Best skill combinations?

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Best skill combinations?

Post by bluetooth »

I was wondering, which are the best skill combinations there are?

At least...
1 Stand Firm + Guard is a good combination (especially with "blodge")
2 Dodge + block is always very useful
2 Dodge + block + Stand Firm + Guard is quite an unbelievable combination :)

Have you found any combination, which you have found especially useful? Any combinations that have surprised you positively?

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Post by narkotic »

Kick+Leader on a Lineman. These two skills you should never give to a positional player. So why not stack those onto a Lineman. Actually the Kick+Leader guy does nothing druring the game but is still important and should be strolling in your backfield in order to avoid getting hurt. :D

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Post by neverdodge »

Safe throw on a thrower
Nos on the catcher ..


That s deadly ...(try to get 2 nos catcher)

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Post by Grumbledook »

dauntless + horns on a gutter runner
jump up + piling on

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Post by DoubleSkulls »

Grumbledook wrote:dauntless + horns on a gutter runner
Yep.

Piling On + RSF on just about anything.

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Post by bluetooth »

jump up + piling on - So simple and useful combination. Haven't thought of that. Well, maybe because I am now playing an orc team, and cannot have jump up (except goblins). But still, a very good combination...

Obviously,what is obvious to someone, isn't for all :D

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Post by bluetooth »

Piling On + RSF - haven't thought about that either. Ouch, that's leathal :) Has to be effective...

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Post by Zombie »

narkotic wrote:Kick+Leader on a Lineman. These two skills you should never give to a positional player. So why not stack those onto a Lineman. Actually the Kick+Leader guy does nothing druring the game but is still important and should be strolling in your backfield in order to avoid getting hurt. :D
I prefer to give one lineman leader and block, and another lineman kick and block. It keeps the leader alive longer.

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Post by Zombie »

bluetooth wrote:jump up + piling on - So simple and useful combination. Haven't thought of that. Well, maybe because I am now playing an orc team, and cannot have jump up (except goblins). But still, a very good combination...

Obviously,what is obvious to someone, isn't for all :D
Actually, it's so incredibly obviously overpowered that it's the single reason why jump up was made a trait.

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Post by Zombie »

bluetooth wrote:Piling On + RSF - haven't thought about that either. Ouch, that's leathal :) Has to be effective...
Have you ever played this game? Have you been living in a cave for the last 10 years or so?

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Post by Zombie »

Other good two skill combos that haven't been mentioned yet:

Leap + Strip ball
Dauntless + Pro
Frenzy + Stand firm
Frenzy + Side step
Diving tackle + Stand firm
Diving tackle + Side step
Prehensile tail + Diving tackle
Pass block + Foul appearance
VLL + Sprint on a gutter runner

There are a lot more. Too many to name in fact!

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Post by narkotic »

Zombie wrote:
narkotic wrote:Kick+Leader on a Lineman. These two skills you should never give to a positional player. So why not stack those onto a Lineman. Actually the Kick+Leader guy does nothing druring the game but is still important and should be strolling in your backfield in order to avoid getting hurt. :D
I prefer to give one lineman leader and block, and another lineman kick and block. It keeps the leader alive longer.
That's a point, but you go the long route then. But I have to admit that my skaven team has one Lineman with Kick and one with Leader right now, and it complicates play for me to have both stay out of trouble.

Anyway, I wouldn't put any of them on the LOS even if they would have block. After some time you lack Skaven to put on the LOS as GR, Thrower, RO or the Blitzer shouldn't start there.
That's why I proposed to put it on one Linerat. After all you could give him block as his third skill if he survives long enough.

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Post by noodle »

If you are using kicking: Leap+dirty kick (+stripball)

If Not and anyway:

Block + dodge + sidestep :pissed: :pissed: :pissed:
shadowing + tentacles

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Post by Zombie »

narkotic wrote:
Zombie wrote:
narkotic wrote:Kick+Leader on a Lineman. These two skills you should never give to a positional player. So why not stack those onto a Lineman. Actually the Kick+Leader guy does nothing druring the game but is still important and should be strolling in your backfield in order to avoid getting hurt. :D
I prefer to give one lineman leader and block, and another lineman kick and block. It keeps the leader alive longer.
That's a point, but you go the long route then.
Not at all. You go the long route, since you have to wait for a lineman to pick up two skills before you have them both. In my case, the first lineman to go up picks up kick, and the first to roll a double picks up leader, so i'll have the two skills before you. Block comes second on both of them. I do the same for dirty player. Dirty player first, block second.
narkotic wrote:That's why I proposed to put it on one Linerat. After all you could give him block as his third skill if he survives long enough.
Well, you never mentioned skaven or linerats before! Still, just to get the skills earlier, i'd prefer to do it my way.

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Post by bluetooth »

Zombie wrote:Have you ever played this game? Have you been living in a cave for the last 10 years or so?
Oh, I have. Haven't played with the new rules for long yet, tho.

We played for many many years when the 2nd edition was published years ago, but now I am coming back (from my cage).

...and what's wrong with a cage? :) It's secure, cozy and all mine, mine, mine!

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