Wizards to stop one turners?
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- daz
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Wizards to stop one turners?
Is it possible to use wizards just after the kicking phase is resolved, before oppenent turn?
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€bowler
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- DoubleSkulls
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If you are troubled by one turners it would be an okay house rule IMO. Something like:
Wizards are particularly good at stopping "one turn wonders". If you opponent has a player carrying the ball in the endzone and you have not had a turn this drive then you may use the wizard immediately to try and prevent a TD being scored
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Ian 'Double Skulls' Williams
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As the Skav coach I'd happily burn the wizard early on against a one turner if I've flooded the backfield with the other gutters to prevent easy recovery by the receiving team. That way he's not going to stop my break away score.
Anyway, one turners are boring and anything to make them less reliable is good IMO. The only downside is that I can't see a clean way to prevent wizards being used on TTMs as well.
Anyway, one turners are boring and anything to make them less reliable is good IMO. The only downside is that I can't see a clean way to prevent wizards being used on TTMs as well.
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Ian 'Double Skulls' Williams
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my take on it:
why can't the wizard be used at the start of any turn, most the cards can be used after a kick off has been resolved, this is essentially saying the same thing
don't have a problem with it being used against one turners from TTM either
the lightening still fails on a 1, so that will be great against orc teams trolls
the stunty teams have 2 big guys, so you can get both of them unless you get lucky with a fireball
most of the time you will only have a wizard from inducements, I imagine a lot of the time people are taking other inducements over a wizard as well
so you are the underdog anyway, ergo the other team shouldn't be relying on a one turner anyway ;]
so, where is the downside?
why can't the wizard be used at the start of any turn, most the cards can be used after a kick off has been resolved, this is essentially saying the same thing
don't have a problem with it being used against one turners from TTM either
the lightening still fails on a 1, so that will be great against orc teams trolls
the stunty teams have 2 big guys, so you can get both of them unless you get lucky with a fireball
most of the time you will only have a wizard from inducements, I imagine a lot of the time people are taking other inducements over a wizard as well
so you are the underdog anyway, ergo the other team shouldn't be relying on a one turner anyway ;]
so, where is the downside?
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I don't mind one turners if they take a lot of strategy. Having to do multiple chain pushes and the like. But a straight run with ounly a couple of GFIs is rather uninteresting.
I love having to do three chain pushes with a sidestepping skink, throw a pass and then still have to dodge twice and push it twice to make it to the EZ. And moste of the time I fail, but it is spectaular when it works.
I love having to do three chain pushes with a sidestepping skink, throw a pass and then still have to dodge twice and push it twice to make it to the EZ. And moste of the time I fail, but it is spectaular when it works.
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