Throw Team Mate
Posted: Wed Feb 02, 2011 11:20 pm
Quick question... When a big guy with Agility 2 uses the Throw Team Mate skill - Assuming there are no tackle zones on him at the time does he Fumble on the roll of a 2?
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My emphasis. So the roll of a 2 becomes a 1. A 1, whether rolled or modified to a 1, is a fumble. You need Strong Arm to counter the -1. Hence why Treemen dont fumble on 2's. Or do a Quick, 3 square pass.Rule Book pg 68 wrote: Throw Team-Mate (Extraordinary)
A player with this skill has the ability to throw a player from the same
team instead of the ball! (This includes the ball if the player thrown
already has it!) The throwing player must end the movement of his Pass
Action standing next to the intended team-mate to be thrown, who must
have the Right Stuff skill and be standing. The pass is worked out exactly
the same as if the player with Throw Team-Mate was passing a ball,
except the player must subtract 1 from the D6 roll when he passes the
player, fumbles are not automatically turnovers, and Long Pass or Long
Bomb range passes are not possible. In addition, accurate passes are
treated instead as inaccurate passes thus scattering the thrown player
three times as players are heavier and harder to pass than a ball. The
thrown player cannot be intercepted. A fumbled team-mate will land in
the square he originally occupied. If the thrown player scatters off the
pitch, he is beaten up by the crowd in the same manner as a player who
has been pushed off the pitch. If the final square he scatters into is
occupied by another player, treat the player landed on as Knocked Down
and roll for Armour (even if already Prone or Stunned), and then the
player being thrown will scatter one more square. If the thrown player
would land on another player, continue to scatter the thrown player until
he ends up in an empty square or off the pitch (i.e., he cannot land on
more than one player). See the Right Stuff entry to see if the player lands
on his feet or head-down in a crumpled heap!
Don't forget Tackle Zones on the Throw and/or Landing.PlanetTJ wrote:Cool cheers for the clarification. My Goblin on my Chaos Pact Team has just rolled Agility for the 2nd time! So giving the Ogre Strong Arm means him only fumbling on a roll of 1 & the Goblin landing on anything but a 1... Makes quite a dangerous combination...