This might just work... (Wild Animal/Jump up)
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- Thadrin
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This might just work... (Wild Animal/Jump up)
Give a Wild animal Jump up.
Say you want to use your Blitz elsewhere, but he's on his arse.
Declare a Block action.
2+ to act followed by 3+ to get up and throw the block...that's 55% chance of getting up, and you get to hit...as opposed to the base 50% chance with no smacking a move action gives.
OK, it's going to probably be a second double, but the idea intrigued me.
Didn't find anythnig about this specific combo off a search, so I'm not just being stupid am I? this actually works? (and Jump up of course combos nicely with Piling On too)
Say you want to use your Blitz elsewhere, but he's on his arse.
Declare a Block action.
2+ to act followed by 3+ to get up and throw the block...that's 55% chance of getting up, and you get to hit...as opposed to the base 50% chance with no smacking a move action gives.
OK, it's going to probably be a second double, but the idea intrigued me.
Didn't find anythnig about this specific combo off a search, so I'm not just being stupid am I? this actually works? (and Jump up of course combos nicely with Piling On too)
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- Grumbledook
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Re: This might just work... (Wild Animal/Jump up)
Sure, but you are still going to likely need a move or blitz action next turn.
Seeing that it needs a double, you would be better off taking pro and trying a normal move action.
Seeing that it needs a double, you would be better off taking pro and trying a normal move action.
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Re: This might just work... (Wild Animal/Jump up)
Actually - could somebody check the wording....
I think you can declare a block action with no opponents adjacent...?
So a Jump Up Wild Animal could stand up on a 2+ rather than a 4+, by declaring a gimp block action.
True?
Martin
I think you can declare a block action with no opponents adjacent...?
So a Jump Up Wild Animal could stand up on a 2+ rather than a 4+, by declaring a gimp block action.
True?
Martin
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- Darkson
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Re: This might just work... (Wild Animal/Jump up)
Nope:plasmoid wrote:Actually - could somebody check the wording....
I think you can declare a block action with no opponents adjacent...?
So a Jump Up Wild Animal could stand up on a 2+ rather than a 4+, by declaring a gimp block action.
True?
Martin
And if you declared a Block action (even if it was legal) you'd still need the 3+ AG roll.Instead of moving, a player may throw a block at an opposing
player who is in an adjacent square. You may only make a block
against a standing player – you may not block a player who has
already been Knocked Down.
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- Grumbledook
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Re: This might just work... (Wild Animal/Jump up)
that doesn't say you can't declare a block action without anyone being next to you, they just have to be next to you to actually do the block
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- Darkson
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Re: This might just work... (Wild Animal/Jump up)
Gah - missed the other bit (stupid Copy & Paste from Notepad)
LIST OF ACTIONS
[snip]
Block: The player may make a single block against a player in
an adjacent square. Players that are Prone may not perform this
Action.
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- Grumbledook
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Re: This might just work... (Wild Animal/Jump up)
doesn't say you can't declare a block action though if someone isn't next to you
just like people do move actions to reactivate after being hypnotised, can do block actions without blocks
either way my point still stands that pro would be better so really you would have to have a numpty in the league for this to come up ;]
just like people do move actions to reactivate after being hypnotised, can do block actions without blocks
either way my point still stands that pro would be better so really you would have to have a numpty in the league for this to come up ;]
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Re: This might just work... (Wild Animal/Jump up)
By the way i read it, if you declare a block while using Jump up, you always need to make your AG +2 roll, even if you don't actualy throw the block, so i'm not sure this trick is really useful.
Still i'm not convince that Pro is always better than Jump Up for WA : 5-6 square blitz range with ST 5-6, even when proned, is a major threat for your opponent...
Yet, i would only try this with a chaos Mino ...
Still i'm not convince that Pro is always better than Jump Up for WA : 5-6 square blitz range with ST 5-6, even when proned, is a major threat for your opponent...
Yet, i would only try this with a chaos Mino ...
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- Grumbledook
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Re: This might just work... (Wild Animal/Jump up)
on a double? surely you would pick block, far more useful than occasionally using jump up on blitz actions
and if you did have jump up they can just mark them with a lineman or something, so then you need to hit them or have break tackle as well...
with all the useful double skills you can give a Mino, I just personally can't justify Jump up
block, dodge, pro, tackle, claw, tentacles, side step (thats for chaos dwarfs, obv the mutations aren't doubles for chaos)
and if you did have jump up they can just mark them with a lineman or something, so then you need to hit them or have break tackle as well...
with all the useful double skills you can give a Mino, I just personally can't justify Jump up
block, dodge, pro, tackle, claw, tentacles, side step (thats for chaos dwarfs, obv the mutations aren't doubles for chaos)
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Re: This might just work... (Wild Animal/Jump up)
There is a coach in our league that took Jump-Up as a doubles skill on his Mino. I agree that it is far worse than if he'd taken block (and most likely Pro as well), but it has been interesting and the piece is leading the league in Casualties
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- Thadrin
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Re: This might just work... (Wild Animal/Jump up)
It would ALWAYS be a second doubles choice...Block is such a no brainer...but the chance to make a hit with a prone Mino without spending the blitz, combined with Piling On synergy, tells me that for a third or fourth skill for a lucky player it would be worthwhile, and least on Chaos where Claw would be a normal skill (admittedly we're than talking about a Mino getting to 5 skills, but with Cyanide is that THAT unlikely? I think my Chaos Campaign team's mino is on 4 skills.)
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- Joemanji
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Re: This might just work... (Wild Animal/Jump up)
Odds to stand up with Pro ... 62.%. Plus it has other uses.
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- Darkson
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Re: This might just work... (Wild Animal/Jump up)
So how do you declare a Block action when there's no-one next to you? All the Block text says against an adjacent - if no-ones adjacent, you can't declare.Grumbledook wrote:doesn't say you can't declare a block action though if someone isn't next to you
The zero move Move isn't relevant, as that is (was?) listed in the rulebook.
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- Grumbledook
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Re: This might just work... (Wild Animal/Jump up)
it says you may make a block if an opposing player is adjacent to you, not you may declare a block action if someone is next to you
You have to declare the action before you perform the action. You declare a block action, but you can only block if there is an opponent next to you.
It doesn't say you have to have a player next to you in order to be able to declare a block action. Same logic that allows you to have a blitz action without a block in it.
Can call me a rules lawyer over this if you want but you aren't going to see me taking Jump Up on a Wild Animal, so I don't really care. Though if my opponent wanted to do so I'd be happy enough for them to do this.
You have to declare the action before you perform the action. You declare a block action, but you can only block if there is an opponent next to you.
It doesn't say you have to have a player next to you in order to be able to declare a block action. Same logic that allows you to have a blitz action without a block in it.
Can call me a rules lawyer over this if you want but you aren't going to see me taking Jump Up on a Wild Animal, so I don't really care. Though if my opponent wanted to do so I'd be happy enough for them to do this.
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Re: This might just work... (Wild Animal/Jump up)
And i would be more than happy if my opponents minotaur had Jump Up instead of block or claw.
Even with the stand up part.
But even if i had jump up i would still choose a moveaction if there was no opponents around because then i get to MOVE him
Even with the stand up part.
But even if i had jump up i would still choose a moveaction if there was no opponents around because then i get to MOVE him

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