
Here is the question.
Do you have to roll for Foul Appearance for :
- Foul
- Stab
- Chainsaw
- Ball & Chain
Some other I missed ?
Thanks !

Moderator: TFF Mods
Foul doesn't take the place of a block. Stab and chainsaw do.Foul Appearance (Mutation)
The player"s appearance is so horrible that any opposing player that
wants to block the player (or use a special attack that takes the place of
a block) must first roll a D6 and score 2 or more.
So imo, in order:the player will throw a block following normal
blocking rules against whoever is in that square, friend or foe (and it even
ignores Foul Appearance!).
Foul - I'd say no. It is not a block action.Rulebook page 65 wrote:Foul Appearance (Mutation)
The player"s appearance is so horrible that any opposing player that
wants to block the player (or use a special attack that takes the place of
a block) must first roll a D6 and score 2 or more. If the opposing player
rolls a 1 he is too revolted to make the block and it is wasted (though the
opposing team does not suffer a turnover).
I'd say yes you do need to roll FA, this is a Block action.Rulebook page 67 wrote:Stab (Extraordinary)
A player with this skill is armed with something very good at stabbing,
slashing or hacking up an opponent, like sharp fangs or a trusty dagger.
This player may attack an opponent with his stabbing attack instead of
throwing a block. Make an unmodified Armour roll (except for Stakes) for
the victim. If the score is less than or equal to the victim"s Armour value
then the attack has no effect. If the score beats the victim"s Armour value
then he has been wounded and an Injury roll must be made. This Injury
roll ignores all modifiers from any source - including Niggling injuries. If
Stab is used as part of a Blitz Action, the player cannot continue moving
after using it. Casualties caused by a stabbing attack do not count for
Star Player points.
I'd say yes you do need to roll FA, this is a Block action.Rulebook page 64 wrote:Chainsaw (Extraordinary)
A player armed with a chainsaw must attack with it instead of making a
block as part of a Block or Blitz Action. When the chainsaw is used to
make an attack, roll a D6 instead of the Block dice. On a roll of 2 or more
the chainsaw hits the opposing player, but on a roll of 1 it !kicks back"
and hits the wielder instead! Make an Armour roll for the player hit by the
chainsaw, adding 3 to the score. If the roll beats the victim"s Armour
value then the victim is Knocked Down and injured – roll on the Injury
table. If the roll fails to beat the victim"s Armour value then the attack has
no effect. A player armed with a chainsaw may take a Foul Action, and
adds 3 to the Armour roll, but must roll for kick back as described above.
A running chainsaw is a dangerous thing to carry around, so if a player
holding a chainsaw is Knocked Down for any reason, the opposing coach
is allowed to add 3 to his Armour roll to see if the player was injured.
However, blocking a player with a chainsaw is equally dangerous! If an
opponent knocks himself over when blocking the chainsaw player then
add 3 to his Armour roll. This skill may only be used once per turn (e.g.,
cannot be used with Frenzy or Multiple Block) and if used as part of a
Blitz Action, the player cannot continue moving after using it. Casualties
caused by a chainsaw player do not count for Star Player points.
No FA roll needed as this is not a Block action.Rulebook page 63 wrote:Ball & Chain (Extraordinary)
Players armed with a Ball & Chain can only take Move Actions. To move
or Go For It, place the throw-in template over the player facing up or
down the pitch or towards either sideline. Then roll a D6 and move the
player one square in the indicated direction; no Dodge roll is required if
you leave a tackle zone. If this movement takes the player off the pitch,
he is beaten up by the crowd in the same manner as a player who has
been pushed off the pitch. Repeat this process for each and every
square of normal movement the player has. You may then GFI using the
same process if you wish. If during his Move Action he would move into
an occupied square then the player will throw a block following normal
blocking rules against whoever is in that square, friend or foe (and it even
ignores Foul Appearance!). A Prone or Stunned player in an occupied
square is pushed back and an Armour roll is made to see if he is injured,
instead of the block being thrown at him. The player must follow up if he
will push back another player, and will then carry on with his move as
described above. If the player is ever Knocked Down or Placed Prone,
roll immediately for injury (no Armour roll is required). Stunned results for
any Injury rolls for the Ball & Chain player are always treated as KO"d. A
Ball & Chain player may use the Grab skill (as if a Block Action was
being used) with his blocks (if he has learned it!). A Ball & Chain player
may never use the Diving Tackle, Frenzy, Kick-Off Return, Leap, Pass
Block or Shadowing skills.
Basically it comes down to wether the action you want to take is in place of a Block action. If it is, then you need to roll FA.ssb wrote:Hi guys ! Hi Galak !
Here is the question.
Do you have to roll for Foul Appearance for :
- Foul
- Stab
- Chainsaw
- Ball & Chain
Some other I missed ?
Thanks !
I was with you until there. It's a block, not a block action. A Blitz action can contain a block, but is not a block action. Pedantry, I know, but it can be an important distinction.lunchmoney wrote:Basically it comes down to wether the action you want to take is in place of a Block action. If it is, then you need to roll FA.
No need to roll foul appearance on a ball & chain player.lunchmoney wrote:Rulebook page 63 wrote:Ball & Chain (Extraordinary)
Players armed with a Ball & Chain can only take Move Actions. To move
or Go For It, place the throw-in template over the player facing up or
down the pitch or towards either sideline. Then roll a D6 and move the
player one square in the indicated direction; no Dodge roll is required if
you leave a tackle zone. If this movement takes the player off the pitch,
he is beaten up by the crowd in the same manner as a player who has
been pushed off the pitch. Repeat this process for each and every
square of normal movement the player has. You may then GFI using the
same process if you wish. If during his Move Action he would move into
an occupied square then the player will throw a block following normal
blocking rules against whoever is in that square, friend or foe (and it even
ignores Foul Appearance!). A Prone or Stunned player in an occupied
square is pushed back and an Armour roll is made to see if he is injured,
instead of the block being thrown at him. The player must follow up if he
will push back another player, and will then carry on with his move as
described above. If the player is ever Knocked Down or Placed Prone,
roll immediately for injury (no Armour roll is required). Stunned results for
any Injury rolls for the Ball & Chain player are always treated as KO"d. A
Ball & Chain player may use the Grab skill (as if a Block Action was
being used) with his blocks (if he has learned it!). A Ball & Chain player
may never use the Diving Tackle, Frenzy, Kick-Off Return, Leap, Pass
Block or Shadowing skills.