Stupid question...

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Joemanji
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Stupid question...

Post by Joemanji »

This one's probably come up a hundred times... :roll:

Can you use Hail Mary Pass in conjunction with Throw Team-mate?

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Darkson
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Post by Darkson »

No.

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Joemanji
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Post by Joemanji »

Would be cool though... :lol: :lol:

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Asmodan
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Post by Asmodan »

you can definetly not do that.

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Lofwyr
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Post by Lofwyr »

The only skill that can be combined with throw team mate is pass.
This applies especially for accurate, strong arm and hail mary pass, but also for example for pass block for your opponent.

Tobias

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Cooper
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Post by Cooper »

Lofwyr wrote:The only skill that can be combined with throw team mate is pass.
This applies especially for accurate, strong arm and hail mary pass, but also for example for pass block for your opponent.

Tobias
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Post by Skummy »

I think that technically you can use strong arm with throw teammate, but since Big Guys can't currently get that trait outside of special league rules it doesn't matter.

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Post by Mezir »

Strong Arm
Reduces the range by one band (but never lower than 'Quick') when the player passes the ball.

Use of the words "the ball" indicate that it does not apply to throwing a team-mate. As with Very Sunny, Nerves of Steel, Accurate, etc.

Fun with semantics - but as Skummy said the point is moot since BGs can't get the skill.

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Alesdair
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Post by Alesdair »

We have said yes to HailMarying TTM,
but with a -2 to land thus needing a 6 for unAG Hob's and Gobs
and with +2 on armour and injury rolls...
so when the hobbit fails his landing a 5 is needed on the armour to injure, and a 7 is needed for a casuality...

risky... but if you don't care about the lives of your stunties, then it can be fun especially as the +2 armour and injury count for who they hit too... but still requires the investment of a dubs by the big'un.

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MixX
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Post by MixX »

Alesdair wrote:We have said yes to HailMarying TTM,
but with a -2 to land thus needing a 6 for unAG Hob's and Gobs
and with +2 on armour and injury rolls...
so when the hobbit fails his landing a 5 is needed on the armour to injure, and a 7 is needed for a casuality...

risky... but if you don't care about the lives of your stunties, then it can be fun especially as the +2 armour and injury count for who they hit too... but still requires the investment of a dubs by the big'un.
Sounds fun just for the mayhem of it, I doubt it's very useful anyway.. I don't know why Big Guys shouldn't be able to take it though? It's not a trait, just a skill from another category, just like Pass..

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MixX
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Post by MixX »

The rules from the LRB are clear of course, but as a house rule I kinda like it :lol:

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