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Trampoline Trap
Posted: Mon May 19, 2008 5:57 pm
by Aliboon
Hello, what are the rules for the above card?
Choose any opposing player. Using all the rules for the Throw Team-Mate skill, the player is automatically thrown (i.e. cannot be fumbled) to a target square that is D6 squares away in a random direction from his own square (use the scatter template). The player will need to make a landing roll as normal if they land on the pitch.
Scatter randomly d6 squares, then scatter another 3 times as per TTM?
Then what happens if you land on another player? The player that is landed on takes an AV roll, but in the TTM skill description itself it says that the thrown player will then scatter another square and come to take a landing roll when they get to an eligible square (you can't take out 2 or more players with a TTM'd player).
Only in the Right Stuff skill description does it say about the thrown player having to have an AV roll if they hit another player, so i'm not sure if it counts as per the card description.
From TTM skill description
In addition, accurate pass are treated
instead as inaccurate passes thus scattering the player three times as
players are heavier and harder to pass than a ball. The thrown player
cannot be intercepted. A fumbled team-mate will land in the square he
originally occupied. If the thrown player scatters off the pitch, he is
beaten up by the crowd in the same manner as a player who has been
pushed off the pitch. If the final square he scatters into is occupied by
another player, treat the player landed on as Knocked Down and roll for
Armour (even if already Prone or Stunned), and then the player being
thrown will scatter one more square. If the thrown player would land on
another player, continue to scatter the thrown player until he ends up in
an empty square or off the pitch (i.e. he cannot land on more than one
player).
From Right Stuff:
If the landing roll is failed or he landed on
another player during the throw he is Placed Prone and must pass an
Armour roll to avoid injury. If the player is not injured during his landing
he may take an Action later this turn if he has not already done so. A
failed landing roll or landing in the crowd does not cause a turnover,
unless he was holding the ball.
Re: Trampoline Trap
Posted: Tue May 20, 2008 12:41 pm
by sirsebstar
Aliboon wrote:Hello, what are the rules for the above card?
Choose any opposing player. Using all the rules for the Throw Team-Mate skill, the player is automatically thrown (i.e. cannot be fumbled) to a target square that is D6 squares away in a random direction from his own square (use the scatter template). The player will need to make a landing roll as normal if they land on the pitch.
Scatter in a randomly selected direction distance d6 squares. then proceed to the Right Stuff landing (required AG roll) unless landing on a player in which case you need to roll for AV directly instead.
EDIT: please note, this post is WRONG. use ALL ttm rules thus including the 3 scatters
Posted: Tue May 20, 2008 1:14 pm
by Aliboon
Cheers, that's what I would have thought, but I don't think the card got updated after TTM was changed so that there were never any accurate throws, so would it scatter 3 times?
It's just come up in a MBBL game and ideally I'd get an "official" ruling because it could prove important (the opo ball carrier initially landed on another of his players, SIing him, but after the 3 scatters, he landed in an empty square ok, so I don't know which one should apply).
The card slightly seems to contadict itself-first saying that you should follow the TTM skill (auto scatter) then saying that the player should (just?) go d6 sqs away in a random direction.
I think that the thrown player would follow the rules for Right Stuff too, even though it isn't explicitly stated.
Posted: Tue May 20, 2008 1:54 pm
by Buggrit
We've always sent the trampolined player D6 squares in one direction, then TTM scattered them from that square 3 times before having them come to rest (or land on somebody and scatter again!) and try to land.
Re: Trampoline Trap
Posted: Tue May 20, 2008 2:37 pm
by Xeterog
sirsebstar wrote:Aliboon wrote:Hello, what are the rules for the above card?
Choose any opposing player. Using all the rules for the Throw Team-Mate skill, the player is automatically thrown (i.e. cannot be fumbled) to a target square that is D6 squares away in a random direction from his own square (use the scatter template). The player will need to make a landing roll as normal if they land on the pitch.
Scatter in a randomly selected direction distance d6 squares. then proceed to the Right Stuff landing (required AG roll) unless landing on a player in which case you need to roll for AV directly instead.
Nope..it says to use ALL THE RULES for TTM skill, and notes that the throw is successful (ie. not fumbled)..
So:
1) the throw is automatically inaccurate (a TTM cannot be accurate)
2) If you land on someone after scattering, you knock them down and scatter until you are in an empty space or off the pitch (you only knock down one player tho)
3) You get beat up if you land out of bounds
4) very last sentence of TTM says--"See Right Stuff entry to see if the player lands on his feet or head-down in a crumpled heap!"..so you use the Right Stuff rules for landing, which say:
5) If you landed on a player, you are placed prone and must pass an AV roll to avoid injury
6) Make a 'landing' roll (agility -1 for each TZ you land in) to avoid being placed prone and having to pass an AV roll.
7) If you are not injured, you may take an action later this turn (if it is your turn) if you had not taken an action earlier.
Note that the TTM skill does NOT say you make a landing roll after hitting a player--it says nothing about a landing roll for any thing, but refers you to the Right Stuff entry for landing rules. (the TTM rules state you scatter until you land in an empty space--but does not indicate if a landing roll is needed or not)
_________________
Posted: Tue May 20, 2008 2:59 pm
by Aliboon
Cheers, that was pretty much what I was thinking as what the rules would be now- the rules changing for TTM meant that the card changed too (probably not intentionally, but as a side-effect).
So afterward, the card seemed to contradict itself a little as a consequence. It's not a big issue and won't come up very often, but it isn't that clear cut and can be argued both ways and as the card could potentially be a game winner (or loser) then a slight rewording in the next LRB would be nice, something like:
Choose any opposing player. Using all the rules for the Throw Team-Mate skill, the player is automatically thrown (i.e. cannot be fumbled) to a target square that is D6 squares away in a random direction from his own square (use the scatter template) and then scatter 3 times as per a normal TTM inaccurate throw. The player will need to make a landing roll as normal if they land on the pitch.
Posted: Tue May 20, 2008 3:51 pm
by GalakStarscraper
Aliboon wrote:Choose any opposing player. Using all the rules for the Throw Team-Mate skill, the player is automatically thrown (i.e. cannot be fumbled) to a target square that is D6 squares away in a random direction from his own square (use the scatter template) and then scatter 3 times as per a normal TTM inaccurate throw. The player will need to make a landing roll as normal if they land on the pitch.
To me ... you are repeating the rules then. ALL the rules for TTM include the fact that it is an inaccurate pass and TTM has a target square as well to start the chain.
So in essense if you copied the rules for the TTM skill onto the card you would then mention that its inaccurate (thus needing 3 scatters before the final landing spot is determined) twice.
Galak
Posted: Tue May 20, 2008 4:44 pm
by Aliboon
Mmm, maybe it is a repetition, but as is, the card says to scatter d6 squares in a random direction and then try to land. Most people aren't that au fait with the TTM rules so will go with what the card says, and not scatter the 3 times.
I think some confusion has come from the TTM rules changing-so a complete newcomer to the game "should" get it right, whereas someone who had known accurate TTMs wouldn't necessarily think to scatter it.
Anyway, thanks for the clarification-that's how I played it in the end.
Posted: Wed May 21, 2008 12:23 pm
by sirsebstar
thanks for the clarification
Posted: Tue Dec 30, 2008 11:27 pm
by eban
New question, this about if you throw the player inside the touchdown line
First, the card:
Name: K ♠: TRAMPOLINE TRAP
Description: Someone set up a deep pit trap...with a trampoline in it!
Timing: Play after your turn has ended or your kick-off to an opponent is resolved, but before your opponent’s turn begins.
Effect: Choose any opposing player. Using all the rules for the Throw Team-Mate skill, the player is automatically thrown (i.e. cannot be fumbled) to a target square that is D6 squares away in a random direction from his own square (use the scatter template). The player will need to make a landing roll as normal if they land on the pitch.
Now, situation:
You use the card with the player who has the ball but this player land inside the touchdown line and stand in play (not crash). So,
now what?
I think that the ball carrier team begin his turn and don´t have to make a TD. So, he can steal some turns because you only make a TD when the player finish his current action in the touchdown line.
Posted: Wed Dec 31, 2008 12:03 am
by Xeterog
There are two timings for scoring a TD.
If it is your turn and one of your players ends his action with the ball in the Endzone, then it is a Touchdown. This is a Turnover, and you would set up for a kickoff.
If it is your opponents turn and one of your players is standing in the Endzone with the ball, then a TD is scored immediately. The opposing team loses the rest of their turn (Scoring a TD is a turnover), and you lose your next turn 'celebrting'...set up for a kickoff...
(ignore this Paragraph, as you can't use Trampoline trap on your own player...
So, for Trampoline trap, if it is your player that got thrown into the endzone, then as soon as your opponent begins his turn you would score a TD (before any player on his team gets an action). His turn is over, and you spend your next turn 'celebrating'..then kick off.
/end ignore paragraph)
If, on the other hand, it was your opponent who got thrown into the Endzone with the ball, then a TD would not be scored until he spent an action to activate that player.
(I wish this rule would get changed to be the instant you are standing in the Endzone with the ball, it is a TD, no matter what. Better simulates the American Football rule of scoring a TD as soon as 'the plane of the goal line is broken'.)