If you can ever afford it, an orge can be very helpful (though I went for a minatour - they're more fun

Don't start with the Cheerleaders, they are near useless. Instead, you could use that money to turn a lineman into a thrower, and threat your opposition with the chance of some aerial play (it works for me!). Or, save it so your 12th player should be easier to adquire. But you're right, Cheerleadres won't pay off.Robotorz wrote:2 Blitzers
1 Catcher
8 Lineman
FF 9
RR 3
+ Apoth
+ 20 k in Cheerleaders or as spare Money for later use. But since I dont think ill take Cheerleaders at the start of a (newbee)league if i have a FF of 9 i am not quite sure if this pays of well... and if i am Unluky and get lots of K.O's and Cas. the extra Player would be a good help.
The requirement for 11 players is about the first thing that falls in the Extra Rules section of the LRB. Our commissioner accepted that this does in fact make it optional and that if anyone ever wants to start short of players then that's their own look out.Firstly, you do have to start with 11 players according to the LRB. At a guess your league has a house rule?
It's definitely a gamble... Partly driven by available figures, partly by knowing that the first few games are unlikley to be against bruising teams and a few other local factors as well.At 60K a re-roll 4 rr's is a luxury