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what happens if I cannot place 3 players in the LOS (Line Of
Posted: Mon Jan 13, 2003 4:06 pm
by Eje
I think that match continues placing all elegible players on the line, but other persons says that lose match for that reason.
I need an official answer (or pseudo-official else

).
Posted: Mon Jan 13, 2003 4:32 pm
by Anthony_TBBF
I don't know if this is official, but you only need to place 3 on the line if you have them. If you only have 2 players left they must both go on the line. I don't think the forfeit rule was meant to force people to concede, this is how we do it in our league anyway.
Posted: Mon Jan 13, 2003 4:49 pm
by DoubleSkulls
I don't believe there is an official answer. We play that you must set up all your players on the LoS if you have 3 or less - you don't even have to concede if you don't have any players.
Posted: Mon Jan 13, 2003 5:55 pm
by Kri
We play that you lose, not concede.
That means that the game ends with no negative modifiers for anyone besides those normal when losing a game. This makes it possible for bashing teams to win by bashing only. We had a game where a Dwarf team won by 1-2 against a Welf team.
Posted: Mon Jan 13, 2003 6:03 pm
by TiMuN
Yeah, ok. Then .. what if an elven team outscores 4-0 in the previous half, and then, they are massacred by this dwarven team, and the elfen can't only field 1 or 2 players, Kri? The elves win?
I'll add up to Eje's question ... What happens if there are NO players left to play, not even KOd (if that's possible to happen)?
Ever had such a situation?
Posted: Mon Jan 13, 2003 6:39 pm
by Kri
The Elfs lose if they can´t field three players. Even if they are ahead with 4-0.
Posted: Mon Jan 13, 2003 6:57 pm
by Skummy
The BRRC ruled that the game continues as long as the coach does not conceed.
http://www.midgardbb.com/BBRC_HotList.html
You can do a search for "conceed" to find the relevant text.

Posted: Mon Jan 13, 2003 7:28 pm
by Casper
If you have NO players on the field and you are about to kick off, how will the ball get kicked?
Well, if it happens that you have no players availble at a kick off, it's most likely that your opponent has the upper hand, has smashed all your players and has just scored a TD, i which case he is about to kick off the ball and not you. And if it comes to that, i guess it could but probably would not be in the first half, in which case you have alreafdy taken your possible kick off at the start of second half. Ok, if the opp. equals the score, and then the game is taken into 3rd half and you shall kick off the ball, the above mentioned scenery is a reality)
Posted: Mon Jan 13, 2003 7:31 pm
by Kri
Do I have to field 11 players or my entire team in Reserves if less than 11? The current rules read as though only the required 3 players need to be fielded on the LOS after that fielding any extra players is optional ... is this correct? If so it needs better worded to be clear.
BBRC response: No, you are only required to field 3 on the Line of Scrimmage if you have at least 3 players. After that any additional players are optional
Those rulings aren´t exactly the same as on their website. (
www.games-workshop.com)
Q : Do I have to field 11 players (or my entire team if I have less than 11 available)?
A: No. The only restriction is that 3 players must be placed on the line of Scrimmage. So you may set up 3-11 players at a kick-off.
The difference, if you have 3 players, isn´t on their website.
These Q&A aren´t either on their website
Can a stat be decreased below 1? Also there is no wording in the LRB about decreases of 2 being the max on the aging table (only the injury table has limiters defined as -2 max). What happens if an aging roll would decrease a stat more than 2 below its starting value?
BBRC response: No, a stat can never be reduced below 1 for any reason
Can a player use 2 MA stat increase rolls and Very Long Legs to get +3 improvement to MA? Or does the max 2 increase apply across all possible permanent effects?
BBRC response: No, a stat cannot be increased by greater than 2 for any reason
Posted: Mon Jan 13, 2003 7:45 pm
by GalakStarscraper
Kri wrote:Do I have to field 11 players or my entire team in Reserves if less than 11? The current rules read as though only the required 3 players need to be fielded on the LOS after that fielding any extra players is optional ... is this correct? If so it needs better worded to be clear.
BBRC response: No, you are only required to field 3 on the Line of Scrimmage if you have at least 3 players. After that any additional players are optional
Those rulings aren´t exactly the same as on their website. (
www.games-workshop.com)
Agreed. As the web site says right at the top any differences between the site and bloodbowl.com are the opinions of Chet from the BBRC (ie rules call from an individual BBRC member).
The bottom line is Kri ... this statement by Chet has more weight than how your league or my league rules for purposes of answering a query by another coach.
Kri wrote:The Elfs lose if they can´t field three players. Even if they are ahead with 4-0.
So while I realize that this is how your league does it; I do not believe it is the correct answer to give anyone. The only answer I've ever gotten from Chet and JKL (both BBRC members) is that the game keeps going (since they both played in one of my leagues at one point.) This was also the case in the MBBL3 which was a league created for the BBRC testing the BB2k1 rule set. We had a game where the other team had ZERO players able to take the pitch for the last drive of the 1st half ... and the ruling was that we kept playing (especially since 7 players showed up for the beginning of the 2nd half for said team). So I've had multiple BBRC rulings that contradict what you are saying. Sorry, my experience with rulings on this from official sources say you keep going.
As such, I have no problem saying the answer is that you keep playing based on Chet's answer. I'll put it on the list for the 2003 Review, but I have little doubt that this is the correct answer.
Galak
Posted: Mon Jan 13, 2003 8:02 pm
by Kri
I didn´t mean that my way was the only true way.
I only gave how we have ruled it in our league and pointed out that it isn´t in the LRB. There are several rulings that isn´t house rules but house interpertations (does that word exist). Yeahyeah, you (hopefully) know what I mean.

Continuing the game
Posted: Tue Jan 14, 2003 11:30 pm
by Kraff
So, if one team has Zero players to put onto the pitch and they are to receive the kick, how do you handle that?
Normally when the last player on the opposing team is knocked off the pitch, your player closest to the ball is awarded the TD and both turn markers are moved up one extra, correct? So, would you then have the receiving team take its turn and proceed to award the nearest player the TD and move both turn markers another turn forward? After the TD, checking for KO's, etc. as normal before doing it all again...
Re: Continuing the game
Posted: Wed Jan 15, 2003 1:06 am
by GalakStarscraper
Kraff wrote:So, if one team has Zero players to put onto the pitch and they are to receive the kick, how do you handle that?
Normally when the last player on the opposing team is knocked off the pitch, your player closest to the ball is awarded the TD and both turn markers are moved up one extra, correct? So, would you then have the receiving team take its turn and proceed to award the nearest player the TD and move both turn markers another turn forward? After the TD, checking for KO's, etc. as normal before doing it all again...
Keep playing. Let the opposing team kick to the empty pitch and then they get to run in, try to pick up the ball and score. Its a lot of fun to watch if they cannot pick the ball up.
As for the above about knocking the last player off the pitch, what you described is definitely a house rule. There is no official rule for doing that.
Galak
Local League
Posted: Wed Jan 15, 2003 9:14 am
by Babs
in my local league (note: not an official answer) there is such a thing as a 'forced forfeit'.
A forced forfeit is when the opposing team cannot field the necessary three players on the line of Scrimmage.
A forced forfeit has some advantages for the team which creates such carnage, but no diasdvantages for the receiving of such a pounding.
Officially, there is no real reason why a person cannot continue with less than three players, other than they are not fulfilling the requirement to place three players on the line of Scrimmage (p7 LRB 2.0)
I would claim that in the situation where a coach cannot fulfil this requirement, then they must field as many as possible on the line of scrimmage. I do not have an official answer to this end, however.
I do differ, however on the premise that a game continues with _no_ players on the pitch. This is a strange situation and the reason why ther needs to be some kind of house rule for this situation. This would, in my league, constitute a forced forfeit (hence the reason for one to exist).
And if people are wondering what the benefits of a forced forfeit are, they recieve 1 MVP and touchdown for each remaining 3 turns (rounded down) of the match left. If they are in overtime there are no benefits. If the team is not ahead by more than two touchdowns they automatically win the match by two touchdowns, however players do not receive SPP's for these 'virtual touchdowns'.
Re: Local League
Posted: Wed Jan 15, 2003 10:49 am
by GalakStarscraper
Babs wrote:A forced forfeit has some advantages for the team which creates such carnage, but no diasdvantages for the receiving of such a pounding.
I would
strongly disagree with this statement. If I'm an Elf team and am up by 2 TD middle of the 2nd half, I definitely did receive a disadvantage from your rule .... I lost!!!!
In both my league, I have what is IMO a better fix. Any team unable to field 3 players for the line of scrimmage can conceed the match without losing their cash or MVP as the LRB describes (they still lose 1 FF) .. (We call it the "Beaten into the Ground exception" to the LRB concession rules. The team opposing team receives benefits very similar to Babs league except we only make it so they would win by 1 TD by randomly assigning TD SPPs until they are up by 1.
Why is this better ... it was not forced. If I have a chance at victory, I can take it. I see no reason to allow a team to win by brute force vs ball handling. There is nothing in the fluff of any Did You Know to support this (in fact the fluff has several references about less than 3 players playing on a team on the pitch).
What I'm trying to say is that the system that Babs describes is a great one ... as long as its not forced. I think forced victories from brute force have no place in fluff I read in Blood Bowl, and my read of LRB 2.0 page 7 doesn't lead me to believe that it can happen. At one point in time 2ish years ago, I know Chet and JKL agreed.
In the MBBL3 which was one of the 3 playtest leagues for the BBRC when they first formed and were working on the BB2k1 rules, we had a Treeman team in the league that we were testing as part of the request. A 9 man Treeman team one game failed 8 Take Root rolls. The remaining Treeman was fouled out of the game on turn 3 of the 1st half. Chet/JKL ruled that the opposing team kicked to the empty pitch to finish the half since I (yes, I was that Treeman coach) didn't want to conceed. My opponent scored 2 times in the remaining turns to finish the half 3-0. My other 8 Treeman showed up for the 2nd half and while I still lost I was able to extract some casualty revenge with them.
I like your proposal Babs since I use it also, I just cannot agree with the forced part of it.
Galak