Pass Question
Posted: Sat Dec 21, 2002 2:51 pm
I know I really need to go to a running game, but this came up last night.
DE Thrower strong arm, Accurate :
Did we calculate correctly?
PASS ONE: Long Bomb
range modifier -1 (long bomb reduced to long pass by strong arm)
two tackle zones -2
Total modifier -3
base throw 3+ needs a 6, but you modify the dice by 1 for Accurate skill.
PASS TWOShort Pass
Range Modifier +1 (Short Pass 0 reduced by strong Arm)
2 tackle zones -2
Total Modifier -1
Base throw 3+ needs a 4+ but you modify the dice by 1 for Accurate skill.
I think I understand where my problem is, what modifiers affect the dice and which ones affect the target number? in the examples above the range affects the target number, but accurate affects the dice roll. If the tackle zones are imposed on the dice roll it increases the chance of a fumble.
Hmmm...I may have just answered my own question, but I'll post anyway and let you guys focus me where I need to be looking.
DE Thrower strong arm, Accurate :
Did we calculate correctly?
PASS ONE: Long Bomb
range modifier -1 (long bomb reduced to long pass by strong arm)
two tackle zones -2
Total modifier -3
base throw 3+ needs a 6, but you modify the dice by 1 for Accurate skill.
PASS TWOShort Pass
Range Modifier +1 (Short Pass 0 reduced by strong Arm)
2 tackle zones -2
Total Modifier -1
Base throw 3+ needs a 4+ but you modify the dice by 1 for Accurate skill.
I think I understand where my problem is, what modifiers affect the dice and which ones affect the target number? in the examples above the range affects the target number, but accurate affects the dice roll. If the tackle zones are imposed on the dice roll it increases the chance of a fumble.
Hmmm...I may have just answered my own question, but I'll post anyway and let you guys focus me where I need to be looking.
