Page 1 of 1

Stupid question...

Posted: Fri Nov 21, 2003 1:13 am
by Joemanji
This one's probably come up a hundred times... :roll:

Can you use Hail Mary Pass in conjunction with Throw Team-mate?

Posted: Fri Nov 21, 2003 1:17 am
by Darkson
No.

Posted: Fri Nov 21, 2003 1:43 am
by Joemanji
Would be cool though... :lol: :lol:

Posted: Fri Nov 21, 2003 10:12 am
by Asmodan
you can definetly not do that.

Posted: Fri Nov 21, 2003 10:21 am
by Lofwyr
The only skill that can be combined with throw team mate is pass.
This applies especially for accurate, strong arm and hail mary pass, but also for example for pass block for your opponent.

Tobias

Posted: Fri Nov 21, 2003 11:06 am
by Cooper
Lofwyr wrote:The only skill that can be combined with throw team mate is pass.
This applies especially for accurate, strong arm and hail mary pass, but also for example for pass block for your opponent.

Tobias
:lol:
W

Posted: Fri Nov 21, 2003 7:28 pm
by Skummy
I think that technically you can use strong arm with throw teammate, but since Big Guys can't currently get that trait outside of special league rules it doesn't matter.

Posted: Fri Nov 21, 2003 10:00 pm
by Mezir
Strong Arm
Reduces the range by one band (but never lower than 'Quick') when the player passes the ball.

Use of the words "the ball" indicate that it does not apply to throwing a team-mate. As with Very Sunny, Nerves of Steel, Accurate, etc.

Fun with semantics - but as Skummy said the point is moot since BGs can't get the skill.

Posted: Wed Dec 31, 2003 3:16 am
by Alesdair
We have said yes to HailMarying TTM,
but with a -2 to land thus needing a 6 for unAG Hob's and Gobs
and with +2 on armour and injury rolls...
so when the hobbit fails his landing a 5 is needed on the armour to injure, and a 7 is needed for a casuality...

risky... but if you don't care about the lives of your stunties, then it can be fun especially as the +2 armour and injury count for who they hit too... but still requires the investment of a dubs by the big'un.

Posted: Fri Jan 16, 2004 11:01 pm
by MixX
Alesdair wrote:We have said yes to HailMarying TTM,
but with a -2 to land thus needing a 6 for unAG Hob's and Gobs
and with +2 on armour and injury rolls...
so when the hobbit fails his landing a 5 is needed on the armour to injure, and a 7 is needed for a casuality...

risky... but if you don't care about the lives of your stunties, then it can be fun especially as the +2 armour and injury count for who they hit too... but still requires the investment of a dubs by the big'un.
Sounds fun just for the mayhem of it, I doubt it's very useful anyway.. I don't know why Big Guys shouldn't be able to take it though? It's not a trait, just a skill from another category, just like Pass..

Posted: Fri Jan 16, 2004 11:01 pm
by MixX
The rules from the LRB are clear of course, but as a house rule I kinda like it :lol: