Are flesh golems 100 or110
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- fire olli
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Are flesh golems 100 or110
I have a set of rules that say they are 110,000, but i have 2 different excel sheets that tell me that they could be 100,000.
Which is right?
Olli
Which is right?
Olli
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- Ulthuan_Express
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Re: Are flesh golems 100 or110
LRB6/CRP, the most recent rules, says 110,000.
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- inkpwn
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Re: Are flesh golems 100 or110
Yup 110,000. Just checked the rulebook
though on pitch they don't feel like they are worth it.

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Re: Are flesh golems 100 or110
I think it's because they're easily out-numbered on the LOS and then flattened. Orcs, Chaos, Undead, Lizardmen, Pact, Khemri... hell, Orgres, Goblins and Halflings... can all completely nullify Flesh Golems without really trying. ST3 teams can overcome them fairly simply, too, making 110k just too ineffective and expensive for my liking.arthurinkpen wrote:Yup 110,000. Just checked the rulebookthough on pitch they don't feel like they are worth it.
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- Buggrit
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Re: Are flesh golems 100 or110
Put them in the wide zones (backed up by wights/ghouls/weres) and use zombies on the LOS
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- inkpwn
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Re: Are flesh golems 100 or110
I still feel that they get swamped. Most teams with str 4 guys have four, and his impact on the pitch isn't great. Playing a couple games he just got stuck next to a undying chump.Buggrit wrote:Put them in the wide zones (backed up by wights/ghouls/weres) and use zombies on the LOS
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Re: Are flesh golems 100 or110
I agree with Buggrit. The LOS is for Zombies. The Golems work well, especially as a pair, when pushing down one side of the field.arthurinkpen wrote:I still feel that they get swamped. Most teams with str 4 guys have four, and his impact on the pitch isn't great. Playing a couple games he just got stuck next to a undying chump.Buggrit wrote:Put them in the wide zones (backed up by wights/ghouls/weres) and use zombies on the LOS
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