Page 1 of 1
Whats best to make CAS?: Razor Sharp Claws or Claw?
Posted: Thu May 15, 2003 2:35 pm
by WildAnimal
What are best to make CAS, so far i have make some loose head calculation, i this i what i think:
AV7=Razor sharp claws
AV8=Razor Sharp Claws
AV9=almost Equal
AV10=Claw
I have not calculated it, just a gut feeling.
but if anyone have a calculated answer then please tell me.
2nd question.
When rolling 2d6, then there are more different way to get a 7 result (4+3)(5+2)(6+1), but double6 are more different(6+6), so you can not just say that there are equal chance of gettting 7 or 12. does anyone have a way to calculate the % of the different results?
Posted: Thu May 15, 2003 2:43 pm
by Nighthawk
I prefer 'claw' since it's more easy to break armor, which is the first requisite to score a CAS.
A combination of both would be great !

Posted: Thu May 15, 2003 3:06 pm
by Redfang
RSC can be combined with PO.
That makes it (a lot) better than Claw
R
Posted: Thu May 15, 2003 3:11 pm
by Agentrock
Redfang wrote:RSC can be combined with PO.
Definitely.
Re: Whats best to make CAS?: Razor Sharp Claws or Claw?
Posted: Thu May 15, 2003 6:12 pm
by Mestari
brianbbj wrote:
2nd question.
When rolling 2d6, then there are more different way to get a 7 result (4+3)(5+2)(6+1), but double6 are more different(6+6), so you can not just say that there are equal chance of gettting 7 or 12. does anyone have a way to calculate the % of the different results?
Elementary probabilities
Rollinga certain number from a single die is one in a six chance, right?
Then, getting a certain number from the second die is also a 1/6 chance.
Now, we can combine (multiply) these two to have the chance of getting certain result from the first followed by a certain result from the second.
I demonstrate:
If we want to roll a 3 and a 5, there's a 1/6 chance of getting the 3 and then a 1/6 chance of getting the 5, thus a 1*1/6*6 = 1/36 chance of getting exactly that pair.
In a 2d6 there are 36 such pairs:
1,1|1,2|1,3|1,4,|1,5|1,6
2,1|2,2|2,3|2,4,|2,5|2,6
3,1 etc....
........................6,5|6,6
Now, to get the odds of a certain 2d6 result, say 8, you have to count the number of pairs that give 8 as the sum of the two numbers. Namely you find 2,6|3,5|4,4|5,3|6,2 - 5 results. This means that five out of the 36 results give 8 as the result. So it's a 5/36 chance.
Try it out and you'll find that there are 6 pairs that give a '7', one pair that gives '12' etc.
I can elaborate further if this was unsufficient.
Math-teacher-(amongst other things)-to-be,
Re: Whats best to make CAS?: Razor Sharp Claws or Claw?
Posted: Thu May 15, 2003 6:26 pm
by Mestari
brianbbj wrote:What are best to make CAS, so far i have make some loose head calculation, i this i what i think:
AV7=Razor sharp claws
AV8=Razor Sharp Claws
AV9=almost Equal
AV10=Claw
You are quite correct. Actually, at AV9 they are exactly equal, as the av and injury rolls have exactly the same target number that you have to reach and the bonuses are similar.
Claw - RSC:
AV.........break AV %..........cause inj %.........total
AV6.......30/36 - 21/36........1/6 - 15/36.........5/36 - 8,75/36
AV7.......26/36 - 15/36........1/6 - 15/36........4.33/36 - 6,25/36
AV8.......21/36 - 10/36........1/6 - 15/36........3.5/36 - 4.166/36
AV9.......15/36 - 6/36..........1/6 - 15/36........2.5/36 - 2.5/36
AV10.....10/36 - 3/36..........1/6 - 15/36........1.66/36 - 1.25
As we can see, if you desire casualties, you always choose RSC over Claw. However, some of the coaches may appreciate the tactical value of higher frequency of AV-breakthroughs, as mentioned.
Nowadays, of course and as mentioned, claw can and perhaps even should be replaced with Piling On to achieve the highest possible casualty rates.
Posted: Thu May 15, 2003 6:27 pm
by Mestari
And please do correct me if I did a miscalculation there somewhere... too tired to check my quick calculations....
Posted: Thu May 15, 2003 11:45 pm
by wesleytj
yeah but the thing you have to keep in mind about piling on, that these numbers don't account for, is that you place your mutant player prone and you are now begging for retailiation from your opponent.
so yeah, piling on increases casualties a lot. problem is, some of the extra casuaties are on you too!
Posted: Thu May 15, 2003 11:49 pm
by sean newboy
I prefer giving out claw first unless u already have something like mb (like for ro's or minos).
Posted: Fri May 16, 2003 1:51 am
by Dave
PO is better for cas obviously but I like the guys that are out for a little time that go with the Claw. (if I need to choose between both)
Posted: Fri May 16, 2003 5:20 am
by Zombie
For pure CAS, RSC is way above claw (i believe it was about double or triple the numbers). But claw will give you more stuns, and those also help. Personally, for a player with no strength access, i'd go claw, and hope for another double to get RSC later. But for a player with strength access, i'd go RSC first, and if i don't get another double, take piling on next.
Posted: Fri May 16, 2003 8:25 am
by Dave
It's kinda hard to really estimate. The numbers give you right, but lotsa stunned guys mean less opponents mean more 2 / 3 dice blocks, mean more opponents down, mean more possible cas.
Posted: Fri May 16, 2003 8:42 am
by DoubleSkulls
I did some big tables on the relative merits of skills
here
Against Av 8 (the most common) RSF will generate 20% more casualties. Claw gets more players off the field and lots more stuns.
However for team development its normally much easier to get MB/Piling On which combo RSF making it the preferred choice for real killer players.
Posted: Fri May 30, 2003 10:30 pm
by Shadow_Dragon
I have a rat ogre with claw and RSC, but i got RSC first, armour breaking is easy, but i had lots of Wood elves to paly with!