double 6 on minotaur
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double 6 on minotaur
its his 2'nd skill (he has guard)
id give him block... what do you think?
id give him block... what do you think?
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With a Minotaur, +1 STR has huge advantages:
1) At STR 6, he will get hit less.. important for an AV 8 piece. Especially considering you have him guard (meaning he will end up in Tackle Zones.)
2) With horns, he will now blitz with 3 die against STR 3, not needing assists.
3) He can pick up Juggernaut on a normal roll, and is a blitzing piece.
By the way, is this a Chaos, Chaos Pact, or Chaos Dwarf team?
1) At STR 6, he will get hit less.. important for an AV 8 piece. Especially considering you have him guard (meaning he will end up in Tackle Zones.)
2) With horns, he will now blitz with 3 die against STR 3, not needing assists.
3) He can pick up Juggernaut on a normal roll, and is a blitzing piece.
By the way, is this a Chaos, Chaos Pact, or Chaos Dwarf team?
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Most feared, perhaps, but the Gutter Runner with Dauntless who sends him to a permenant dirt nap will be remembered longer.Andromidius wrote:Take the Strength. It would be criminal not to.
Juggernaut next. He'll be the most feared model in your entire league then!
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Re: double 6 on minotaur
I had a +1 ST Minotaur once. Then the league ended 'cause of 5th edition 2 games later and we all had to reset our teams (even though we were all at less than 4 games a piece). I was furious. Yes, take the Strength. Take it. 3 dice BY HIMSELF!!! That's worth passing up Block. Don't get me wrong, it's the ONLY thing worth passing up Block, but it is totally worth passing up Block. 
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Re: double 6 on minotaur
Bah am I the only one who thinks he should go block or maybe even claw on this one? There should be so much guard on the team that I don't think the +ST is worth it. I have turned down +ST and goblins for DP or block for instance. You can easily get 3 dice with the Minotaur so block is still going to save you.
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- daloonieshaman
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Re: double 6 on minotaur
Hmmm
Str is VERY tempting but the 3 dice thing is EASY to make happen
Here is my 2 choices
PRO !!!!!!
He is a loner, Wild animal, bad block, ect. This is a grossly overlooked skill by Loner players but when you have it you will thank your lucky stars.
you get to use it EVERY turn if needed, opens the door for more types of plays. (not to mention wasting your blitz) His own re-roll every turn (SAME 4+ roll as a Team RR) NO Brainer
TACKLE $$$$$$
How many times have you rolled the bones and ended up with a freakin Pow/Dodge and the str 3 player has dodge and laughs at you
ALL THE FREAKING TIME!!!! even the score. Here is my super blodgerssleap can't touch this..... not anymore!
Str is VERY tempting but the 3 dice thing is EASY to make happen
Here is my 2 choices
PRO !!!!!!
He is a loner, Wild animal, bad block, ect. This is a grossly overlooked skill by Loner players but when you have it you will thank your lucky stars.
you get to use it EVERY turn if needed, opens the door for more types of plays. (not to mention wasting your blitz) His own re-roll every turn (SAME 4+ roll as a Team RR) NO Brainer
TACKLE $$$$$$
How many times have you rolled the bones and ended up with a freakin Pow/Dodge and the str 3 player has dodge and laughs at you
ALL THE FREAKING TIME!!!! even the score. Here is my super blodgerssleap can't touch this..... not anymore!
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