Mighty Blow?
Posted: Sat Jul 17, 2010 9:36 am
The rules state you can choose to add it to armour or injury but the way the 6th is worded. You can apply it after the dice is thrown.
If the armour roll fails by 1 you can use MB to get past it
but
If you pass the armour roll you can then apply MB to injury
It sounds like it is much more flexible to use.
If the armour roll fails by 1 you can use MB to get past it
but
If you pass the armour roll you can then apply MB to injury
It sounds like it is much more flexible to use.