Piling On house rule
Posted: Fri Jul 29, 2011 2:30 pm
In some Leagues, Piling On isn't considered a fun skill to play against, especially when it is combined with other damaging skills like Mighty Blow and Claw. I don't want to get in to the ins/outs of whether it is fair or not, but I did want to propose the following house rule:
Simply, that Piling On only works for Blocks, not Blitzes, like Grab and Multiple Block.
The idea being that you can actually manage to protect your better players from the POers, and that if you want to use a PO player then you need to take some risks with him (contact with opponents). It should lead to more strategic play and should also make the fend skill a bit more useful. It should also mean that Piling on players are most useful in bash vs bash games where lots of players are in contact with each other, and should also tone down Blitz wars - where players use the Blitz action purely to try and take out opponent players rather than strategically.
Do you think that would be a balanced rule? Would it still be worth taking Piling On in this case? Would it be fun to play with / against?
Thanks for your thoughts.
Simply, that Piling On only works for Blocks, not Blitzes, like Grab and Multiple Block.
The idea being that you can actually manage to protect your better players from the POers, and that if you want to use a PO player then you need to take some risks with him (contact with opponents). It should lead to more strategic play and should also make the fend skill a bit more useful. It should also mean that Piling on players are most useful in bash vs bash games where lots of players are in contact with each other, and should also tone down Blitz wars - where players use the Blitz action purely to try and take out opponent players rather than strategically.
Do you think that would be a balanced rule? Would it still be worth taking Piling On in this case? Would it be fun to play with / against?
Thanks for your thoughts.