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Stunty vs. Stunty
Posted: Sat Sep 06, 2003 7:50 pm
by Orin
Just a quick thought.
I recently acquired a Halfling team and I was thinking about a match 2 stunty teams. Wouldn't it be intuitively correct to let the effects of the stunty characteristic (both positive and negative) be cancelled by an opponent with stunty? I mean, stunty is in effect the result of players of different size interacting. So, with both players equal in size (like goblins, skinks, and halflings) there shouldn't be any effect.
Posted: Sat Sep 06, 2003 8:15 pm
by Grumbledook
doesn't matter on the size of your opponent
if a stunty player can hurt a normal player of big guy player without any detrimental affects why would they not get the +1 to inj against other stunties
Posted: Sat Sep 06, 2003 8:34 pm
by sean newboy
He mite be thinking of the dodging part of it.
Posted: Sat Sep 06, 2003 10:38 pm
by Grumbledook
then there is even more room on the pitch to dodge in :p
Posted: Sat Sep 06, 2003 11:29 pm
by Skummy
That is actually a pretty good point. Perhaps stunty is just a state of mind...
Posted: Sun Sep 07, 2003 3:56 am
by GalakStarscraper
I once ran an analysis of how big each square would be in real life. Each square was something like 13 feet long ... so Stunty is still valid because the size of the player fits easily through the holes even within a single square ... so yes it should still work even in Stunty vs Stunty.
Galak
Posted: Sun Sep 07, 2003 5:59 am
by Xtreme
The passing range wouldn't change. If they can't throw long bombs they can't throw them against anyone.
Posted: Sun Sep 07, 2003 7:11 am
by Orin
Xtreme wrote:The passing range wouldn't change. If they can't throw long bombs they can't throw them against anyone.
Of course not, but passing isn't necessarily interaction between players.
About those size differences: Flings have strenght 2 so they can't really hurt a "normal-sized" player man-to-man. They need at least two assists. (which, I know, isn't actually the injury part of the block yet, but I hope you get my drift)
Maybe it would make the rules more complicated, and it doesn't really matter anyway.
Thanks

Posted: Sun Sep 07, 2003 8:19 am
by Old Man Draco
Orin wrote:Xtreme wrote:The passing range wouldn't change. If they can't throw long bombs they can't throw them against anyone.
Of course not, but passing isn't necessarily interaction between players.
About those size differences: Flings have strenght 2 so they can't really hurt a "normal-sized" player man-to-man. They need at least two assists. (which, I know, isn't actually the injury part of the block yet, but I hope you get my drift)
Maybe it would make the rules more complicated, and it doesn't really matter anyway.
Thanks

Put a Fling against a CW block him and the CW gets to pick the dice roll. But he has no skills at all. That's a big chance he'll either be pushed back or even fall down! don't underestimate the force eh... the power of a Fling!

Re: Stunty vs. Stunty
Posted: Mon Sep 08, 2003 5:40 pm
by undead ruler
Orin wrote:Just a quick thought.
I recently acquired a Halfling team and I was thinking about a match 2 stunty teams. Wouldn't it be intuitively correct to let the effects of the stunty characteristic (both positive and negative) be cancelled by an opponent with stunty? I mean, stunty is in effect the result of players of different size interacting. So, with both players equal in size (like goblins, skinks, and halflings) there shouldn't be any effect.
naagh, would be strategy demolishing and it would also give other problems like: if someones dodging out of a tackle zon of both a ''bigger guy'' and a stunty's one, what would you do, let alone if you should also include a titchy guy!
Posted: Mon Sep 08, 2003 5:50 pm
by narkotic
Nah, leave it as it is: Stunty1 hits stunty2, then stunty2 hits the floor (Krunch!). Let's just assume all the rusty nails and armours and what else obnoxious is lying around on a BB pitch is taking care of stunties getting +1 on their injury roll...
