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Original Khemri
Posted: Wed Apr 27, 2011 7:58 pm
by AntonLunau
Anyone happen to have the original khemri rules from way back when they were introduced. After hearing galak and plasmoid talking about it on the 3db i became curious about the exact stats.
Re: Original Khemri
Posted: Thu Apr 28, 2011 8:37 am
by slup
AFAIK they where introduced in LRB 3 as
Re-roll Price: 70000
Apothecary: n
0-12 Skeleton 30000 5 3 2 7 Regeneration G ASP
0-2 Thro-Ra 70000 5 3 2 7 Pass, Regeneration, Sure Hands GP AS
0-2 Blitz-Ra 90000 6 3 2 8 Block, Regeneration GS AP
0-4 Mummy 110000 3 5 1 9 Mighty Blow, Regeneration GS AP
Re: Original Khemri
Posted: Thu Apr 28, 2011 8:44 am
by duckwing
I don't know when they where introduced but this is how they where in 4th edition.
KHEMRI TEAMS
From the Southlands comes the lost civilisations of the Tomb Kings. They have summoned
their minions into restless unlife to play Blood Bowl, and teach the living how its done.
Qty Title Cost MA ST AG AV Skills & Traits
0-16 Skeletons 30,000 5 3 2 7 Trait: Regenerate
0-4 Mummies 100,000 3 5 1 9 Skills: Mighty Blow,
Trait: Regenerate
0-4 Tomb Guardians 90,000 5 3 3 7 Skills: Block, Guard
Trait: Regenerate
Re-roll counter: 70,000 gold pieces each
All players may take General Skills, Mummies and Tomb Guardians may also have
Strength Skills. Khemri teams have a Liche Priest who comes free with the team, for game
purposes he has the same spells and abilities as a Necromancer (see page 5 of Death
Zone). Khemri teams may take Star Players of Undead alignment.
Re: Original Khemri
Posted: Thu Apr 28, 2011 9:17 am
by slup
I can't seem to find the discussion, could you provide a link?
Re: Original Khemri
Posted: Thu Apr 28, 2011 9:59 am
by plasmoid
He, Duckwing - isn't that the Macadamia Team?
'cause they sure are nuts

Re: Original Khemri
Posted: Thu Apr 28, 2011 10:55 am
by duckwing
plasmoid wrote:He, Duckwing - isn't that the Macadamia Team?
'cause they sure are nuts

Macadamia
Sorry, I don't know but I found it in this pdf:
https://www.jutis.net/bloodbowl/rules/4 ... s_Gold.pdf
Those daemons teams sure where nuts and I'm glad they were trashed

Re: Original Khemri
Posted: Thu Apr 28, 2011 11:52 am
by Smeborg
In issue 1 of The Official Blood Bowl Magazine, 23 fourth Edition teams are listed in an article by Jervis Johnson and Andy Hall. Of these, the roster is given for 7 teams, one of them being Khemri, as follows:
0-16 Skeletons 30,000 5237 Trait: Regenerate (G)
0-4 Mummies 100,000 3519 Skills: Mighty Blow, Traits: Regenerate (G, S)
0-4 Tomb Guardians 90,000 5337 Skills: Block, Guard, Trait: Regenerate (G,S)
Re-rollls: 70,000
My son and I were rather fond of this short lived team. It was quite good, but slow and low in armour, thus not invincible. The Tomb Guardians were the ball carriers, naturally.
The Khemri team was later re-launched in Issue 3 of Blood Bowl Magazine, in an article by Jervis Johnson entitled "Dem bones, dem bones, dem dry bones..." and subtitled "Experimental rules for Undead teams in Blood Bowl. Here is the team:
0-12 Skeletons 30,000 5327 Regenerate (G)
0-2 Blitz-Ra 90,000 6337 Regenerate, Block (G,S)
0-2 Thro-Ra 80,000 5337 Regenerate, Sure Hands, Pass (G, P)
0-4 Mummies 110,000 3519 Mighty Blow, Regenerate (G,S)
Re-rolls: 70,000
Special rules (abbreviated): no Wizards, can Raise the Dead, can argue the call with the ref. Magical helmets worn by the Thro-Ras and Blitz-Ras confer their special abilities and skills. If any of these players are killed, the helmet crumbles into dust and is lost (i.e. the player cannot be replaced except by a Skeleton).
Star Player: Ramtut III (5629 Block, M-Blow, B-Tackle, Regenerate).
Necromantic team also given in the same article.
Hope that helps.
Re: Original Khemri
Posted: Thu Apr 28, 2011 2:14 pm
by AntonLunau
Jebus, thats a scary team!
It was the non-LRB veriosn i was looking for. Thanks alot
Anton
Re: Original Khemri
Posted: Thu Apr 28, 2011 2:45 pm
by plasmoid
@Duckwing: Macadamia nuts.
They're nuts.
Bada-bing.
...never mind

Re: Original Khemri
Posted: Fri Apr 29, 2011 5:16 am
by Smeborg
AntonLunau wrote:Jebus, thats a scary team!
The first version was perhaps the highest ST team to hit the pitch (4 x M-Blow Mummies with G access, 4 x starting players with Block, Guard). It averaged 6 CAS per match from the start. But it was really slow, even slower than Halflings, indeed the slowest team of all time, I think. This made it hard for them to score sometimes, even when they demolished the oppo. They could get smacked around themselves, too, having 7 x AV7 players and no T-Skull. They seemed good sport.