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Rotters
Posted: Thu May 08, 2003 8:41 pm
by Pitch Dark
The beast get rotters when he kills opponents, does that include fouls?
Posted: Fri May 09, 2003 1:27 am
by Cervidal
If you think by strict rules mechanics, a player does not get credit for a kill if it is a kill through fouling, only through a non-out of bounds block.
Under that premise, no.
Posted: Fri May 09, 2003 2:04 am
by GalakStarscraper
Tough one ... I'd say yes they can from fouls. I guess I just don't see the Beast fouling much. And I'd rule that a fouling and blocking kills are both kills directly attritubed to the player.
Galak
Posted: Fri May 09, 2003 2:14 am
by Dark Lord (retired)
Should be zombies and work just like the undead rule. It's simple, established already and fits the fluff.
PLus Zombies are hardly any boost to the team...unlike a free 100K player.
Posted: Fri May 09, 2003 2:22 am
by GalakStarscraper
Dark Lord wrote:Should be zombies and work just like the undead rule. It's simple, established already and fits the fluff.
PLus Zombies are hardly any boost to the team...unlike a free 100K player.
True ... but every player on the Undead team can create Zombies while only one can on the Rotters. And their Big Guy got a major power down with the Annual 2003 from the completely broken moster that showed up in the BB Mag (so the odds of him racking up deaths was dramatically reduced).
Galak
Posted: Fri May 09, 2003 4:41 pm
by Anthony_TBBF
Even if the Beast does kill a guy, what is the chance you are going to have a free slot for a Rotter? Very slim I think.
Posted: Fri May 09, 2003 5:36 pm
by sean newboy
Even if the Beast does kill a guy, what is the chance you are going to have a free slot for a Rotter? Very slim I think
Depends on what order u get players in, i would probably get my beast next after only 2 rotters.
Posted: Fri May 09, 2003 6:09 pm
by Robotorz
I started with the beast and no rotters. So I pray to kill something but:
Code: Select all
Turns so far:4
finished games so far:0
Blocks with the beast:1(2dice my choice), 0 others
Result of all blocks together: 1 Pushback, POW/Pushback (opponent had dodge), 0 others
Beast having problems with the flies that sourround it (ie lost tacklezone due to realy stupid): twice
Posted: Fri May 09, 2003 6:17 pm
by Robotorz
That is what stands in the Annual 2003:
Code: Select all
Special Rule:
blabla .... any opposing Player that is blocked or fouled by the beast of Nurgle and is killed, then it is assumed rather than dying he has been infected with Nurgle's Rot,....
And the new player joins the team AFTER the game.
I would like a ruling on:
-Can the Rot be healed by an apothecary? Ie can you heal a player that was killed by the Beast? Thought behind this question: Pestilence was not cureable in the medival times ...
-How many Rotters can you add per game? I had 3 matches (at the beginning for MBBL practice Purposes) and against Woodelves (2nd game: Beast SPP0 at that moment) my dice where hot. 3 deads (all with beast) and other Injuries (5 SI, 2 BH)
Posted: Fri May 09, 2003 8:23 pm
by Anthony_TBBF
We ruled that in our league the dead player has to fail the Apoth roll as well to be eligible to be made a Rotter.
Posted: Sat May 10, 2003 4:12 am
by Darkson
Well, if he's apoth'ed, he's not dead, so not eligable to join the team. (Don't forget, when these medics say they have magic sponges, they have
magic sponges

)