What to choose.....

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Dave
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Post by Dave »

still .. apo. RR next

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Post by soren »

Definetely the APO. At least if you plan on running this team for a few games... next RR, then consider the wardancer if the money is available. But hard to plan before you know the number of players available after a dwarf match!

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Post by Asmodan »

soren wrote:Definetely the APO. At least if you plan on running this team for a few games... next RR, then consider the wardancer if the money is available. But hard to plan before you know the number of players available after a dwarf match!
He said earlier that he had an Apo allready and that he was meeting Undead not Dwarves next game (where did you guys get the dwarves from, he never mentioned them?)

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Post by Joaquim »

I think it's a really hard call... getting the second Wardancer soon is great: you will have 2 stars, instead of only one....

But 1 re-roll is too short too....

Anyway: I would go for the dancer: with 2 of these you can allways beat back against undead... and score a lot too....

With all those dodges 1 re-roll apear too little... so don't do too many dodges, hit back every time you have a good chance... :D

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Post by NightDragon »

The WD can wait. Great player, but the extra re-roll gives you more stability and freedom to play. Part of the problem with starting teams is the desperation to build them up without the proper base in place. This means re-rolls. They are worth investing in first even if, like WE's, you leave your team short on players.

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Post by Drool_bucket »

NightDragon wrote:The WD can wait. Great player, but the extra re-roll gives you more stability and freedom to play. Part of the problem with starting teams is the desperation to build them up without the proper base in place. This means re-rolls. They are worth investing in first even if, like WE's, you leave your team short on players.
amen... buy the RR first, it will keep your current players alive better than another WD. Rolling a 1 for your first dodge of a turn, with no reroll left, could leave the rest of your team in serious trouble. One ugly turn and your down a bunch of players...

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....

Post by armarilion »

Yeah, but It's just one re-roll extra. That means one failed dodge. Is that better than a wardancer?

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Re: ....

Post by Gorbad »

armarilion wrote:Yeah, but It's just one re-roll extra. That means one failed dodge. Is that better than a wardancer?
Famous last words... Not only did that failed dodge cost you a turnover, your thrower was the one that failed, and promptly dies, ball is free, costing you a sure TD, he blocks all 4 of your guys who are in TZ's, they all die, and he scores the winning TD with a blitz that surprisingly doesn't kill your wardancer, it just gets him a SI with -1AG. :o

It WILL happen if you don't buy that reroll!

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Post by Gorbad »

But really, having a "spare" reroll allows you play much more aggressively. You can afford to take just a bit more risk, and 80% of the time that won't even cost you a reroll. Having none left forces you to hedge your bets and consequently gives you less chance of winning. Simple as that.


[edited: can't stand typo's]

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Post by NightDragon »

Amen Brothers, get that re-roll. Think long term, not what your win ratio is going to be short term. WE's get great with age if matured properly.

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i know

Post by armarilion »

I know, I just don't want to see my team get screwed after a harsh match against undead. Two mummies w/block. And two skel with dp.

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