Throw team mate and jump up
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Throw team mate and jump up
think I know the answer but if a thrown player fails a landing roll can they use jump up in the same turn if they haven't activated yet? I never considered it until the computer version let me do it and cannot find anywhere in the book that says you can't do it.
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Re: Throw team mate and jump up
Yes,he can as long as he has not moved prior to being thrown and his armour doesnt break on landing!!
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Re: Throw team mate and jump up
Which happens.....alll.....the....bloody...timeglowworm wrote:......... and his armour doesnt break on landing!!



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Re: Throw team mate and jump up
And he doesn't have the ball otherwise it's a turnover and he has to wait until next turn to jump up. 

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Re: Throw team mate and jump up
Parachutes, Pug... parachutes....Pug wrote:Which happens.....alll.....the....bloody...timeglowworm wrote:......... and his armour doesnt break on landing!!![]()
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Re: Throw team mate and jump up
Actually, a neat (if rather random) way to get an extra blitz.
That's one creative way of popping a cage
That's one creative way of popping a cage

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Re: Throw team mate and jump up
Just for the record: Horns only work on your blitz action.
Not on a jump up block action.
Not on a jump up block action.
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Re: Throw team mate and jump up
I know but it's a great way of getting a blitz against a team hiding the ball carrier behind a solid wall of dwarfs / orcs especially if you use kick to pin the ball in the back field to start the drive
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Re: Throw team mate and jump up
"Great" and TTM in one sentence. If you are desperate perhapsShortarse wrote:I know but it's a great way of getting a blitz against a team hiding the ball carrier behind a solid wall of dwarfs / orcs especially if you use kick to pin the ball in the back field to start the drive
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Re: Throw team mate and jump up
Played Ogres a bit... yes I dodaloonieshaman wrote:Heff you have no idea

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Re: Throw team mate and jump up
no you used to fielding Ogre and snotling models and throw some dice.Heff wrote:Played Ogres a bit... yes I dodaloonieshaman wrote:Heff you have no idea
You are clearly not the breed of coach to play stunty.
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Re: Throw team mate and jump up
Still think that the stunty missile should contine to hit models down.
You work out random entry and if it hit a model then both are down and need to make AV/Inj rolls. Then the stunty bounces off the downed model and scatters d8 and may hit another. May, after typing this, just treat it as a push back than another AV/Inj roll for the dude hit by the stunty from bouncing off his team mate.
New Skill could be
Head Kicker (can't use death from above) and the stunty bounces off the players head, and scatters D8 make AG roll to land. The kicked in the head dude goes down make AV/inj rolls.
Make it a ST skill so not all Stunties go bouncing on heads?
You work out random entry and if it hit a model then both are down and need to make AV/Inj rolls. Then the stunty bounces off the downed model and scatters d8 and may hit another. May, after typing this, just treat it as a push back than another AV/Inj roll for the dude hit by the stunty from bouncing off his team mate.
New Skill could be
Head Kicker (can't use death from above) and the stunty bounces off the players head, and scatters D8 make AG roll to land. The kicked in the head dude goes down make AV/inj rolls.
Make it a ST skill so not all Stunties go bouncing on heads?
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Re: Throw team mate and jump up
Smurf wrote: Head Kicker (can't use death from above) and the stunty bounces off the players head, and scatters D8 make AG roll to land. The kicked in the head dude goes down make AV/inj rolls.
DRooling......
THat would be soooooooooooooooooooooo coool!

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