by Buggrit
Anybody actually READ the description above for disturbing presence? you only subtract -1 for each OPPOSING PLAYER with disturbing presence, your own team have gotten used to the player with the DP and therefore aren't effected by it.

Posted: Mon Oct 01, 2007 5:18 pm
by Meradanis
Hey, that's funny. A pretty long discussion because no one checked the initial assumption. Good catch, Buggrit. :)

To make Buggrits point crystal clear:
Disturbing Presence (Mutation)
This player's presence is very disturbing, whether it is caused by a
massive cloud of flies, sprays of soporific musk, an aura of random
chaos or intense cold, or a pheromone that causes fear and panic.
Regardless of the nature of this mutation, any player must subtract 1
from the D6 when they pass, intercept or catch for each opposing player
with Disturbing Presence that is within three squares of them, even if the
Disturbing Presence player is Prone or Stunned.

Posted: Mon Oct 01, 2007 6:03 pm
by Darkson
Meradanis wrote:Hey, that's funny. A pretty long discussion because no one checked the initial assumption. Good catch, Buggrit. :)
Not really, since reservoirelves already pointed that out in the 3rd post of the thread, and the rest of the thread has been about wheter you can turn DP off or not.

Posted: Mon Oct 01, 2007 6:17 pm
by Snew
Darkson wrote:
Meradanis wrote:Hey, that's funny. A pretty long discussion because no one checked the initial assumption. Good catch, Buggrit. :)
Not really, since reservoirelves already pointed that out in the 3rd post of the thread, and the rest of the thread has been about wheter you can turn DP off or not.
and I'm glad Tuern point out that instance where you might wnat to turn it off since I was having a very difficult time thinking of any. :lol: