Well, I've just became coach of a Chaos Dwarves team, after the former trainer quit it. Now I'm facing my first match as the new head coach with some problems...
Here are the rosters:
ORCS: http://comunidadumbria.com/labb/hojaEqu ... equipo=873
(position translations: Lanzador-Thrower; Orco Negro-Black Orc Blocker; Linea-Lineorc)
CHAOS DWARVES: http://comunidadumbria.com/labb/hojaEqu ... equipo=928
(Position translations: Centauro Toro-Bull Centaur, Enano del Caos- Chaos Dwarf Blocker)
I took the leadership of the team in a bad moment, as the Star Bull Centaur died in the last match, and two of the Chaos Dwarves (including the Guard Dwarf) are losing this match... I don't like the skills he picked up on the Hobos (I'd pick sure hands and kick), nor the low FF (it's gonna take me ages to buy another Bull Centaur)
So, given the situation, what's your advice for the incoming match?
Incoming match: Chaos Dwarves against Orcs... Advice welcome
- Sushé Wakka
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What's 'LP'?? Did you rather mean 'DP' (i.e. dirty player...)?
I would capitalize on your the widespread availability of block among your dwarves and one hobgoblin to get, or at least mark 3/4 BoB in your opponent's team.
Offensive game:
Obviously, you can mess up your opponent's tactic of movement with his blitzers thanks to tackle. Force him to burn up all his reroll while trying to dodge away to reach your bull centaur. The latter, with his speed, should be the one in charge of the running game.
Defense:
I'd spread the CDs evenly in my half of the pitch to prevent the blitzers from going through too easily (by negating their dodge skill), and obviously keep the bull centaur at the back to blitz anyone who will have managed to pierce your lines. I know that means not putting CDs on the line of scrimmage, but hobgobbos. That's a risk of losing more players, but with the little number of CDs you have, I guess the issue is about whether you should win but get casualties...
I would capitalize on your the widespread availability of block among your dwarves and one hobgoblin to get, or at least mark 3/4 BoB in your opponent's team.
Offensive game:
Obviously, you can mess up your opponent's tactic of movement with his blitzers thanks to tackle. Force him to burn up all his reroll while trying to dodge away to reach your bull centaur. The latter, with his speed, should be the one in charge of the running game.
Defense:
I'd spread the CDs evenly in my half of the pitch to prevent the blitzers from going through too easily (by negating their dodge skill), and obviously keep the bull centaur at the back to blitz anyone who will have managed to pierce your lines. I know that means not putting CDs on the line of scrimmage, but hobgobbos. That's a risk of losing more players, but with the little number of CDs you have, I guess the issue is about whether you should win but get casualties...
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- Sushé Wakka
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- Rufio of Montrose
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May I add luck?
I have just won my first match (3-2) with Chaos (3 CW, 7 B & 1 Mino)- 1 CW AG4 Block & 1 BAg4- against Woodies ( 6 lineman with block + 2 Wardancers with stripball, 12 players). Apart of my superb coachmanship
lady luck was me, so have heart and avoid going head to head.
Rufio of Montrose
I have just won my first match (3-2) with Chaos (3 CW, 7 B & 1 Mino)- 1 CW AG4 Block & 1 BAg4- against Woodies ( 6 lineman with block + 2 Wardancers with stripball, 12 players). Apart of my superb coachmanship

Rufio of Montrose
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