This might just work... (Wild Animal/Jump up)

Don't understand a particular rule or just need to clarify something? This is the forum for you. With 2 of the BBRC members and the main LRB5/6 writer present at TFF, you're bound to get as good an answer as possible.

Moderator: TFF Mods

User avatar
Thadrin
Moaning Git
Posts: 8079
Joined: Mon Jul 30, 2001 12:00 am
Location: Norsca
Contact:

This might just work... (Wild Animal/Jump up)

Post by Thadrin »

Give a Wild animal Jump up.
Say you want to use your Blitz elsewhere, but he's on his arse.
Declare a Block action.
2+ to act followed by 3+ to get up and throw the block...that's 55% chance of getting up, and you get to hit...as opposed to the base 50% chance with no smacking a move action gives.

OK, it's going to probably be a second double, but the idea intrigued me.

Didn't find anythnig about this specific combo off a search, so I'm not just being stupid am I? this actually works? (and Jump up of course combos nicely with Piling On too)

Reason: ''
I know a bear that you don't know. * ICEPELT IS MY HERO.
Master bleater. * Not in the clique.
Member of the "3 digit" club.
User avatar
Grumbledook
Boy Band Member
Posts: 10713
Joined: Sat Sep 21, 2002 6:53 pm
Location: London Town

Re: This might just work... (Wild Animal/Jump up)

Post by Grumbledook »

Sure, but you are still going to likely need a move or blitz action next turn.

Seeing that it needs a double, you would be better off taking pro and trying a normal move action.

Reason: ''
plasmoid
Legend
Legend
Posts: 5334
Joined: Sun May 05, 2002 8:55 am
Location: Copenhagen
Contact:

Re: This might just work... (Wild Animal/Jump up)

Post by plasmoid »

Actually - could somebody check the wording....
I think you can declare a block action with no opponents adjacent...?

So a Jump Up Wild Animal could stand up on a 2+ rather than a 4+, by declaring a gimp block action.

True?
Martin

Reason: ''
Narrow Tier BB? http://www.plasmoids.dk/bbowl/NTBB.htm
Or just visit http://www.plasmoids.dk instead
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Re: This might just work... (Wild Animal/Jump up)

Post by Darkson »

plasmoid wrote:Actually - could somebody check the wording....
I think you can declare a block action with no opponents adjacent...?

So a Jump Up Wild Animal could stand up on a 2+ rather than a 4+, by declaring a gimp block action.

True?
Martin
Nope:
Instead of moving, a player may throw a block at an opposing
player who is in an adjacent square. You may only make a block
against a standing player – you may not block a player who has
already been Knocked Down.
And if you declared a Block action (even if it was legal) you'd still need the 3+ AG roll.

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
User avatar
Grumbledook
Boy Band Member
Posts: 10713
Joined: Sat Sep 21, 2002 6:53 pm
Location: London Town

Re: This might just work... (Wild Animal/Jump up)

Post by Grumbledook »

that doesn't say you can't declare a block action without anyone being next to you, they just have to be next to you to actually do the block

Reason: ''
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Re: This might just work... (Wild Animal/Jump up)

Post by Darkson »

Gah - missed the other bit (stupid Copy & Paste from Notepad)
LIST OF ACTIONS
[snip]
Block: The player may make a single block against a player in
an adjacent square. Players that are Prone may not perform this
Action.

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
User avatar
Grumbledook
Boy Band Member
Posts: 10713
Joined: Sat Sep 21, 2002 6:53 pm
Location: London Town

Re: This might just work... (Wild Animal/Jump up)

Post by Grumbledook »

doesn't say you can't declare a block action though if someone isn't next to you

just like people do move actions to reactivate after being hypnotised, can do block actions without blocks

either way my point still stands that pro would be better so really you would have to have a numpty in the league for this to come up ;]

Reason: ''
Rhyoth
Veteran
Veteran
Posts: 177
Joined: Mon Feb 23, 2009 6:51 pm
Location: Rennes, France

Re: This might just work... (Wild Animal/Jump up)

Post by Rhyoth »

By the way i read it, if you declare a block while using Jump up, you always need to make your AG +2 roll, even if you don't actualy throw the block, so i'm not sure this trick is really useful.


Still i'm not convince that Pro is always better than Jump Up for WA : 5-6 square blitz range with ST 5-6, even when proned, is a major threat for your opponent...

Yet, i would only try this with a chaos Mino ...

Reason: ''
User avatar
Grumbledook
Boy Band Member
Posts: 10713
Joined: Sat Sep 21, 2002 6:53 pm
Location: London Town

Re: This might just work... (Wild Animal/Jump up)

Post by Grumbledook »

on a double? surely you would pick block, far more useful than occasionally using jump up on blitz actions

and if you did have jump up they can just mark them with a lineman or something, so then you need to hit them or have break tackle as well...

with all the useful double skills you can give a Mino, I just personally can't justify Jump up

block, dodge, pro, tackle, claw, tentacles, side step (thats for chaos dwarfs, obv the mutations aren't doubles for chaos)

Reason: ''
Fist of Gales
Experienced
Experienced
Posts: 133
Joined: Sat Jan 12, 2008 3:09 pm

Re: This might just work... (Wild Animal/Jump up)

Post by Fist of Gales »

There is a coach in our league that took Jump-Up as a doubles skill on his Mino. I agree that it is far worse than if he'd taken block (and most likely Pro as well), but it has been interesting and the piece is leading the league in Casualties

Reason: ''
User avatar
Thadrin
Moaning Git
Posts: 8079
Joined: Mon Jul 30, 2001 12:00 am
Location: Norsca
Contact:

Re: This might just work... (Wild Animal/Jump up)

Post by Thadrin »

It would ALWAYS be a second doubles choice...Block is such a no brainer...but the chance to make a hit with a prone Mino without spending the blitz, combined with Piling On synergy, tells me that for a third or fourth skill for a lucky player it would be worthwhile, and least on Chaos where Claw would be a normal skill (admittedly we're than talking about a Mino getting to 5 skills, but with Cyanide is that THAT unlikely? I think my Chaos Campaign team's mino is on 4 skills.)

Reason: ''
I know a bear that you don't know. * ICEPELT IS MY HERO.
Master bleater. * Not in the clique.
Member of the "3 digit" club.
User avatar
Joemanji
Power Gamer
Posts: 9508
Joined: Sat Jul 05, 2003 3:08 pm
Location: ECBBL, London, England

Re: This might just work... (Wild Animal/Jump up)

Post by Joemanji »

Odds to stand up with Pro ... 62.%. Plus it has other uses.

Reason: ''
*This post may have been made without the use of a hat.
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Re: This might just work... (Wild Animal/Jump up)

Post by Darkson »

Grumbledook wrote:doesn't say you can't declare a block action though if someone isn't next to you
So how do you declare a Block action when there's no-one next to you? All the Block text says against an adjacent - if no-ones adjacent, you can't declare.

The zero move Move isn't relevant, as that is (was?) listed in the rulebook.

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
User avatar
Grumbledook
Boy Band Member
Posts: 10713
Joined: Sat Sep 21, 2002 6:53 pm
Location: London Town

Re: This might just work... (Wild Animal/Jump up)

Post by Grumbledook »

it says you may make a block if an opposing player is adjacent to you, not you may declare a block action if someone is next to you

You have to declare the action before you perform the action. You declare a block action, but you can only block if there is an opponent next to you.

It doesn't say you have to have a player next to you in order to be able to declare a block action. Same logic that allows you to have a blitz action without a block in it.

Can call me a rules lawyer over this if you want but you aren't going to see me taking Jump Up on a Wild Animal, so I don't really care. Though if my opponent wanted to do so I'd be happy enough for them to do this.

Reason: ''
slup
Star Player
Star Player
Posts: 682
Joined: Tue Feb 11, 2003 3:43 pm
Location: Copenhagen, Denmark
Contact:

Re: This might just work... (Wild Animal/Jump up)

Post by slup »

And i would be more than happy if my opponents minotaur had Jump Up instead of block or claw.
Even with the stand up part.

But even if i had jump up i would still choose a moveaction if there was no opponents around because then i get to MOVE him ;)

Reason: ''
Licensed Rules Lawyer
Post Reply