How would you break this defence?

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Post by Deathwing »

How would I break that defence?

With which race? :wink:

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Post by Yavatol »

I can't see how you penetrate this defence by attacking 1/6 or 3/7 without putting your own assists in the way. But then this is my first post. Anyway, with WE I would blitz 4 or 9 on a 2 dice block against me. Chances are good enough I'd get a push back. Then I'd pass the ball to a catcher and run him through. With 2 going-for-its you can't touch me, with an extra guy guarding him you probably can't put a tackle zone on my would be scorer. If the blitz fails I am probably not very much out of position so I wait one turn.
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Post by Matsu »

The weakest thing about this defense is that you have no one deep to recover in case your opponent manages to get past your (admittedly imposing) front line. The weakest point of your defense is 8/9, which is where I would attack (I attack 8/9 because your lineman on that side of the middle is weaker than the block/tackle guy on the other side).

If I'm a bashy team, I hit 9 with my big guy (blitz) or any ST4/block guy I've got. I put a guard guy in front of 9, then blitz 9 from the corner to get 2 dice, and follow the push or knockdown to create a hole along the sideline to zip past. Since you have NO ONE back deep, you'll never be able to recover in time.

If I'm a speed team, I would dodge 1 or 2 guys past #9 (or leap past, obviously) and deep into your backfield. At that point, you have to break up your beautiful line to chase them and the field becomes the chaos that speed teams thrive on. If you don't chase them, it's an easy passing touchdown.

As solid a front line as you're showing here, a single crack in it will doom you because of your slow feet. My first recommendation is that if you REALLY like this formation, at least put your Black Orcs with the block skill out on the wings to hold the edges better. You'd LOVE for your opponents to try to rush up the middle, wouldn't you? Also, switch your linemen with the blitzers right in front of them - that will give your blitzers the ability to chase down those gits who break into your backfield.

But really, I'd recommend changing your formation to something that easier to recover from a strong first turn by your opponent - with a blitzer playing defense 4-5 rows deep and in the middle so that he can get blitz any one player in your backfield. That will make it a bit easier for your opponent to slip past the LOS, but far more painful!

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Post by bluetooth »

Cheers all for your comments. It seems it isn't that good formation after all, although it has worked nicely for me so far. Well, if the opponent doesn't have players with ST4 or more, stunty, dodge, leap, block, pass, catch or AG4 or more, this formation may work nicely :?: ;)

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Post by duff »

It's a sound formation if your opponent dosn't have the weapons to smash it easily.
It is an option to make it difficult to break and accept that if it does, you can't get back from it.
If the best option for fast teams on attack is a 2 dice against block or 3 dodges before they go on to score their traditional 2 turn TD, you havn't done too bad. Especially if on your turn you get some elfs carried off the field. :evil:

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Post by Fronko »

I believe this defense might work well against humans and especially against norse and amazons, as they have neither the speed nor the strength to get through it (at least, if they are not too far developed) ...

Anyways, no setup is perfect, so don't get disheartened... :)

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Post by Matsu »

bluetooth wrote:Cheers all for your comments. It seems it isn't that good formation after all, although it has worked nicely for me so far.
WHOOPS.

Didn't mean to suggest this isn't a good formation. I think it is. It isn't a GREAT formation, but it's definitely good, and is particularly good against some types of opponents.

I think with the changes I suggested above, it would be outstanding against "balanced" teams such as humans, amazons, and even probably even against high elf and dark elves. It would work against Skaven who DON'T have a rat ogre (who can bust up your sideline guy with a blitz), but would be a bit risky - if they manage to slip past, their speed means you'd never catch 'em. Against these balanced teams, this D will allow you to be very aggressive and potentially keep them entirely off your half of the field, and quickly pounce on any mistake that they make.

Teams with stuntys or ag 4 leap will be able to skip past you fairly easily, so you should have some guys back, and very bashy teams will be able to make a hole in ANY line that you make, so you'll also want to have some downfield coverage.

Still, I didn't want you to think that the formation didn't have potential. You asked how we'd break it, so we told you how we'd go about attacking it.

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Post by bluetooth »

Matsu wrote:Still, I didn't want you to think that the formation didn't have potential. You asked how we'd break it, so we told you how we'd go about attacking it.
I wasn't offended in any way. I just simply noticed that the formation isn't as good as I first thought. I have propably been just lucky before vs some opponents. Hey, this is the reason why I put the formation for you to judge.

All in all, I am not that worried about if my defence fails vs elfs, delfs, welfs or skavens. Okay, they score quickly their first goal but then its time for my violent offence :)

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