12 players on the field instead 11, without use of card
Moderator: TFF Mods
-
- Experienced
- Posts: 137
- Joined: Sun Jan 10, 2010 1:42 pm
12 players on the field instead 11, without use of card
How do you do when a player (named A) put 12 players on the field instead 11 (after kick)?
A-one player, chosen by the other player, go back out the field,
B-one player, chosen by the dice, go back out the field,
C-one player, chosen by the other player, go in jail,
D-one player, chosen by the dice, go in jail;
How do you do when the same player has began with 12 player, but one player of the team is out (KO, casualty)
E-nothing: he has now 11 players,
F-like in the first case (option A, B, C, D)
A-one player, chosen by the other player, go back out the field,
B-one player, chosen by the dice, go back out the field,
C-one player, chosen by the other player, go in jail,
D-one player, chosen by the dice, go in jail;
How do you do when the same player has began with 12 player, but one player of the team is out (KO, casualty)
E-nothing: he has now 11 players,
F-like in the first case (option A, B, C, D)
Reason: ''
- Shteve0
- Legend
- Posts: 2479
- Joined: Thu May 07, 2009 10:15 am
- Location: Wellington, New Zealand
12 players on the field instead 11, without use of card
Unfortunately, I do this all the time.
Generally, I will offer my opponent that I lose a reroll and they can choose to take out one of my players. Generally, they turn down the reroll and make me choose the sent off player. It's mostly turn 1 when I realise, I flag it up, and then I take out number 12 to move.
I'm not proud of it, but everyone makes mistakes; if you set up with 12, be prepared for the worst, particularly if a significant number of turns have passed. But if you spot it and flag it yourself in T1, I'm sure a little leniency on the part of your opponent is reasonable.
If all else fails - the decision of the commish is final.
Generally, I will offer my opponent that I lose a reroll and they can choose to take out one of my players. Generally, they turn down the reroll and make me choose the sent off player. It's mostly turn 1 when I realise, I flag it up, and then I take out number 12 to move.
I'm not proud of it, but everyone makes mistakes; if you set up with 12, be prepared for the worst, particularly if a significant number of turns have passed. But if you spot it and flag it yourself in T1, I'm sure a little leniency on the part of your opponent is reasonable.
If all else fails - the decision of the commish is final.
Reason: ''
League and tournament hosting, blogging and individual forums - all totally free. For the most immersive tabletop sports community experience around, check out theendzone.co
-
- Experienced
- Posts: 137
- Joined: Sun Jan 10, 2010 1:42 pm
Re: 12 players on the field instead 11, without use of card
I have not yet done this*, but others french are discussing about this point, for tournament.
*But i have already begin a match with only 9 khemris players and 4-5 players looking out of the field, watching the match :p
*But i have already begin a match with only 9 khemris players and 4-5 players looking out of the field, watching the match :p
Reason: ''
- Shteve0
- Legend
- Posts: 2479
- Joined: Thu May 07, 2009 10:15 am
- Location: Wellington, New Zealand
12 players on the field instead 11, without use of card
Aha - ok, that changes things. We play in a friendly tabletop league that only really gets competitive at the playoff stage.
My suggestion would be along the lines of -1RR and random player to reserves for the drive; but in your shoes I might contact one of the NAF reps to ask how the majors handle it. Try pming joemanji, I believe he's the UK NAF tourney rep and to say he'd been to a few NAF tournaments himself would be something of an understatement.
My suggestion would be along the lines of -1RR and random player to reserves for the drive; but in your shoes I might contact one of the NAF reps to ask how the majors handle it. Try pming joemanji, I believe he's the UK NAF tourney rep and to say he'd been to a few NAF tournaments himself would be something of an understatement.
Reason: ''
League and tournament hosting, blogging and individual forums - all totally free. For the most immersive tabletop sports community experience around, check out theendzone.co
-
- Experienced
- Posts: 137
- Joined: Sun Jan 10, 2010 1:42 pm
- Darkson
- Da Spammer
- Posts: 24047
- Joined: Mon Aug 12, 2002 9:04 pm
- Location: The frozen ruins of Felstad
- Contact:
Re: 12 players on the field instead 11, without use of card
There is no rule for this. In a league, it would be up to the commission. In a tournament, it would either be up to the players involved, if they can agree, or if they can't, then it's up to the organizer or referee. There is no specific NAF rules, as the NAF aren't about making rules.
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
- Joemanji
- Power Gamer
- Posts: 9508
- Joined: Sat Jul 05, 2003 3:08 pm
- Location: ECBBL, London, England
Re: 12 players on the field instead 11, without use of card
Generally the coaches involved agree between themselves to remove one player from the pitch.
I try to remove an unimportant player - I don't want this mistake to define the game. No sending off the ball carrying Wardancer!
After all, if you don't notice until after the game, you won't replay it. It is just tough luck. And in this spirit I try not to severely punish a coach for making this kind of mistake.
There is no NAF ruling as Darkson mentioned.
I try to remove an unimportant player - I don't want this mistake to define the game. No sending off the ball carrying Wardancer!

There is no NAF ruling as Darkson mentioned.
Reason: ''
*This post may have been made without the use of a hat.
-
- mattgslater's court jester
- Posts: 1487
- Joined: Wed Nov 25, 2009 6:39 pm
- Location: Bristol
Re: 12 players on the field instead 11, without use of card
If it is an honest mistake, usually is, we just stop the game then and there and randomly remove a player back to the bench from the pitch. We have had not had the situation where a player with the ball has been removed but I would leave the ball on the player's spot, return player to bench and continue the game.
Least fuss as possible.
It is for both coaches to be aware of how many players are on the pitch.
Least fuss as possible.
It is for both coaches to be aware of how many players are on the pitch.
Reason: ''
The Scrumpers (Wood Elf)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
- Nod_Hero
- Veteran
- Posts: 174
- Joined: Tue Jan 04, 2011 12:22 am
- Location: Florida, USA
- Contact:
Re: 12 players on the field instead 11, without use of card
In our league we house ruled it as such:
FLUFF homepage wrote:Too Many Players on the Field
If a coach sets up more than 11 players before kick-off, declares he is ready and is then caught by the opposing coach before the ball is placed, the opposing coach may select players to remove from the pitch until the number of players left is 11. The removed players are placed in the Reserves Box.
If "Too Many Players on the Field" is discovered after the ball is placed, randomly select players to remove from the pitch until the number of players left is 11. The removed players are placed in the Reserves Box.
Reason: ''
- Digger Goreman
- Legend
- Posts: 5000
- Joined: Sun Jun 25, 2006 3:30 am
- Location: Atlanta, GA., USA: Recruiting the Walking Dead for the Blood Bowl Zombie Nation
- Contact:
Re: 12 players on the field instead 11, without use of card
I really like the idea of charging the offender a reroll and then letting the offender remove a player of his choice....
Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
"1 in 36, my Nuffled arse!"
-
- Legend
- Posts: 3544
- Joined: Wed Jun 12, 2002 2:02 am
- Location: Christchurch, New Zealand
Re: 12 players on the field instead 11, without use of card
I do this on rare occasions myself, including at least once in a tournament, when it is most embarrassing indeed. However, I also once lost a hard-fought national tournament final to a team that played 6 turns with 12 players.
Whenever we discover this during a drive, we have always randomly chosen the player to go to reserves.
It's an honest mistake that happens rarely. At the end of the day, you have to get used to counting the number of players from each team during set up. This takes no time, as you can do it when the other player is setting up (or during his first turn of the drive).
Hope that helps.
Whenever we discover this during a drive, we have always randomly chosen the player to go to reserves.
It's an honest mistake that happens rarely. At the end of the day, you have to get used to counting the number of players from each team during set up. This takes no time, as you can do it when the other player is setting up (or during his first turn of the drive).
Hope that helps.
Reason: ''
Smeborg the Fleshless
- Tritex
- Legend
- Posts: 3310
- Joined: Tue Mar 29, 2005 2:43 pm
- Location: Stafford, UK
- Contact:
Re: 12 players on the field instead 11, without use of card
Usually its a mistake and mistakes happen, penalising the player too hard for a mistake you could have made yourself is unsporting I feel and its not in the spirit of the game unless its so far along in the half and that extra player has made a significant impact in the game I would rather just let them remove a player from the game that is the most obvius to have not been fielded in the first place.
Reason: ''
Blood Bowl .. Live to play and play to live! Check out now:
www.tritex-games.co.uk
www.tritex-games.co.uk
www.tritex-games.co.uk
www.tritex-games.co.uk
- duckwing
- Emerging Star
- Posts: 411
- Joined: Mon Mar 23, 2009 9:22 am
- Location: Stockholm, Sweden
Re: 12 players on the field instead 11, without use of card
Where I play we usually let the other player decide if he wants the drive to restart in such an occasion (nulling everything that has happened that drive). If he doesn't want to restart it's either A or B as agreed upon by the coaches.
Reason: ''
-
- Experienced
- Posts: 137
- Joined: Sun Jan 10, 2010 1:42 pm
Re: 12 players on the field instead 11, without use of card
Restart the drive seems to be a good option, but you can't in tournament, because you often don't have the time.
Thanks.
Thanks.
Reason: ''
- besters
- Ex-Mega Star, now just a Super Star
- Posts: 1583
- Joined: Thu Jun 16, 2005 7:37 pm
- Location: Wandering in East Anglia
Re: 12 players on the field instead 11, without use of card
I did it a tournament a couple of weeks ago and we restarted the drive, I had made one block with no result. I agree usually at a tournament you can't restart a drive, on the two other occasions I have done this in over 60 tournaments and 350+ games we didn't notice until the drive was over and we let them stand, in neither case did we feel the extra player impacted the result of the drive. Funny that, but in the first I noticed after my opponent scored, in the second, a player always seemed to be getting in the way. I know why we missed one, this was because I was helping my opponent looking for a dice or counter he had lost and it got very confusing, in the other two it was just chatting to friendly opponents as we set up up and in all three missed counting the players like I try to do normally.
Finding the player mid drive, I would either random the removal or more probably let the opponent remove the extra player, after all it's your responsibility to check as well.
Finding the player mid drive, I would either random the removal or more probably let the opponent remove the extra player, after all it's your responsibility to check as well.
Reason: ''