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Which method is used to determine the Team Reroll costs?

Posted: Sat Jan 18, 2003 9:59 pm
by Sushé Wakka
On a first look it seems like Team Rerolls costs are based entirely in the fluff. Is there any reason, mechanic-wise, behind the diverse cost of the teams rerolls?

Posted: Sat Jan 18, 2003 10:47 pm
by Grumbledook
Well for an example undead teams have loads of cheap players available to them, so they have the cash to spend more and it represents them being a bit poo at ball handeling. Elves are good at handleing and don't need them as much, as on the whole they don't find most plays differcult. Dwarfs have cheap ones because their players aren't the cheapest and they will need to perform more gfi and more ag2 stuff then most teams, so it balences up.


Just like to note that dwarfs for example or any well coached games will need lots of gfi and dodges etc.

Posted: Sat Jan 18, 2003 11:44 pm
by slackman
although i agree w/ grum in part, i cant entirely say the price of the players constitutes enough of a reason for the rerolls to be priced as they are. yes, dwarves and elves have expensive linemen. but what about chaos? their linemen are above average price, and their only other position costs 100k. and yet they have the most expensive rrs in the game. and amazons, along w/ comparably priced human, orc, and norse teams, are priced from low to high. there really is a good fluff reason, however. rrs represent training done by the team between games. elves are reasonably well disiplined, and have average rrs. dwarves and amazons are highly disiplined, and get cheap rrs. orcs and skaven tend to be a bit unruly, and get slightly higher cost rrs. and the teams w/ the highest cost rrs, chaos and undead, represent teams that really do have trouble getting along w/ each other, as well as their coaching staff.

slackman 42

Posted: Sun Jan 19, 2003 12:54 am
by Darkson
slackman wrote: and the teams w/ the highest cost rrs, chaos and undead, represent teams that really do have trouble getting along w/ each other, as well as their coaching staff.

slackman 42
Undead don't get along with the coaching staff? :o Most of the players are controlled by the hrad coach - the Neromancer. I think for undead it's the fact the Necromancer spends more time on making his next players than he does training the team.

Posted: Sun Jan 19, 2003 1:18 am
by sean newboy
Like Darkson said. Not to mention the coach is basically the brains for everyone, even a genius isnt always that good.

Posted: Wed Jan 22, 2003 5:14 pm
by Kraff
hehe.
The Undead are not the best ball players. Maybe they were All-Stars back in their living days, but death has a way of tightening up the ol' hamstrings. You know, a dead brain forgets things and its hard for even a Mighty Necromancer to control all of his undead minions at once, wouldn't ya think? He can't even see the whole field and the only living members, Ghouls, are an unruly and cowardly bunch.

All in all, its pretty good for game balance, but then the BBRC deciding to give elves and dwarfs a free re-roll in addition to the low re-roll price... I don't know that they needed them, when buying a re-roll for them during league play still costs about what Chaos pays during team generation.

Posted: Wed Jan 22, 2003 5:27 pm
by martynq
Kraff wrote:All in all, its pretty good for game balance, but then the BBRC deciding to give elves and dwarfs a free re-roll in addition to the low re-roll price.
No, the BBRC did not do this. Jervis did this in his now "officially never existed" 4th edition. It was removed again in the first version produced by the BBRC (LRB1 in 2001).

Martyn

Posted: Mon Jan 27, 2003 10:52 pm
by Sushé Wakka
Okay, I thank everybody the attention you put on this topic and the time you spent posting here, but I'm realizing something I don't want to believe:
Rerolls cost is justified by fluff.
Now that's something I hate. I just can't stand that fluff is the main reason to support such a basic matter to game balance as is the reroll cost, or to justify any rule. Yes, fluff may be an inspiration, but it should never be a justification. That unbalances things and makes the game less enjoyable. I suppose that so many years of playing have proven the decision was right, but that won't stop me for feeling uncomfortable with this kind of "fluff-justified ruling".

Posted: Tue Jan 28, 2003 6:04 am
by Grumbledook
Rerolls are balenced to the teams, the fluff was added after to coincide with the reroll cost. At least thats how i see it.

Posted: Tue Jan 28, 2003 7:41 am
by Zombie
The way i see it, reroll cost was decided by fluff, but player costs and other things were adjusted accordingly to compensate. For example, mummies, chaos warriors and beastmen are clearly underpriced.