Zap! and Regen
Posted: Sun Oct 28, 2007 5:34 pm
Zap!
Play after your turn has ended or your kick-off to an opponent is resolved, but before your opponent's turn begins. Roll a D6. On a 1, the spell FIZZLED and this card has no effect. On a 2+, one targeted is treated as having ONLY the following characteristics and skills for the remainder of the drive (MA4, ST1, AG4, AV4, Dodge, Leap, No Hands, Stunty, Titchy). If he was carrying the b all it will bounce once from his square. His characteristics/skills will return to normal at the end of the drive, but any injury he suffers as a frog is permanent.
Regeneration- If he player suffers a Casualty result on the injury table, then roll a D6 for Regeneration after the roll on the Casualty table and after any Apothecary roll is allowed.
If a player is Zapped and gets an injury, does he get the chance to Regen? The all caps are in the rule book. I did not add that. I did add the bold though.
Play after your turn has ended or your kick-off to an opponent is resolved, but before your opponent's turn begins. Roll a D6. On a 1, the spell FIZZLED and this card has no effect. On a 2+, one targeted is treated as having ONLY the following characteristics and skills for the remainder of the drive (MA4, ST1, AG4, AV4, Dodge, Leap, No Hands, Stunty, Titchy). If he was carrying the b all it will bounce once from his square. His characteristics/skills will return to normal at the end of the drive, but any injury he suffers as a frog is permanent.
Regeneration- If he player suffers a Casualty result on the injury table, then roll a D6 for Regeneration after the roll on the Casualty table and after any Apothecary roll is allowed.
If a player is Zapped and gets an injury, does he get the chance to Regen? The all caps are in the rule book. I did not add that. I did add the bold though.