Team Re-Roll Question #1

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Full_Block
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Team Re-Roll Question #1

Post by Full_Block »

Okay, I've asked a huge number of rules questions before and thanks to everyone who answered them. However, the few question that no one did answer and that I still have a problem with, are about Team Re-Rolls, so I thought I would ask again. Firstly...

Team Re-Rolls cost you a set amount (say, for example, 50k) when you buy them during the team creation process. Thus they count as 5 points towards your 100 Team Rating. However, later on when you want to buy a TRR, you have to pay double, in this case 100k. But the TRR you buy only adds half the cost to your Team Rating (5 points still).

Now I understand all that, how it works, and everything bar the mayo, but the question why still persists. Why does a 100k TRR only add 5 points to your Team Rating (the equivalent of 50k) when it should add 10 (the equivalent of 100k)?

I know too that this is the accepted practice and indeed what the game's creators/BBRC want(ed). But can anyone tell me where in the LRB it says this is the case? It doesn't say anything under "Team Re-Rolls" on page 15, or "Team Re-Rolls and Fan Factor" on page 17, and on page 45, where it talks about TRRs costing double later on, all it says is: “A coach is also allowed to purchase additional Team Re-roll counters for his team. New Team Re-roll counters cost DOUBLE the amount shown on the team list.”

It also says that: “For every 10,000 gold pieces that the team is worth, it receives 1 Team Rating point” which suggests to me that if a TRR costs 100k it should add 10 points to the Team Rating and not 5. But that’s all I can find. Help!

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ScottyBoneman
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Post by ScottyBoneman »

The formula for cost is basically 'what it would cost to buy the team from scratch plus SPPs, etc. The TRR cost being the original one applies here, just a FF does- if not FF (especially over '9') would not count against your TR because it is impossible to buy.

Think of it as though you were buying the team from scratch and not restricted to 1,000K

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Post by Full_Block »

[quote]The formula for cost is basically 'what it would cost to buy the team from scratch plus SPPs, etc. The TRR cost being the original one applies here, just a FF does- if not FF (especially over '9') would not count against your TR because it is impossible to buy.

Think of it as though you were buying the team from scratch and not restricted to 1,000K[/quote]

Fair enough. As I said, I understand that. But where does it say anything like this in the LRB? You didn't answer my question. Can anyone?

And by the way, FF still adds to your Team Rating. If you start with a FF of 1, you add 1 to your TR. If you ever have a FF of 15, then part of your TR are those 15 points.

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ScottyBoneman
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Post by ScottyBoneman »

Full_Block wrote: Fair enough. As I said, I understand that. But where does it say anything like this in the LRB? You didn't answer my question. Can anyone?

And by the way, FF still adds to your Team Rating. If you start with a FF of 1, you add 1 to your TR. If you ever have a FF of 15, then part of your TR are those 15 points.
The area is Pg 41 for the working out cost, it just speaks to working out the cash value., which is what I am describing here.

And for the FF, that was my point- you can't buy a FF of 15, and in fact cannot buy FF at all after start so it has to refer to starting price to have meaning.

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Post by Darkson »

Tried to post this just as TBB went down:


Although it cost the team 100k to buy (learn - think of it as paying for the extra coaching sessions etc), i's only "worth" 50k to them in use.

Just think of it as the players find it more difficult to learn special plays whilst concentrating on getting better themselves.

(Sorry, best I can come up with, though, to be honest, if you understand the way the rule workds, I swouldn't worry about the real-life reason - it's a game mechanic.)

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Post by Longshot »

What is your question exaclty?

Yes ,you pay the double, after the creation of the Team
So for example, you pay 100k for a 50k TRR.
then on your roster sheet, it is said how many TRR * normal cost of a RR.
So in the TR, it cost the price of the normal Reroll.

That's only mathematic.
Yes, you can loose TR when you re buying a TRR.
i dont see any problem with that.

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