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How des "Break Tackle" Work?
Posted: Wed Nov 28, 2007 7:28 pm
by Marlow
Salutations All,
As I understand it you can usually declair a skill use after the dice are rolled. How does this work for Break Tackle?
Do you make a normal Agily Dodge, then annouce BT after the dice are rolled, or is this a skill you have to annouce before rolling the dice.
Posted: Wed Nov 28, 2007 7:30 pm
by sann0638
That's right, you decide after you roll the dice.
Posted: Wed Nov 28, 2007 11:39 pm
by Digger Goreman
Yep, just like the dodge skill... or any other skill for that matter, as long as the skill description doesn't say otherwise....
Posted: Thu Nov 29, 2007 12:41 am
by Joemanji
Yep, so for example:
A Bull Centaur with Break Tackle (ST 4, AG 2) dodges out of a TZ into empty space. If he rolls a 4, 5 or 6 he would have passed anyway and so doesn't have to use Break Tackle. He can then dodge again that turn and still elect to use Break Tackle if he needs it.
If he rolls a 2 or 3 he would normally fail, but will pass by using Break Tackle.
If he rolls a 1 he fails regardless.
Posted: Thu Nov 29, 2007 7:24 pm
by Jural
The correct answer to the question "How does Break Tackle Work" is "it doesn't. At least that's what my Bull centaurs seem to see!
Posted: Thu Nov 29, 2007 7:49 pm
by Sherlocko
When does this actually affect the game...?
Posted: Thu Nov 29, 2007 8:07 pm
by tenwit
When a BT player has to dodge twice (or more). If he has to declare the skill use before the dodge roll, then the skill won't be available for the second dodge, even if he rolled a 6 on the first dodge.
The rules allow the player to "save" his BT roll until it's actually used.
Posted: Thu Nov 29, 2007 8:21 pm
by Sherlocko
Ah, haven´t looked the skill up to close, now I see it is only usable once per turn. Then it makes sense.

Posted: Fri Dec 07, 2007 11:25 am
by Glowworm
I was going to start a new topic but this one seems pretty close to half my question anyway so
my Mino has Break tackle as i use him to blitz quite often, he also has horns which reads...
"
Horns (Mutation)
A player with horns may use them to butt an opponent. This adds 1 to
the player’s Strength when he makes a block. However, the player may
only use this ability as part of a Blitz, and only if he has moved at least
one square before he makes the block (standing up at the start of your
Action does not count!). If the player has the Frenzy skill, then the Horns
bonus applies on the second block if it applied on the first."
So.. if i dodge out of a tackle zone without using break tackle (on a 6 say) move 2 squares then have to dodge into 2 zones for a blitz would i do it on a 3+ (St 5 with break takle) or a 2+ (St 6 (5+1 for horns)and break tackle)
His happened in my last game against Buggrit, we agreed that the +1 was only applied to the Blitz, otherwise Beastmen just got a whole lot better!!

Posted: Fri Dec 07, 2007 1:15 pm
by Punkpogoer
This adds 1 to
the player’s Strength when he makes a block.
I would think that the +1 only applies to the block in the blitzing action.
Posted: Fri Dec 07, 2007 3:41 pm
by Rituro
You underlined it in your question... only +1ST when making the block.