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Kick!

Posted: Tue Feb 04, 2003 4:50 pm
by Poxous
I gained the 'kick' skill on an orc lineman. It's seems very usefull but I'd like some tips on ball placement.

My team is just starting out( 2-0) and I have 3 BOs, 3Btz( mighty blow on1), thrower, gobbo, 4 lineorcs( 1 w/gaurd 1w/kick).

Posted: Tue Feb 04, 2003 4:58 pm
by DoubleSkulls
Either kick short - so that you can put the ball under immediate pressure or long so that your opponent can't cage up so easily.

The sweet spot is 3 squares in from a corner.

Don't forget that you choose to use kick after direction and distance have been worked out.

Posted: Tue Feb 04, 2003 5:03 pm
by Poxous
ianwilliams wrote:Don't forget that you choose to use kick after direction and distance have been worked out.
Really. Hmmm. That is nice.

Posted: Tue Feb 04, 2003 9:50 pm
by Longshot
yep, this is a very usefull skill in tournament!

Posted: Tue Feb 04, 2003 10:14 pm
by sean newboy
Best thing is to send it to a corner. A back one if they are slow a front one if they are fast. Sending to the front ones allows u to place it in tz's rite off the bat and in the back makes them take longer to put a cage around it.

Posted: Wed Feb 05, 2003 12:52 am
by Darkson
Was it ever decided if Kick could be used on the "Bad Kick" kickof result? And if yes, how was the distanced worked out (2d6/2 or d6/2 + d6/2)?

Posted: Wed Feb 05, 2003 1:07 am
by Longshot
d6/2 + d6/2

Posted: Wed Feb 05, 2003 9:53 am
by DoubleSkulls
Longshot wrote:d6/2 + d6/2
Sorry, I don't believe that is correct.

Kick halves the distance - so its 2d6 for the bad kick, then Kick halves that rounding down - so 2d6 / 2.

Posted: Wed Feb 05, 2003 11:30 am
by Casper
yes I agree. According to the wording of the skills, it halves the scatter distance, so it is: 2D6 / 2 (rounding fractions down)

Posted: Wed Feb 05, 2003 1:45 pm
by Mestari
Poxous: you might find this tool of mine useful when deciding where exactly to kick off:

http://www.ee.oulu.fi/~ttokola/BB/kick/

It doesn't give any tactical tips, but you can check what are the odds of kicking out of bounds and what is the most likely area for the ball to land.

Featuring the following scenarios:
Good kick
Bad kick
Good kick with the kick-skill and
Bad kick with the kick-skill.

And yes, kick-skill halves the distance - there is no mention of dice in the skill description. So you simply roll two dice and take half the result.

Posted: Thu Feb 06, 2003 6:24 am
by Poxous
Thanks I'll check it out.


Well kick paid off for me. I got up 2-1 vs a rival dwarven team and layed the ole kick off in the back square in the corner. Nice. He had 3 turns to score and the kick helped force a pass play rather than an organized run.

Very nice pick up indeed.