Norse Starting Lineup

Want to know how to beat your opponents, then get advice, or give advice here.

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Darkson
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Post by Darkson »

Don't forget your blitzers are the only players you have that can take Guard on a normal skill roll. Unless a couple of your linemen get a double for their first skill, get Guard on at least 1 blitzer.

If you can ever afford it, an orge can be very helpful (though I went for a minatour - they're more fun :wink: )

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Sushé Wakka
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Post by Sushé Wakka »

Robotorz wrote:2 Blitzers
1 Catcher
8 Lineman
FF 9
RR 3
+ Apoth
+ 20 k in Cheerleaders or as spare Money for later use. But since I dont think ill take Cheerleaders at the start of a (newbee)league if i have a FF of 9 i am not quite sure if this pays of well... and if i am Unluky and get lots of K.O's and Cas. the extra Player would be a good help.
Don't start with the Cheerleaders, they are near useless. Instead, you could use that money to turn a lineman into a thrower, and threat your opposition with the chance of some aerial play (it works for me!). Or, save it so your 12th player should be easier to adquire. But you're right, Cheerleadres won't pay off.

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Post by ExeGAMER »

_70,000 = 1x Norse Thrower @ 70.0 K$ - Block, Pass
_70,000 = 1x Norse Catcher @ 70.0 K$ - Block, Catch
180,000 = 2x Norse Blitzer @ 90.0 K$ - Block, Jump Up, Frenzy
350,000 = 7x Norse Lineman @ 50.0 K$ - Block
_90,000 = Fan Factor (x9)
240,000 = Re-roll (x4)

Apothecary = 1st purchase

Comments?

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Post by rwould »

With Norse you need to start with an apothecary. It is very easy to take heavy casualties with them, and the apoth is invaluable, especially if using blitzers.

My starting lineup is

1 Minotaur (love the beasts, despite WA being too much of a -ve)
1 Blitzer
1 Thrower
2 Catchers
7 Linemen
1 Apoth
2 RR's
7 FF

Sadly, the mino means you don't need as many RR's at the start! Taking 11 players at the start with Norse I just think is too much of a risk. Starting with more than 2 blitzers I think is a liability, as they can easily end up doing 0.5 die blocks and causing turnovers (OK, argument ruined by me using Mino!). In addition, the blitzer must follow up, which leaves players next to the oppo's and hence players that can get hit.

Catchers should start in EVERY norse lineup. They are the only players you have who can take dodge straight off, giving you a decent ball carrier. I would agree with others about Throwers. not great, without sure hands. But I love the figure so.....

The buying is 1 more blitzer, and then TRR's or more players, depending upon how much pain has been caused to them.

Cheers

Richard

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Post by ExeGAMER »

I'm hoping to get the Apothecary after the first game. I even looked at starting with less than 11 players to take one in the starting line up (which IS allowed).

How realistic is a gate of $50k ? I make the odds 50:50 on a combined fan-factor of 15 (in this case an opponent with FF=6).

I think the odds favour buying the Apothecary after game one or two, but I have to admit it's not a strategy I'm completely comfortable with. IF I avoid any early fatalities the extra re-roll is the better long term purchase.

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rwould

Post by rwould »

Firstly, you do have to start with 11 players according to the LRB. At a guess your league has a house rule? Even so, with Norse you want 11! You need every player you can get if you are going to win the game.

At 60K a re-roll 4 rr's is a luxury. Three is more than sufficient, and you are better off winning games (and hence improving the side) which with more players you are likely to do. The problem with Norse is that any side can potentially beat you up, even rookie skaven teams, due to the armour problem.

The best strength of the Norse is the linemen. This means replacements can be brought in very cheaply and are effective. That's why I think it is less of an issue for the initial RR's, as if you can keep your players intact on the pitch (easier to do with more of them!) then you can spend your money on RR's.

Cheers

Richard

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Post by ExeGAMER »

Firstly, you do have to start with 11 players according to the LRB. At a guess your league has a house rule?
The requirement for 11 players is about the first thing that falls in the Extra Rules section of the LRB. Our commissioner accepted that this does in fact make it optional and that if anyone ever wants to start short of players then that's their own look out.

Anyhow, it has since turned out that there was a mistake in the ArmyBuilder datafiles that was over pricing the Norse team and causing the selection problem.
At 60K a re-roll 4 rr's is a luxury
It's definitely a gamble... Partly driven by available figures, partly by knowing that the first few games are unlikley to be against bruising teams and a few other local factors as well.

I've never seen 4 re-rolls on a starting roster - so that's a kind of mini-experiment (and warning!) in itself - and the counter arguments do make a lot of sense. Probably the unaccustomed absence of Dodge skills has me pre-occupied with a need for re-rolls.

To be honest I've been looking at it mostly from the point of view of the (un)likelyhood of fatalities, rather than the number of players likely to end up in the injury box which certainly favours the additional players. I also realised too late that an Ogre was a team option. Selecting Norse was mostly due to the fact that there isn't one currently in the league at the moment and nobody wanted another Human team, so it's an experiment for everyone involved.

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Post by The Harbinger »

wow heh i must have really messed up when i started my team (im new to BB)

i started with:

11 (yes 11) linemen
2 blistzers
1 catcher
1 thrower
apothecary
2RR
4FF

and added 1 blitzer after game 1 and still have 45k in the bank (random event cards are great)

i figured with an av 7 im gonna get hurt when i get knocked over, adn well i did 1st half of game 1 i had 4 guys knocked out...(they all came back though) but i figure it would be good to have a few reserve guys.

im tempted to get an ogre or mino but im also tempted to run them with out a big guy at all since i think the other teams in the league all have at least 1 big guy (the gobbos i played against had 2 trolls...fun) and i figure if i managed to go toe to toe in a game of attrition vs 2 trolls (2nd half i knew i coulndt win...so i beat the snot out of him as best i could). I liek to have a team that has something to prove.

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Dave
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Post by Dave »

I guess your first buy must be the Reroll ...

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Post by danbury »

The Vestmannaeyjar Volcanoes just played their first blood bowl game against a chaos team.
I started with

6 x linemen
1 x thrower
1 x catcher
3 x blitzers
1 x apoth
3 x rr
6 x ff

The line up worked well, with the first score coming in 2 turns while the blitzer pushed beastmen into the crowd - the other coach didn't put anyone near the sidelines again, so this openned up aother scoring opportunity in turn 7 after turning over the ball in turn 5!

I'm used to dwarves, so i guessed I'd need the apoth, but I didn't even come close to thinking about using him,- granted we only played one half but I only suffered 2 ko in that half.

I'd ceratinly start with a thrower and catcher, it means scoring in 2 turns is a real possibility- another change from playing dwarfs!
I'd be interested to hear views on player progression, for when the league starts

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