Pass Block and Really Stupid
Posted: Mon Feb 23, 2009 9:55 pm
Does a player with Really Stupid and Pass Block have to roll for Really Stupid before moving for Pass Block?
This would also apply to Blood Lust, Bone Head, Take Root and Wild Animal.
-Avi Stetto
As far as I can tell, since the Really Stupid player is not taking an Action, he does not need to make the roll.Really Stupid (Extraordinary)
This player is without doubt one of the dimmest creatures to ever take to a Blood Bowl pitch (which considering the IQ of most other players, is really saying something!). Because of this you must roll a D6 immediately after declaring an Action for the player, but before taking the Action. If there are one or more players from the same team standing adjacent to the Really Stupid player’s square, and who aren’t Really Stupid, then add 2 to the D6 roll. On a result of 1-3 they stand around trying to remember what it is they’re meant to be doing. The player can’t do anything for the turn, and the player’s team loses the declared Action for that turn (for example if a Really Stupid player declares a Blitz Action and fails the Really Stupid roll, then the team cannot declare another Blitz Action that turn). The player loses his tackle zones and may not catch, intercept or pass the ball, assist another player on a block or foul, or voluntarily move until he manages to roll a successful result for a Really Stupid roll at the start of a future Action or the drive ends.
Pass Block (General)
A player with this skill is allowed to move up to three squares when the opposing coach announces that one of his players is going to pass the ball or a bomb. This move is made out of sequence, after the range has been measured, but before any interception attempts have been made. The coach declares the full route that the player will take and this route must finish with the player in a legal Pass Block square. A legal Pass Block square puts the player in a position to attempt an interception, in the empty square that is the target of the pass, or with the thrower or catcher in one of his tackle zones. The player may not stop from moving along this exact route this turn unless he has reached the final square, has been held fast by Tentacles, has been Knocked Down, or has reached another legal Pass Block square on the route. The opposing coach is not allowed to change his mind about passing after the player with this skill has made his move. The special move is free, and in no way affects the player’s ability to move in the following turn. Apart from this, however, the move is made using all of the normal rules and skills and the player does have to dodge in order to leave opposing players’ tackle zones.
This would also apply to Blood Lust, Bone Head, Take Root and Wild Animal.
-Avi Stetto