Team Rerolls

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RogueThirteen
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Team Rerolls

Post by RogueThirteen »

Can a team reroll be used during your opponent's turn for a die roll your character makes? I'm thinking namely here of a pass or catch roll for a Dump Off that is made by a player during the opponent's turn. I'm pretty sure the answer is no, given the following text from the CRP:

A coach may use a team reroll to reroll any dice roll (other than scatter etc.) made by a player on his own team and who is still on the pitch during their own turn (even if the dice roll was successful). [p14]


Though, I must say, I'm a bit confused as to the "still on the pitch during their own turn" part. Is there ever a case that a player would roll die while not on the pitch? Unless this means Regen (specifically prohibited already) and KO recovery rolls.

Thanks!

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Re: Team Rerolls

Post by besters »

Team re-rolls can only be used in your own turn.

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dode74
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Re: Team Rerolls

Post by dode74 »

Is there ever a case that a player would roll die while not on the pitch?
Injury rolls spring to mind, as do decay and regen rolls as well as apoths (although apoths would be considered rolling the injury dice a second time anyway).

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Re: Team Rerolls

Post by Smeborg »

Team Re-rolls may only be used during your own turn. I am not aware of any exception to this.

Pro, however, may be used during your opponent's turn, as well as during the kick-off sequence (to catch the ball).

Off-pitch die rolls for players seem to all have the possibility of moving a player to the Reserves box from elsewhere, for example KO recovery, Regen, Igor, Apoth, SW Bribe. These cannot be re-rolled (however, one might consider Apoth, Igor and second or third Bribe rolls as analagous to re-rolls).

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Re: Team Rerolls

Post by bouncergriim »

considering pro real quick: may be used once per turn

could I then:
1 use pro to reroll a catch from a kick off, failed. (not my turn yet)
2 use pro to then reroll the pick up fail and TO (my turn, and turn over)
3 pick up fails scatters back to pro player somehow, reroll second failed catch with pro? (in between turns)

one other quick question: most skills explicitly say they can only be used once like pro and dodge. Catch doesn't have that verbage, can I use catch every time my player tries to make a catch of a scattering ball in the same turn (big scrum situation where he needs a 6 but it bounces back to him like 3 times).

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Re: Team Rerolls

Post by Smeborg »

bouncergriim wrote:considering pro real quick: may be used once per turn

could I then:
1 use pro to reroll a catch from a kick off, failed. (not my turn yet)
2 use pro to then reroll the pick up fail and TO (my turn, and turn over)
3 pick up fails scatters back to pro player somehow, reroll second failed catch with pro? (in between turns)

one other quick question: most skills explicitly say they can only be used once like pro and dodge. Catch doesn't have that verbage, can I use catch every time my player tries to make a catch of a scattering ball in the same turn (big scrum situation where he needs a 6 but it bounces back to him like 3 times).
I believe (3) is not allowed, as the turn does not finish completely until the ball comes to rest (and also until after injuries are resolved). I am happy to be corrected on this point, but I think that's how it is.

Pro is an underrated skill, but in 5th and 6th Editions there have been a number of good new General skills which tend to mean coaches have given Pro a lower priority.

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Re: Team Rerolls

Post by PercyTheTroll »

I believe 3 does apply if the opponent tries and fails a pick up and it scatters back to the Pro, however not a scatter from the Pro's pick up in his own turn (because that's still part of the same action).

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Re: Team Rerolls

Post by lerchey »

Raveen wrote:I believe 3 does apply if the opponent tries and fails a pick up and it scatters back to the Pro, however not a scatter from the Pro's pick up in his own turn (because that's still part of the same action).
That doesn't sound right.

Sequence:

Player A (Pro) fails a pick-up.
Player A (Pro) uses Pro successfully to re-roll pick-up. Fails.
THIS IS A TURN OVER, but the ball has not yet come to rest.
Ball scatters to Player 6 (other team) who fails pick-up.
Ball scatters back to Player A. He cannot use Pro as it is no longer his turn.

Although I have not been able to find a specific reference that determines this, I think that from the time that the turnover occurs until the ball stops (picked up or at rest) is "non turn time". The new turn does not begin until after the pick-ups or scatters are completed.

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Re: Team Rerolls

Post by Demagoge »

lerchey wrote:
Raveen wrote:I believe 3 does apply if the opponent tries and fails a pick up and it scatters back to the Pro, however not a scatter from the Pro's pick up in his own turn (because that's still part of the same action).
That doesn't sound right.

Sequence:

Player A (Pro) fails a pick-up.
Player A (Pro) uses Pro successfully to re-roll pick-up. Fails.
THIS IS A TURN OVER, but the ball has not yet come to rest.
Ball scatters to Player 6 (other team) who fails pick-up.
Ball scatters back to Player A. He cannot use Pro as it is no longer his turn.

Although I have not been able to find a specific reference that determines this, I think that from the time that the turnover occurs until the ball stops (picked up or at rest) is "non turn time". The new turn does not begin until after the pick-ups or scatters are completed.
It is the problem, that it´s still his turn until the ball comes to rest. So he used pro in this turn and can´t use it again. Same effect but different interpretation. I´m curious about which interpretation is the better one. :D

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Re: Team Rerolls

Post by Smeborg »

My interpretation is that the turn has not yet ended (the ball has not yet come to rest), and therefore the player with Pro can use Pro only if he has not already used the skill in that turn.

If you take the opposite view (that he cannot use Pro because it is not during a turn), then you would also have to rule that if an opponent spilled the ball, the player with Pro would not be able to use the skill in an attempt to catch the bouncing ball. This also seems wrong IMO, and I don't think BB has a concept (express or implied) of "in between turns". Rather, when a turnover occurs, while no more movement or action can be taken by players, there are still 2 things to do before the turn is finished, namely (i) resolving any armour/injury/casualty rolls and (ii) scattering the ball until it is caught by a player or comes to rest in an empty square.

Hope that helps.

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Re: Team Rerolls

Post by daloonieshaman »

assume for a moment offensive player A&B (both have pro) are next to each other:

The ball is kicked and everything resolved the ball comes down in Player A's square
He attempts to catch the ball and fails, uses pro and fails
the ball scatters into Player B's square who in turn attempts to catch the ball and fails, uses pro and suceeds.

now the offense start their turn
Players A&B may use the pro skill if needed

during the Defense's turn:
Players A&B may use the pro skill if needed (think pass block, interception, catch a bouncing ball ect)

"instant" Turnover with the ball:
  • Fumble (regardless who catches it)
    Tossed player (with the ball) fails to land spilling the ball (regardless of where it ends up)
    Failure to pickup the ball (regardless of where it ends up or caught)
    Interception
    Player with the ball gets eaten (regardless of where the ball ends up)
    Failed pass*
    Failed handoff (regardless of where the ball ends up)
    (I think I got them all)
Not a turnover with the ball:
  • Fail to catch a kick/bounce ball during a kickoff
    bouncing ball (say someone pushed a player into the ball) "ping pong" effect until it is caught or comes to rest in an empty square
    *Failed Pass (That is not a fumble) that is caught by an offensive player when the ball finally comes to rest.
"instant" turnover = turn is over but stuff needs to be completeded. (resolve ball, any armor injury, roll players ect)

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