Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
Don't understand a particular rule or just need to clarify something? This is the forum for you. With 2 of the BBRC members and the main LRB5/6 writer present at TFF, you're bound to get as good an answer as possible.
Can't remember which page exactly (@ uni so don't have LRB to hand), but IIRC the Diving Catch description states that the player may move 1 square. As read, that square does NOT have to be anywhere near the ball. In effect, this gives the DC'er a free 1-square move prior to the presumed turnover resulting from an inaccurate pass.
Again, I have yet to see Diving Catch used in such a manner myself, but the idea of it....
Reason:''
"Probability is a hideous bitch-goddess and doing the math will just make her angry" - BoB
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Icedman wrote:Can't remember which page exactly (@ uni so don't have LRB to hand), but IIRC the Diving Catch description states that the player may move 1 square. As read, that square does NOT have to be anywhere near the ball. In effect, this gives the DC'er a free 1-square move prior to the presumed turnover resulting from an inaccurate pass.
There's only 1 player who can move, and they must be the target of the pass.
So the only abuse is that the player can move, even if he couldn't get anywhere near the ball (or can move away). That's not going to be too much of an issue given that its probably a turnover anyway.
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
Stunty (Extraordinary)
The player is so small that they are very difficult to tackle because they
can duck underneath opposing players’ outstretched arms and run
between their legs. On the other hand, Stunty players are just a bit too
small to throw the ball very well, and are easily injured. To represent
these things a player with the Stunty skill may ignore any enemy tackle
zones on the square he is moving to when he makes a Dodge roll (i.e.,
they always end up with a +1 Dodge roll modifier), but must subtract 1
from the roll when they pass. In addition, add 1 to any Injury roll made
against a player with the Stunty skill. Stunties that are armed with a
Secret Weapon are not allowed to ignore enemy tackle zones, but still
suffer the other penalties.