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Can you push yourself?

Posted: Wed Dec 22, 2010 12:20 am
by Xeterog
see http://fumbbl.com/index.php?name=PNphpB ... ic&t=19359 for a diagram..

but if, thru a series of pushes, it comes around back to the blocker..can you choose a push that will end up pushing the blocker?

I think you could..but then you could not follow up the block.

(granted, you'd have to work really hard to even set up this formation to push yourself :))

Re: Can you push yourself?

Posted: Wed Dec 22, 2010 8:49 am
by nazgob
i think id have to say it was permitted - purely as a form of kudos for actually setting the thing up!

Re: Can you push yourself?

Posted: Wed Dec 22, 2010 9:04 am
by inkpwn
nazgob wrote:i think id have to say it was permitted - purely as a form of kudos for actually setting the thing up!
+1
I think the technical term is 'human dominoes' XD

Re: Can you push yourself?

Posted: Wed Dec 22, 2010 8:20 pm
by Smeborg
I'll have to think about this, but:

- With the right set up, can you follow up your block and get pushed?

- Can you do the above twice with Frenzy, making 4 squares of movement? (I realise you will probably run out of players at some point.)

All the best.

Re: Can you push yourself?

Posted: Wed Dec 22, 2010 9:18 pm
by lunchmoney
Possible with a bunch of side steppers, maybe?

Re: Can you push yourself?

Posted: Wed Dec 22, 2010 11:46 pm
by cbbakke
In theory it has to be possible to arrange somehow, it would be kind of fun to see how the game would try to resolve the issue. it would make sense that you would be allowed to follow up before you were pushed but with how the game mechanic works I am not sure what would happen.

Re: Can you push yourself?

Posted: Mon Dec 27, 2010 9:23 pm
by uuni
Disclaimer, I was the constructor of the given example.
Smeborg wrote:I'll have to think about this, but:

- With the right set up, can you follow up your block and get pushed?
Alas, I think that strictly by following the rules, the followup is a separate, but immediately following piece of a step of an Action than the pushback. First you fully resolve the chainpush and then you decide whether you follow it. Also, even during the pushback resolvation, the square the blockee occupied, is vacated immediately with the first push, so that square should technically be considered empty when chainpushing.

However, I have constructed a setup, where you push a player into the "inner ring" of the "accelerator" so that the pushes come around and the inner ring effectively has one player too much causing the push chain to continue as long as the active player chooses. This however requires 28 players on the pitch, and LRB6 gives you a maximum of 26 players on the pitch (22 + 1 extra from a card, the fanatic from card, Borg and the Other Machine).

In such setup you could push the ballcarrier a maximum of 4 squares by the one block you would make.

Is it ok to leave the setup as an excersise to the reader? You just have to add six players to the self-push-scenario, and the first two are trivial. :) If somebody can achieve this with 26 players, I applaud them!

It is also possible to infinitely push oneself, if one can set up unlimited amounts of players on the pitch. Required number of players is somewhere around 30-40ish.

Thank you for the attention!