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clarification of...stuff
Posted: Mon Oct 27, 2003 8:25 pm
by Jokke
Do you declare wether you use your mighty blow skill on the armor roll or the injury roll before or after you roll the armor roll. And also, speaking of which (or...actually not), when you for instance recieve the ball, as a result of a pass action or a hand-of, do you have to work out the rest of the recieving players action, or, since recieving the ball isn´t an action, is it possible to move other players, and then get back to the player who recived the ball, and then work out his action. Any thoughts?
Posted: Mon Oct 27, 2003 8:29 pm
by Bookman
Mighty Blow is declared after making the armor roll.
The player on the receiving end of a pass or hand off is not compelled to take his action right away. You can move other players before moving that player.
B
Posted: Mon Oct 27, 2003 8:54 pm
by Asmodan
Mighty Blow is chosen after you rolled for the AV.
And the player who caught the ball do not have to move immedeatly.
You can move all your other player first if you want to.
Posted: Wed Oct 29, 2003 1:59 am
by 'Ed Basha'
the mighty blow thing is more of a thing to be agreed between you and your opponent, or a standard league rule. I've played picky coaches who insist you decide before rolling anything, and others who don't care....but if you're really that nit picking, you're taking this game far too seriously...I always say that if the rent money isn't on the line, then who cares.
Posted: Wed Oct 29, 2003 2:37 am
by sangraal
Well, technically you never have to choose to use any skill until you have seen the dice roll.
sangraal
Posted: Wed Oct 29, 2003 2:53 am
by Bookman
'Ed Basha' wrote:the mighty blow thing is more of a thing to be agreed between you and your opponent, or a standard league rule. I've played picky coaches who insist you decide before rolling anything
Then you've played with 'picky coaches' that don't know the rules. From the Living Rule Book:
Unless stated otherwise in the skill description you never have to use a skill just because the player’s got it, and you can choose to use a skill that affects a dice roll after rolling the dice. For example, you could say you were going to use the Catch skill either before or after making a Catch dice roll.
Bookman
Posted: Wed Oct 29, 2003 3:40 am
by 'Ed Basha'
True enough, although things like catch and pass and dodge allow a RR...I think an arguement could be made that something like piling on or mighty blow should be mentioned before the appropriate die roll is made...but I'm not that hard....I just sort of(only sort of ) see the point f someone thinking it's a bit unfair to knock a player down, roll the armour, and then pile on to make up the difference. If you're not going to put your guy down on the pitch to really bash that elf, then stick with it...
just playing devil's advocate here, I don't really think it matters
Posted: Wed Oct 29, 2003 4:20 am
by sangraal
I agree with you regarding piling on, its a little powerful at the moment
But its clear as day in the rulebook, you can always decide to to use a
skill after you have seen the roll.
sangraal
Posted: Thu Oct 30, 2003 1:24 am
by 'Ed Basha'
I agree that if this is a bone of contention for you then you're obviously taking it way too seriously. The only valid arguement I will concede is piling on.
I know that bb is not supposed to reflect reality this exactly, but a block or blitz with piling on is really a diving body slam. you can't picture the player whoulder blocking the guy, and then seeing that he's ok, deciding to lay an elbow into him. That sounds more like a foul to me...I think if you're going to pile on, then you should have to say it before you rool for armour...it can make way too big a difference having that guy still on his feet. IMHO
Posted: Thu Oct 30, 2003 2:34 am
by GalakStarscraper
Ed ... its not a "bone of contention".
Its the real rules vs house rules.
Mighty Blow and Piling On can be declared after the armour roll is made ... those are the rules. If your league decides to house rule it otherwise ... that's all good. But its not taking thing too seriously to understand the actual rules of the game.
Galak
Posted: Sun Nov 02, 2003 2:15 pm
by 'Ed Basha'
for the record, I'm on the rules side....just playing devil's advocate and making a point for the house rules boys. Seeing the logic (did I say HR's and logic) behind the idea....
Piling on
Posted: Thu Nov 06, 2003 8:39 pm
by Babs
For the record the BBRC have changed Piling on in the rules review process.
What to now? Well, I don't think I can say
So take heart all you flamers of Piling on - your voice has been heard
=-) Babs.